Nicole Maines

Nicole Maines Email and Phone Number

QA Analyst II at Sledgehammer Games @ Sledgehammer Games
Nicole Maines's Location
San Francisco Bay Area, United States, United States
Nicole Maines's Contact Details

Nicole Maines personal email

n/a
About Nicole Maines

I'm a game developer with multiple years of experience in Quality Assurance, Design, and Production. Throughout my career I've constantly worked towards honing my design sense by understanding what makes games and their systems work -- successfully or otherwise. This attention to detail is also reflected in my Production work, and most recently, my QA work at Activision Publishing; working on several high-end titles such as Crash Bandicoot 4: It's About Time, Call of Duty: Vanguard Multiplayer, and CoD: Modern Warfare III (2023) Multiplayer.

Nicole Maines's Current Company Details
Sledgehammer Games

Sledgehammer Games

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QA Analyst II at Sledgehammer Games
Nicole Maines Work Experience Details
  • Sledgehammer Games
    Qa Analyst Ii
    Sledgehammer Games Jan 2023 - Present
    Foster City, Ca, Us
    Performing Embedded Design testing on Modern Warfare III (2023) with an emphasis on Multiplayer Game Modes.
  • Sledgehammer Games
    Qa Analyst I
    Sledgehammer Games Apr 2021 - Jan 2023
    Foster City, Ca, Us
    Performed QA Testing on Call of Duty: Vanguard MultiplayerTasks included: - Lead testing efforts for seasonal game modes Arms Race and Blueprint Gun Game - Worked closely with Production and Design teams to ensure the successful launch of Arms Race - Created and executed daily smoke reports for last and current gen consoles - Worked with QA Leadership to streamline smokes report processes - Assisted QA Leadership with creating and executing Seasonal Content test plans - Assisted Production with facilitating internal playtest - Identified, reproduced, documented, and reported issues in JIRA - Maintained constant communication with multiple teams during work-from-home development
  • Toys For Bob
    Quality Assurance Tester
    Toys For Bob Jan 2020 - Mar 2021
    Petaluma, Ca, Us
    Performed QA Testing on Crash Bandicoot 4: It's About Time.Tasks included:-Testing pre-release builds, release builds, and patch builds on current and next-gen consoles (PS4, PS5, Switch, PC)- Identifying, reproducing, documenting, and reporting issues/bugs in JIRA- Verifying bug fixes- Executing test plans and documenting progress and testing information through Confluence.
  • Off The Couch Games
    Game Master
    Off The Couch Games Feb 2019 - Jan 2020
    Santa Clara, California, Us
    At Off the Couch Escape Rooms, I ran multiple escape rooms as a game master.Tasks included: - Greeting guests upon arrival, explaining game rules, and answering questions - Maintaining the character of game master and storyteller - Monitoring live adventures and guiding the guests through their experience - Interacting and facilitating group conversations after the game - Explaining puzzles and identifying areas of enjoyment, difficulty, and discontent with guests - Problem solving and dealing with the unexpected as necessary
  • Paper Crown Interactive
    Designer
    Paper Crown Interactive Sep 2017 - Mar 2019
    I was a Designer on the Paper Crown Interactive Team working on Bookend, my capstone project at UC Santa Cruz. I helped with the original pitch and presenting the pitch to the team and professors. On Bookend, I created 2D level layouts, designed level puzzles, and contributed to the narrative design for the VR and PC versions.As design work died down, I shifted to more Production tasks, working with our Engineering team to meet project milestones and the Audio team on the game’s soundtrack identity. Our hard work was recognized in multiple showcases and awards, including 2nd Place in Art Direction and 1st Place in Peer’s Choice from Santa Cruz’s 2018 Sammy Showcase.Towards Bookend's June 2018 launch, I started as a Community Manager for the project website and social media.
  • Lunas Insurance
    Office Worker
    Lunas Insurance Nov 2018 - Feb 2019
    I worked at Lunas Insurance in Clearlake, California while a current employee is on maternity leave. Tasks included: taking payments over the phone or in-person, copying, faxing and filing documents.
  • Game Design Art Collaboration
    President And Design Lead
    Game Design Art Collaboration Jun 2017 - Jun 2018
    Santa Cruz, California, Us
    As Design Lead I oversaw the progress of the club's two projects from start to finish by hosting meetings, offering design advice and resources, and assisting the teams throughout production. As President, some of my tasks included organizing club-sponsored events/guest speakers, recruiting members, and dictating the club's direction with my fellow officers.Projects included:Superball: A turn-based RPG where a game of Dodgeball could make or break your careerTypocrypha: A typing-based RPG where players cast spells to fight off minions of the Evil Eye
  • Game Design Art Collaboration
    Designer
    Game Design Art Collaboration Oct 2015 - Jun 2017
    Santa Cruz, California, Us
    Involved with the creation, editing, and implementation of levels, dialogue and narrative for the following titles: Red Creek : A point-and-click adventure game where players uncover the inner workings of a sinister cult after a murder in the American Southwest.Raiju: An isometric puzzle game about a lightning spirit exploring the ruins of an abandoned civilizationSubWave: A 2D maze game where players take control of a submarine exploring the depthsOut of Hand: A 2D game that tests player's ability to perform the perfect handshake across signifacnt milestones in their life.
  • Uc Santa Cruz
    Reader/Tutor/Grader
    Uc Santa Cruz Jan 2016 - Jun 2018
    Santa Cruz, Ca, Us
    I oversaw, critiqued, and graded the progress of student projects for UCSC's Foundations of Game Design course. Projects included table-top/resource games, Twine/narrative games, and GameMaker/Construct 3/graphical game. I also tutored students in game design ideas such as MDA, Procedural Rhetoric, and play testing methods.
  • Uc Santa Cruz
    Programmer
    Uc Santa Cruz Sep 2014 - Mar 2017
    Santa Cruz, Ca, Us
    Programmed multiple game projects from high school to the middle of my junior year of college, my focus since then has shifted to design. Languages include (in order of most proficient): Javascript, Java, C++Software includes (in order of most proficient): Twine, GameMaker, Unity
  • Ray'S Food Place
    Deli/Bakery/Cafe Assistant
    Ray'S Food Place Jul 2016 - Aug 2016
    I opened and ran up the supermarket's Deli and Cafe departments in the mornings (usual shift: 6am to 3pm). Tasks: Make/Flip/Serve SaladsTake orders for and make breakfast/lunch/coffee (includes in person and phone orders)Customer assistanceFry/bake foodClean tables, dishes, countersTake bakery orders

Nicole Maines Skills

Game Design Level Design Leadership Storyboarding Voice Acting Java Video Games Music Game Programming Microsoft Office C Gameplay Gameplay Programming Javascript Reaper Audacity Production Video Game Production Game Development Adobe Photoshop Microsoft Word Sony Vegas

Nicole Maines Education Details

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science: Computer Game Design

Frequently Asked Questions about Nicole Maines

What company does Nicole Maines work for?

Nicole Maines works for Sledgehammer Games

What is Nicole Maines's role at the current company?

Nicole Maines's current role is QA Analyst II at Sledgehammer Games.

What is Nicole Maines's email address?

Nicole Maines's email address is ni****@****bob.com

What schools did Nicole Maines attend?

Nicole Maines attended University Of California, Santa Cruz.

What skills is Nicole Maines known for?

Nicole Maines has skills like Game Design, Level Design, Leadership, Storyboarding, Voice Acting, Java, Video Games, Music, Game Programming, Microsoft Office, C, Gameplay.

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