Nathaniel Bacon - Csm,Sca Email & Phone Number
@aireverie.com
2 phones found area 614
LinkedIn matched
Who is Nathaniel Bacon - Csm,Sca? Overview
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Nathaniel Bacon - Csm,Sca is listed as Head of Product at The Happy Camper at The Happy Camper, based in Austin, Texas, United States. AeroLeads shows a work email signal at aireverie.com, phone signal with area code 614, and a matched LinkedIn profile for Nathaniel Bacon - Csm,Sca.
Nathaniel Bacon - Csm,Sca previously worked as Chief Product Officer at Ai Grants and Sr Release Train Engineer at Cox Automotive Inc.. Nathaniel Bacon - Csm,Sca studied at Full Sail University.
Email format at The Happy Camper
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AeroLeads found 1 current-domain work email signal for Nathaniel Bacon - Csm,Sca. Compare company email patterns before reaching out.
About Nathaniel Bacon - Csm,Sca
Production professional with extensive experience implementing and maintaining Agile development practices within highly performant multidisciplinary teams. Optimizes team performance through positive collaborative interaction as a servant leader. Capable of delivering and transparently budgeting for goals through a clear understanding of business needs and the practicalities of development.
Listed skills include Video Games, Game Development, Game Design, Jira, and 32 others.
Nathaniel Bacon - Csm,Sca's current company
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Nathaniel Bacon - Csm,Sca work experience
A career timeline built from the work history available for this profile.
Chief Product Officer
Current
Sr Release Train Engineer
Director Of Project Management
Sr. Producer
Producer
Development Director
- Defined and instrumented development methodologies for MaxPlay
- Lead and managed a team of Scrum Masters and Development managers
- Scrum Master for several development scrum teams
- Defined studio status reporting structures
- Championed and assisted with transition of studio to SAFe agile methodology
- JIRA administrator
Development Project Manager
Associate Producer/Product Owner
Product Owner and a team lead in charge of holding vision and leading a cross disciplined development team on a Star Wars mobile title currently in development. I have an eye for good talent and team building, while understanding what makes a team successful while nurturing a fun creative culture. Responsibilities: managing resources in a distributed.
Qa Project Manager
Managing a global team of testers, leads, and QA engineers to support all products in development for a mobile development studio. Helping drive research and delivering a viable automation solution for a game studio with multiple projects on the horizon. In an initiative to develop all resources my entire team of testers has become certified in EA’s.
Associate Producer
Lead and managed feature pod development. Responsible for defining and implementing agile processes in developing workflow structures to a game in design phase. As JIRA admin I designed and created our entire database model and implemented Agile methodologies for creating and tracking tasking and defects. I managed the outsourced LOC team across three.
Qa Lead
Lead a team of cross disciplined QA testers to releasing one of the lowest bug count games to date at Zynga. Designed and implemented defect tracking software (JIRA) and formalized QA practices, policies and procedures. I was in charge running daily QA scrum meetings, defect tracking and reporting, resource management.
Release Lead
Managed and lead four in house testers along with coordinating with external studios for all releases and general process management to ensure that all releases met design requirements on time. In this position I created processes that are being universally applied to all Release teams saving Zynga time and money in the release efforts while creating.
Quality Assurance Analyst
Qa Tester
Supervised a team of seven resources. Responsible for developing schedules, creating test plans for all new content, and managing policies and procedures as the point of contact for all group content in a large MMO.
Producer
I was the producer for third person survival horror game as a final project for college. I managed a full development life cycle of five months with a team consisting of seven artists and six programmers. As producer I was responsible for the planning, scheduling, and delivering the game milestones on time. Strong personality and production skill set.
Masters Student
Game Design Masters of Science student learning the ins and outs of video game production while developing and leading a team of passionate game developers and artists.
Nathaniel Bacon - Csm,Sca education
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Full Sail University
Frequently asked questions about Nathaniel Bacon - Csm,Sca
Quick answers generated from the profile data available on this page.
What company does Nathaniel Bacon - Csm,Sca work for?
Nathaniel Bacon - Csm,Sca works for The Happy Camper.
What is Nathaniel Bacon - Csm,Sca's role at The Happy Camper?
Nathaniel Bacon - Csm,Sca is listed as Head of Product at The Happy Camper at The Happy Camper.
What is Nathaniel Bacon - Csm,Sca's email address?
AeroLeads has found 1 work email signal at @aireverie.com for Nathaniel Bacon - Csm,Sca at The Happy Camper.
What is Nathaniel Bacon - Csm,Sca's phone number?
AeroLeads has found 2 phone signal(s) with area code 614 for Nathaniel Bacon - Csm,Sca at The Happy Camper.
Where is Nathaniel Bacon - Csm,Sca based?
Nathaniel Bacon - Csm,Sca is based in Austin, Texas, United States while working with The Happy Camper.
What companies has Nathaniel Bacon - Csm,Sca worked for?
Nathaniel Bacon - Csm,Sca has worked for The Happy Camper, Ai Grants, Cox Automotive Inc., Ai.Reverie, and Boss Fight Entertainment.
How can I contact Nathaniel Bacon - Csm,Sca?
You can use AeroLeads to view verified contact signals for Nathaniel Bacon - Csm,Sca at The Happy Camper, including work email, phone, and LinkedIn data when available.
What schools did Nathaniel Bacon - Csm,Sca attend?
Nathaniel Bacon - Csm,Sca studied at Full Sail University.
What skills is Nathaniel Bacon - Csm,Sca known for?
Nathaniel Bacon - Csm,Sca is listed with skills including Video Games, Game Development, Game Design, Jira, Gameplay, Ps3, Social Games, and Mmo.
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