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Founder, Owner, and Executive Creative Director of Sageous Studios, LLC. Honors alumnus of California State University Northridge, majored in Art with a focus on Animation. Professionally, I have taught and held positions in a variety of areas in the Animation and VFX industry, including feature, episodic, commercial, music videos, rides, games, and vr/ar experiences. In these roles, I have created work for employers/clients involved with IP from Disney, Marvel, DC, Sony, Warner Bros., and more.Specialties Include: 2D & 3D Character Animation, Pre/Postvisualization, Visual Effects/Compositing, 3D Modeling, Texturing, Rigging, Lighting, Rendering, Tracking, Photogrammetry, Editing, Character Design, Visual Development, Photography, VFX Supervision on/off set, Video Production, Management and Coordination of Artists, Education/Training, and Consulting.
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Animation InstructorAnimschoolLos Angeles, Ca, Us -
Animation InstructorAnimschool Apr 2024 - PresentOrem, Utah, UsInstructor for the Introduction to Maya course, focused on animation. -
Owner And Executive Creative DirectorSageous Studios, Llc Mar 2016 - PresentOwner and Executive Creative Director of the visual effects and animation company.Specialties Include: 2D & 3D Character Animation, Pre/Postvisualization, Visual Effects/Compositing, 3D Modeling, Texturing, Rigging, Lighting, Rendering, Tracking, Photogrammetry, Editing, Character Design, Visual Development, Photography, VFX Supervision on/off set, Video Production, Management and Coordination of Artists, and Consulting.Sageous Studios, LLC. clients have included: Creative Capers Entertainment, Arc Angel Industries, Los Productions, Intricacy Films, and Foran Films, LLC. with General Mills and Activision. -
Part-Time Instructor/FacultyCalifornia State University, Northridge Aug 2016 - PresentNorthridge, Ca, UsPart-Time Art and CTVA Department Instructor for the "VFX Nuke", "Art, Media, and Visualization", and "Fundamentals of Immersive Production" classes. Overseeing an average of 25 students, per class. Created custom courses with original course materials, including project files and video lectures. Lead the classes both in-person and online using the Canvas platform. Supervised students in VFX on the "Gianni Schicchi" virtual opera project, spanning across the Art, CTVA, Theatre, and Music departments to create a safe and socially distanced film during the COVID-19 pandemic. -
Unreal Engine Instructor And Technical ArtistEpic Games Jul 2023 - Sep 2023Cary, Nc, UsInstructor and Technical Artist for the Epic Games Unreal Engine Animation Fellowship Program, teaching classes in Transitioning from Legacy Pipelines to Unreal, Lighting, and supporting student development in animation within a real-time game engine. -
Nuke ArtistFotokem Aug 2022 - Oct 2022Burbank, Ca, UsNuke Artist working for FotoKem's "Keep Me Posted" division on the series "Law and Order: Special Victims Unit" and "Law and Order: Organized Crime." -
Previs / Postvis ArtistDigital Domain Feb 2021 - Jul 2022Los Angeles, Ca, UsPre/Postvisualization work for projects, including Spider-Man: No Way Home (2021), Black Adam (2022), Black Panther: Wakanda Forever (2022), and Ant-Man and the Wasp: Quantumania (2023). -
Animation InstructorAnimschool Jan 2021 - Jun 2021Orem, Utah, UsInstructor for the Introduction to Maya course, focused on animation. -
Senior Vfx CompositorBig Indie Underground, Inc. (Amazon Studios) Aug 2020 - Sep 2020Seattle, Washington, UsNuke compositor working remotely on the streaming series "The Underground Railroad" for Amazon Studios. -
Previs/Postvis Artist, Cg GeneralistPixomondo Jan 2019 - Mar 2020London, Uk, GbCreating shots, character and asset animations, models, rigs, fx simulations, composites, and pipeline tools. Projects include "Midway", "The Orville", "For All Mankind", "Goliath", "Star Trek: ‘Discovery’, ‘Picard’, and ‘Short Treks: Ephraim and Dot’”. Software used: Maya, Houdini, Unreal Engine, After Effects, Nuke, Mocha, Substance, Shotgun. -
Character RiggerAaron Sims Creative Oct 2018 - Nov 2018Burbank, Ca, UsCustom character creature rigging in Maya for a feature film. Required the character rigs to follow mo-cap data and be able to switch between FK/IK systems and control the amount of mo-cap influence. -
Previs/Postvis ArtistThe Third Floor, Inc. Jul 2017 - Jan 2018Los Angeles, California, UsWorking as a Previsualization and Postvisualization Artist for "Venom", "Avengers: Infinity War", "Rampage", "Tomb Raider", and 4 other upcoming feature movies in 2018/19. Responsible for creating and animating camera angles/moves, blocking and animating characters, integrating motion capture, effects, lighting, tracking, and compositing. Extended work includes modeling, texturing, rigging, and effects simulation. Software primarily used is Maya, After Effects, PFTrack, Mocha, and Shotgun. -
Previs Shot CreatorThe Third Floor, Inc. Jun 2015 - May 2016Los Angeles, California, UsPrevisualization for movies, commercials, rides, and virtual reality experiences, including “The Martian VR”, "Kingsglaive: Final Fantasy XV", "The Power of Ridgeline" Honda commercial, and the "Race Through New York Starring Jimmy Fallon™" ride. Responsible for creating and animating camera angles/moves, blocking and animating characters, integrating motion capture, effects, lighting, and compositing. Extended work includes modeling, texturing, rigging, and techvis. -
Previs ArtistMirada Studios Apr 2016 - Apr 2016Los Angeles, Ca, UsPrevisualization for a commercial spot. Was responsible for creating/updating cameras and blocking out character animations. -
Cgi Technical DirectorCreative Capers Entertainment Mar 2016 - Apr 2016UsCloudy with a Chance of Meatballs River Expedition (Short/Ride in Motiongate Park, Dubai). Working on ride-based projects, was responsible for establishing a workflow, creating new and updating existing CG assets, and preparing assets for delivery. Modeling, texturing, rigging, animating, camera setup, lighting, and rendering. -
Animator, Cg Generalist, Vfx Artist, ProducerGoma Productions May 2014 - Mar 2015Working as an artist, I was a character animator, rigger, visual effects compositor, storyboard artist, video editor, match-move artist, and 2D and 3D tracker. Working as a producer, I created project bids, breakdowns, and contracts, coordinated with clients and coworkers, and handled data management and organization.
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Vfx And Animation GeneralistGoma Productions Apr 2014 - May 2014I was a vfx artist on the music video "Rage The Night Away Steve Aoki ft. Waka Flocka Flame." I was responsible for all of the shots involving glowing/smoking eyes, Heads Up Displays, and some of the floating cube shots, in addition to other stylistic shots throughout the video that were filmed on green screen.
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Animation InstructorColumbia College Hollywood Jan 2013 - Mar 2015Los Angeles, Ca, UsPart-time instructor for the Intro to 3D Maya Animation and Photoshop classes. -
Character AnimatorCreative Capers Entertainment Mar 2013 - Oct 2013UsPrimarily a character animator with extended work including modeling, texture painting, and rotoscoping on Disney’s “Ariel's Musical Surprise“, “The Little Mermaid Second Screen Live”, “Club Penguin”, and additional projects. -
Freelance Visual Effects ArtistRocket Punch Productions Feb 2013 - Feb 2013Freelance visual effects/compositing for the film "Channeling" (aka "De@th on Live").
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Visual Effects Artist And CoordinatorAlmost Human, Inc Aug 2012 - Dec 2012UsResponsible for compositing in Nuke and Mocha, filming of original vfx elements, and coordinatingwith project leads on the feature films “Wer” and "Malibu Horror Story" (a.k.a. "The Malibu Tapes"). -
Vfx Compositing, Previs, And Stop Motion Sets/Props InternShadowmachine Jan 2012 - May 2012West Hollywood, California, UsIntern in the Visual Effects, Previsualization, Sets, and Props departments working on the stop motion animated feature film "Hell & Back". -
AnimatorPhyllite Productions May 2011 - Jun 2011Freelance 3D animation work under "Phyllite Productions" for the BET network TV movie "Burned", creating character and effects animation replicating a first person shooter video game.
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Animation/Illustration InternArconyx Animation Studios Nov 2010 - Jan 2011Animation/Illustration Internship working on a poster for the short animated film "Spacey".
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Visual Effects/Compositing InternRareform Pictures Inc. Sep 2010 - Jan 2011Los Angeles, Ca, UsInternship as a vfx compositor in Nuke on the independent film project "Wallenda". -
Computer Lab TechnicianCalifornia State University, Northridge Sep 2010 - Dec 2010Northridge, Ca, UsMonitored and oversaw labs for security reasons. Assisted students with any questions regarding programs. Completed other duties as was assigned and arranged by the Art Department. -
Rotoscope/Vfx ArtistFusefx Jun 2010 - Sep 2010Los Angeles, California, UsPosition included rotoscoping/compositing on the films "Scooby-Doo! Curse of the Lake Monster" and "Faster". -
Vfx InternFusefx Jan 2010 - May 2010Los Angeles, California, UsInternship included editorial work, production assistance, and Nuke compositing. -
Animation InternFilm Roman Jan 2009 - May 2009UsAnimation Internship primarily doing Production and Post-Production Assistant work on “The Simpsons” TV Show.
Noah Amrani Skills
Noah Amrani Education Details
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California State University, NorthridgeAnimation -
Csu Summer ArtsCharacter Animation -
Studio ArtsHoudini And Unreal Engine -
The Animation AcademyPerspective Drawing -
LandmarkThe Curriculum For Living - Graduate
Frequently Asked Questions about Noah Amrani
What company does Noah Amrani work for?
Noah Amrani works for Animschool
What is Noah Amrani's role at the current company?
Noah Amrani's current role is Animation Instructor.
What is Noah Amrani's email address?
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What is Noah Amrani's direct phone number?
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What schools did Noah Amrani attend?
Noah Amrani attended California State University, Northridge, Csu Summer Arts, Studio Arts, The Animation Academy, Landmark.
What skills is Noah Amrani known for?
Noah Amrani has skills like Maya, Animation, Character Animation, Computer Animation, Visual Effects, Storyboarding, Compositing, Nuke, Film, Photoshop, After Effects, Post Production.
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