Nicole Maines work email
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Nicole Maines personal email
I'm a game developer with multiple years of experience in Quality Assurance, Design, and Production. Throughout my career I've constantly worked towards honing my design sense by understanding what makes games and their systems work -- successfully or otherwise. This attention to detail is also reflected in my Production work, and most recently, my QA work at Activision Publishing; working on several high-end titles such as Crash Bandicoot 4: It's About Time, Call of Duty: Vanguard Multiplayer, and CoD: Modern Warfare III (2023) Multiplayer.
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Qa Analyst IiSledgehammer Games Jan 2023 - PresentFoster City, Ca, UsPerforming Embedded Design testing on Modern Warfare III (2023) with an emphasis on Multiplayer Game Modes. -
Qa Analyst ISledgehammer Games Apr 2021 - Jan 2023Foster City, Ca, UsPerformed QA Testing on Call of Duty: Vanguard MultiplayerTasks included: - Lead testing efforts for seasonal game modes Arms Race and Blueprint Gun Game - Worked closely with Production and Design teams to ensure the successful launch of Arms Race - Created and executed daily smoke reports for last and current gen consoles - Worked with QA Leadership to streamline smokes report processes - Assisted QA Leadership with creating and executing Seasonal Content test plans - Assisted Production with facilitating internal playtest - Identified, reproduced, documented, and reported issues in JIRA - Maintained constant communication with multiple teams during work-from-home development -
Quality Assurance TesterToys For Bob Jan 2020 - Mar 2021Petaluma, Ca, UsPerformed QA Testing on Crash Bandicoot 4: It's About Time.Tasks included:-Testing pre-release builds, release builds, and patch builds on current and next-gen consoles (PS4, PS5, Switch, PC)- Identifying, reproducing, documenting, and reporting issues/bugs in JIRA- Verifying bug fixes- Executing test plans and documenting progress and testing information through Confluence. -
Game MasterOff The Couch Games Feb 2019 - Jan 2020Santa Clara, California, UsAt Off the Couch Escape Rooms, I ran multiple escape rooms as a game master.Tasks included: - Greeting guests upon arrival, explaining game rules, and answering questions - Maintaining the character of game master and storyteller - Monitoring live adventures and guiding the guests through their experience - Interacting and facilitating group conversations after the game - Explaining puzzles and identifying areas of enjoyment, difficulty, and discontent with guests - Problem solving and dealing with the unexpected as necessary -
DesignerPaper Crown Interactive Sep 2017 - Mar 2019I was a Designer on the Paper Crown Interactive Team working on Bookend, my capstone project at UC Santa Cruz. I helped with the original pitch and presenting the pitch to the team and professors. On Bookend, I created 2D level layouts, designed level puzzles, and contributed to the narrative design for the VR and PC versions.As design work died down, I shifted to more Production tasks, working with our Engineering team to meet project milestones and the Audio team on the game’s soundtrack identity. Our hard work was recognized in multiple showcases and awards, including 2nd Place in Art Direction and 1st Place in Peer’s Choice from Santa Cruz’s 2018 Sammy Showcase.Towards Bookend's June 2018 launch, I started as a Community Manager for the project website and social media.
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Office WorkerLunas Insurance Nov 2018 - Feb 2019I worked at Lunas Insurance in Clearlake, California while a current employee is on maternity leave. Tasks included: taking payments over the phone or in-person, copying, faxing and filing documents. -
President And Design LeadGame Design Art Collaboration Jun 2017 - Jun 2018Santa Cruz, California, UsAs Design Lead I oversaw the progress of the club's two projects from start to finish by hosting meetings, offering design advice and resources, and assisting the teams throughout production. As President, some of my tasks included organizing club-sponsored events/guest speakers, recruiting members, and dictating the club's direction with my fellow officers.Projects included:Superball: A turn-based RPG where a game of Dodgeball could make or break your careerTypocrypha: A typing-based RPG where players cast spells to fight off minions of the Evil Eye -
DesignerGame Design Art Collaboration Oct 2015 - Jun 2017Santa Cruz, California, UsInvolved with the creation, editing, and implementation of levels, dialogue and narrative for the following titles: Red Creek : A point-and-click adventure game where players uncover the inner workings of a sinister cult after a murder in the American Southwest.Raiju: An isometric puzzle game about a lightning spirit exploring the ruins of an abandoned civilizationSubWave: A 2D maze game where players take control of a submarine exploring the depthsOut of Hand: A 2D game that tests player's ability to perform the perfect handshake across signifacnt milestones in their life. -
Reader/Tutor/GraderUc Santa Cruz Jan 2016 - Jun 2018Santa Cruz, Ca, UsI oversaw, critiqued, and graded the progress of student projects for UCSC's Foundations of Game Design course. Projects included table-top/resource games, Twine/narrative games, and GameMaker/Construct 3/graphical game. I also tutored students in game design ideas such as MDA, Procedural Rhetoric, and play testing methods. -
ProgrammerUc Santa Cruz Sep 2014 - Mar 2017Santa Cruz, Ca, UsProgrammed multiple game projects from high school to the middle of my junior year of college, my focus since then has shifted to design. Languages include (in order of most proficient): Javascript, Java, C++Software includes (in order of most proficient): Twine, GameMaker, Unity -
Deli/Bakery/Cafe AssistantRay'S Food Place Jul 2016 - Aug 2016I opened and ran up the supermarket's Deli and Cafe departments in the mornings (usual shift: 6am to 3pm). Tasks: Make/Flip/Serve SaladsTake orders for and make breakfast/lunch/coffee (includes in person and phone orders)Customer assistanceFry/bake foodClean tables, dishes, countersTake bakery orders
Nicole Maines Skills
Nicole Maines Education Details
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University Of California, Santa CruzComputer Science: Computer Game Design
Frequently Asked Questions about Nicole Maines
What company does Nicole Maines work for?
Nicole Maines works for Sledgehammer Games
What is Nicole Maines's role at the current company?
Nicole Maines's current role is QA Analyst II at Sledgehammer Games.
What is Nicole Maines's email address?
Nicole Maines's email address is ni****@****bob.com
What schools did Nicole Maines attend?
Nicole Maines attended University Of California, Santa Cruz.
What skills is Nicole Maines known for?
Nicole Maines has skills like Game Design, Level Design, Leadership, Storyboarding, Voice Acting, Java, Video Games, Music, Game Programming, Microsoft Office, C, Gameplay.
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