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Game engineer with experience across PC, Mac, Linux and mobile platforms. Worked on AI systems, gameplay systems and developed multiplayer systems in games.Experience in a wide variety of game genres including casino style slots, card games, tactical shooters, 3rd person adventure, single screen competitive shooters, and more. Experienced in non-game simulation development.Experience working in Native iOS (Objective C), Unity 3D (C#), and Unreal Engine 4 (C++) and some python scripting
Meta
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Software Engineer - Reality LabsMeta Aug 2021 - PresentSupport the scalability and stability of the platform built on top of UE4.
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Lead Engineer For Client ProjectsAi.Reverie Jan 2021 - Aug 2021New York, Ny, UsDevelop systems and pipelines for generating and capturing synthetic data in Unreal Engine 4Interview, develop skill tests and influence hiring choices for candidates, onboard hired candidatesWork with Project Manager to allocate team members to projectsTech lead for each client project across multiple disciplines to ensure proper data generation and performanceWork with management to assess risk and timelines of client projects -
Ue4 C++ ProgrammerAi.Reverie Oct 2018 - Jan 2021New York, Ny, UsDevelop core pipeline for platform to build large amounts of synthetic data for a wide variety of clientsCreate and update documentation for built pipelines and systemsDesigned and implemented pipeline for programming C++ and blueprint annotations for synthetic dataArchitect new systems for creating different types of realistic simulationsLead tech side of projects for clients to determine necessary features and how these should be implementedBuild tools for and teach tech artists new ways to build Blueprints more efficiently and manage memory betterProfile simulations and optimize performance and memory usage to improve data generation speed and improve performance of UE4 editor during map creationWork with UE4 engine source code including engine modifications to better facilitate company needsMerge in Epic’s source code to our local engine for new engine versions as neededInteract with clients to provide support for test plans to verify our product meets promised features -
Lead Game ProgrammerElephant Mouse Aug 2017 - Sep 2018Durham, Nc, UsDevelop appropriate timelines for programming related tasks. Meet with artists and designers to discuss what's needed for iterative development.Fast paced prototyping of new features before features become permanent parts of the game.Rapid prototypes of new game ideas to be able to evaluate further exploration of game design and to determine if company focus should shift onto the game design.Game Engines used: Unity3D and Unreal Engine 4Platforms: Windows, Mac, iOS -
Game ProgrammerElephant Mouse Sep 2016 - Aug 2017Durham, Nc, UsAssisted with rapid prototyping of new game designs for a quick iteration on improving gameplay features. Worked on various genres with a small team of developers. Developed network features for one game prototype. Created large gameplay systems for multiplayer (network and local) games.Game Engines used: Unity3D and Unreal Engine 4Platforms: Windows, Mac, iOS -
Contract Ios ProgrammerKirigami Jun 2015 - Dec 2017Update existing iOS titles to add new functionality and fix issues. Create tools to assist in asset creation for in development titles. Develop new apps from initial concept pitch, programming UI, backend, and all app functionality. Worked with a server engineer to facilitate server development for apps.Assisted with finding and hiring researchers to help develop algorithms for apps.Assisted with code review and optimizations on some game titles.Created prototypes for game titles.
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Contract Game ProgrammerMighty Rabbit Studios, Inc. Feb 2017 - Apr 2017Contracted to finish up a mobile game’s development and fix remaining bugs in bug database Worked with internal testers and a group of external voluntary testers to make sure game was stable and fun Game was not released due to internal decisions to change game's direction
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Contract Game ProgrammerMighty Rabbit Studios, Inc. Jun 2014 - Jul 2015Apex, Nc, UsIn charge of all of the multiplayer development for Breach & Clear: Deadline. Worked on a significant amount of the AI functionality for squad members and for enemy zombie characters. Worked on other essential gameplay functionality including creative ways for enemies to spawn from the environment and adding some extra fun feedback to gameplay. -
Contract Game ProgrammerDesalvo Enterprises Ltd. Jul 2013 - Sep 2014West Mifflin, Pa, UsWorked on various versions of De Bello Grammatico - an educational language based card game featuring local multiplayer gameplay allowing you and your friends to reinforce learning of a new language or to just have fun creating silly phrases.Published for iPad, it supports expansion packs, custom game cards built in app and in app purchases. -
Contract Game ProgrammerElephant Mouse Llc Aug 2013 - Dec 2013Durham, Nc, UsPerformed work on iOS game Star Trek Rivals. Worked on various internal projects including prototypes. Provided rapid development to determine optimal designs on specific parts of games. Developed tools to make tedious or time intensive tasks easier and more accurate. Created game designs to quickly prototype to be considered as a new project. -
Game Programming InternElephant Mouse Llc May 2013 - Aug 2013Durham, Nc, UsWorked on iOS game Hansel & Gretel: Witch Hunters Slots from initial game design to published game. Developed several of the interfaces the player uses along with gameplay logic. Developed tools to make tedious processes easier. Tested several titles and logged bugs in the JIRA database. Based on performance was offered a full time contract position. -
InstructorId Tech Camps Jun 2012 - Aug 2012Campbell, Ca, UsI teach students at the camp programming in Objective C to make their own apps for their iOS devices. Each session is one week long but we cover large amounts of material. Also taught the two week Programming Academy course for iOS programming. -
Ios Curriculum DeveloperId Tech Camps Oct 2011 - Aug 2012Campbell, Ca, UsI am responsible for developing the curriculum used by instructors to teach this course. the curriculum must provide knowledge from the very basics all the way to advanced topics. Each lesson contains a tutorial section for the campers to follow or to help out the instructor. A total of eighty lessons are being written for this curriculum. -
InstructorId Tech Camps Jun 2011 - Aug 2011Campbell, Ca, UsInstructor for multiple programming courses taught to campers ages 10-17. Through the seven weeks I taught Programming in C++/Java, Game Design with GameSalad and Programming iPhone and iPad Apps using XCode. Sessions were one week long and campers used what they learned in the first three days to create impressive projects to take home with them.
Nick Lucchesi Skills
Nick Lucchesi Education Details
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Stony Brook UniversitySpecializing In Game Programming
Frequently Asked Questions about Nick Lucchesi
What company does Nick Lucchesi work for?
Nick Lucchesi works for Meta
What is Nick Lucchesi's role at the current company?
Nick Lucchesi's current role is C++ UE4 Engineer.
What is Nick Lucchesi's email address?
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What is Nick Lucchesi's direct phone number?
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What schools did Nick Lucchesi attend?
Nick Lucchesi attended Stony Brook University.
What are some of Nick Lucchesi's interests?
Nick Lucchesi has interest in Artificial Intelligence, Game Programming, Networking, Ios Development, Technology, Software Development, Theory Of Game Design, Video Games.
What skills is Nick Lucchesi known for?
Nick Lucchesi has skills like Game Development, Mobile Games, Programming, Game Design, Video Games, Game Programming, Unity3d, Iphone, Ios Development, Python, Objective C, Jira.
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