Nathaniel Bacon - Csm,Sca

Nathaniel Bacon - Csm,Sca Email and Phone Number

Head of Product at The Happy Camper @ The Happy Camper
Austin, TX, US
Nathaniel Bacon - Csm,Sca's Location
Austin, Texas, United States, United States
Nathaniel Bacon - Csm,Sca's Contact Details

Nathaniel Bacon - Csm,Sca work email

Nathaniel Bacon - Csm,Sca personal email

Nathaniel Bacon - Csm,Sca phone numbers

About Nathaniel Bacon - Csm,Sca

Production professional with extensive experience implementing and maintaining Agile development practices within highly performant multidisciplinary teams. Optimizes team performance through positive collaborative interaction as a servant leader. Capable of delivering and transparently budgeting for goals through a clear understanding of business needs and the practicalities of development.

Nathaniel Bacon - Csm,Sca's Current Company Details
The Happy Camper

The Happy Camper

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Head of Product at The Happy Camper
Austin, TX, US
Nathaniel Bacon - Csm,Sca Work Experience Details
  • The Happy Camper
    Head Of Product At The Happy Camper
    The Happy Camper
    Austin, Tx, Us
  • Ai Grants
    Chief Product Officer
    Ai Grants Jul 2024 - Present
  • Cox Automotive Inc.
    Sr Release Train Engineer
    Cox Automotive Inc. Jul 2022 - Apr 2024
    Atlanta, Ga, Us
  • Ai.Reverie
    Director Of Project Management
    Ai.Reverie Jul 2020 - Oct 2022
    New York, Ny, Us
  • Boss Fight Entertainment
    Sr. Producer
    Boss Fight Entertainment Jan 2019 - Jul 2020
    Allen, Texas, Us
  • Boss Fight Entertainment
    Producer
    Boss Fight Entertainment Nov 2017 - Jul 2020
    Allen, Texas, Us
  • Maxplay
    Development Director
    Maxplay Oct 2015 - Sep 2016
    San Francisco, Ca, Us
    • Defined and instrumented development methodologies for MaxPlay• Lead and managed a team of Scrum Masters and Development managers• Scrum Master for several development scrum teams• Defined studio status reporting structures • Championed and assisted with transition of studio to SAFe agile methodology• JIRA administrator • Process analysis and improvements throughout organization leading to higher delivery rate of teams objectives• Transformed disparate and conflicting direction mechanisms into a unified process that involved collaboration from all stakeholders• Manage risk assessment and mitigation • Coordination of backlog prioritization and scope analysis • Milestone planning and and tracking• Coordination with all contracting vendors
  • Maxplay
    Development Project Manager
    Maxplay Sep 2015 - Oct 2015
    San Francisco, Ca, Us
  • Electronic Arts (Ea)
    Associate Producer/Product Owner
    Electronic Arts (Ea) Jun 2014 - Sep 2015
    Redwood City, Ca, Us
    Product Owner and a team lead in charge of holding vision and leading a cross disciplined development team on a Star Wars mobile title currently in development. I have an eye for good talent and team building, while understanding what makes a team successful while nurturing a fun creative culture. Responsibilities: managing resources in a distributed development model, backlog maintenance and removal of roadblocks for the team.
  • Electronic Arts (Ea)
    Qa Project Manager
    Electronic Arts (Ea) Jun 2013 - Jun 2014
    Redwood City, Ca, Us
    Managing a global team of testers, leads, and QA engineers to support all products in development for a mobile development studio. Helping drive research and delivering a viable automation solution for a game studio with multiple projects on the horizon. In an initiative to develop all resources my entire team of testers has become certified in EA’s mobile/basic testing practices.
  • Zynga
    Associate Producer
    Zynga Feb 2013 - Jun 2013
    San Francisco, California, Us
    Lead and managed feature pod development. Responsible for defining and implementing agile processes in developing workflow structures to a game in design phase. As JIRA admin I designed and created our entire database model and implemented Agile methodologies for creating and tracking tasking and defects. I managed the outsourced LOC team across three different countries. I also ran and tracked all tasking for several daily scrum meetings integrating all combined notes on our internal wiki for historical references.
  • Zynga
    Qa Lead
    Zynga Oct 2012 - Feb 2013
    San Francisco, California, Us
    Lead a team of cross disciplined QA testers to releasing one of the lowest bug count games to date at Zynga. Designed and implemented defect tracking software (JIRA) and formalized QA practices, policies and procedures. I was in charge running daily QA scrum meetings, defect tracking and reporting, resource management.
  • Zynga
    Release Lead
    Zynga Jul 2011 - Oct 2012
    San Francisco, California, Us
    Managed and lead four in house testers along with coordinating with external studios for all releases and general process management to ensure that all releases met design requirements on time. In this position I created processes that are being universally applied to all Release teams saving Zynga time and money in the release efforts while creating complete transparencies for a products release cycle.
  • Zynga
    Quality Assurance Analyst
    Zynga Apr 2011 - Jul 2011
    San Francisco, California, Us
  • Sony Online Entertainment
    Qa Tester
    Sony Online Entertainment May 2010 - Apr 2011
    San Diego, Ca, Us
    Supervised a team of seven resources. Responsible for developing schedules, creating test plans for all new content, and managing policies and procedures as the point of contact for all group content in a large MMO.
  • Full Sail University
    Producer
    Full Sail University Jun 2009 - Nov 2009
    Winter Park, Fl, Us
    I was the producer for third person survival horror game as a final project for college. I managed a full development life cycle of five months with a team consisting of seven artists and six programmers. As producer I was responsible for the planning, scheduling, and delivering the game milestones on time. Strong personality and production skill set helped with conflict resolution, motivation, and developing relationships. This was a great controlled learning experience that has driven me towards the career path of video game production.
  • Full Sail University
    Masters Student
    Full Sail University Nov 2008 - Jun 2009
    Winter Park, Fl, Us
    Game Design Masters of Science student learning the ins and outs of video game production while developing and leading a team of passionate game developers and artists.

Nathaniel Bacon - Csm,Sca Skills

Video Games Game Development Game Design Jira Gameplay Ps3 Social Games Mmo Computer Games Casual Games Mobile Games Quality Assurance Perforce Game Testing Devtrack Photoshop Scripting Pro Tools Sound Design Test Cases Team Leadership Level Design Unity3d Video Game Production Recording Multiplayer Video Game Development Team Building Hansoft Video Game Design Sound Mmorpg Unreal Engine 3 Game Mechanics Audio Console

Nathaniel Bacon - Csm,Sca Education Details

  • Full Sail University
    Full Sail University

Frequently Asked Questions about Nathaniel Bacon - Csm,Sca

What company does Nathaniel Bacon - Csm,Sca work for?

Nathaniel Bacon - Csm,Sca works for The Happy Camper

What is Nathaniel Bacon - Csm,Sca's role at the current company?

Nathaniel Bacon - Csm,Sca's current role is Head of Product at The Happy Camper.

What is Nathaniel Bacon - Csm,Sca's email address?

Nathaniel Bacon - Csm,Sca's email address is nm****@****ail.com

What is Nathaniel Bacon - Csm,Sca's direct phone number?

Nathaniel Bacon - Csm,Sca's direct phone number is +161480*****

What schools did Nathaniel Bacon - Csm,Sca attend?

Nathaniel Bacon - Csm,Sca attended Full Sail University.

What are some of Nathaniel Bacon - Csm,Sca's interests?

Nathaniel Bacon - Csm,Sca has interest in Production, Audio, Design, Video Games.

What skills is Nathaniel Bacon - Csm,Sca known for?

Nathaniel Bacon - Csm,Sca has skills like Video Games, Game Development, Game Design, Jira, Gameplay, Ps3, Social Games, Mmo, Computer Games, Casual Games, Mobile Games, Quality Assurance.

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