Noah Johnson Email and Phone Number
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Hey, I'm Noah 👋 - I'm a content pipeline tools programmer based out of Los Angeles, CA. My skillset is primarily focused on studio content pipelines, artist workflows, and automated asset integrations.My software specialties include: Autodesk Maya (Python/PyMel), Unreal Engine 5 (C++, Python), Substance Designer (Automation Toolkit/Python), QT/PySide, Unity3D(C#), and general pipeline automation with Jenkins/TeamCity.
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Senior Tools ProgrammerReady At Dawn Jan 2016 - PresentIndividual responsibilities include authoring standalone tools in Python, asset integration pipelines and general artist workflow improvements.The primary contributor to the following: • Coordinated the asset pipeline effort and 3D content transition from RAD Engine to Unreal 5.• Implemented a Python function library to configure and import content types into Unreal. This included Python bindings for C++ Blueprint Functions and UE import factories.• LOD authoring toolset for consolidating meshes and compositing multi-draw call materials to single draw call materials. (plug and play with RAD proprietary engine)• Source Bake workflow for texture bake down of high/source ZBrush models to low res models integrated with Substance Automation Toolkit• URI framework allowing for runtime/build errors and asset edit links associated with internal authoring tools. • Material/Texture Dependency Tooling - Continuous refresh of material dependencies and updates to all associated asset types.• Automated preview thumbnail captures for level actors/placeable assets integrated with asset library tools. • Resource dependency toolset that gathered assets into streamable content packages associated with game levels.• Runtime/Build error metadata structure for tool/engine consumption.Unannounced Title:(2021 -2024) - PC / Oculus Quest Credited as a Tools Programmer:Lone Echo II (2021) - PC / Oculus RiftEcho VR (2017-2021) - Oculus QuestLone Echo (2017) - PC / Oculus RiftDeformers (2017) - Xbox One/PS4 -
Lead Technical ArtistIncontext Solutions Aug 2014 - Dec 2015Chicago, Il, UsI lead a collaborative Technical Art team that supported a team of 3D artists through tools development. I oversaw the asset pipeline: Maya tools via Python, editor extensions within the Unity platform (C#) and the constant improvement in the technology behind the 3D visuals of our platform. -
Technical ArtistIncontext Solutions May 2013 - Aug 2014Chicago, Il, UsDeveloper for an interactive 3D simulations platform powered by Unity. My responsibilities consisted of coordinating the technical development within the Unity platform for shippable client deliveries. -
Unity DeveloperIncontext Solutions Nov 2010 - May 2013Chicago, Il, UsMy responsibilities consisted of the design and technical implementation within the Unity game engine primarily for client delivery. I also started the process of formulating a technical approach to supporting the 3D artists with asset creation as well as optimizing our interactive environments to run on a wide range of computers over the web and on mobile devices. MEL/Python scripts and C# were primarily used for development. -
Adjunct Faculty - Game DevelopmentColumbia College Chicago Sep 2012 - May 2015Chicago, Il, UsAdjunct professor of game design and game scripting classes using iterative methodologies. -
Game DesignerThe Field Museum Of Natural History Jan 2012 - Nov 2012Chicago, Il, UsShipped TreeBit, an educational game designed to be played on Android mobile devices. My role extended to designing and programming the game systems with another game developer. The game integrates play to teach about the phylogenic tree of life and bio-diversity. -
Contract Game DesignerMathzee Jan 2011 - Apr 2011UsBrought game design fundamentals and level design theory to MathZee Games. I specifically focused on the levels in Math Shapes, a game that taught 1st Grade Math and Geometry. -
Game Design InstructorId Tech: Northwestern University Jun 2009 - Aug 2010Campbell, Ca, UsInstructor of level design theory and Unreal Engine 3 editor in the 3D Game Design, Level Design and Game Modding classes. My responsibilities include preparing and teaching daily classes and adjusting the curriculum to my needs. -
Computer Repair TechnicianThomas Alarm Systems Nov 2004 - Dec 2007I maintained the company computers and network. My responsibilities includee building and configuring new hardware, managing the network, installing and updating software packages and troubleshooting computer problems.
Noah Johnson Skills
Noah Johnson Education Details
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Columbia College ChicagoInteractive Arts And Media/Game Development
Frequently Asked Questions about Noah Johnson
What company does Noah Johnson work for?
Noah Johnson works for Ready At Dawn
What is Noah Johnson's role at the current company?
Noah Johnson's current role is Pipeline / Tools Engineer: Previously @ Ready At Dawn Studios / Oculus Studios.
What is Noah Johnson's email address?
Noah Johnson's email address is no****@****ail.com
What is Noah Johnson's direct phone number?
Noah Johnson's direct phone number is +163045*****
What schools did Noah Johnson attend?
Noah Johnson attended Columbia College Chicago.
What are some of Noah Johnson's interests?
Noah Johnson has interest in Environment And Level Design, Technical Art.
What skills is Noah Johnson known for?
Noah Johnson has skills like Game Design, Game Development, Unity3d, Level Design, C#, Maya, Scripting, Video Games, Photoshop, Python, Prop Modeling, Mel.
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