Passionate about creative play with 13+ years experience leading diverse teams in end-to-end game development which I am currently utilizing at 1TON Games, a studio focussed on growing hearts and growing minds through 1-of-a-kind games.Experienced speaking/presenting on game design and related topics for audiences ranging from elementary students to studio execs.My favorite accolade was to once be called "a battery" for the energy I bring to my teams and projects.Highlighted Projects- Marquee Matchup, TBA- Project TNNL, TBA- Addagrams, 2023- Tilt: Quill's Quandary, 2015
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Product EngineerNerdyNew York, Ny, Us -
Chief Experience OfficerMarquee GamesNew York, Ny, Us
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Lead Game Engineer1Ton Games Oct 2022 - PresentBrooklyn, New York, United StatesDirect all aspects of game design and production including core mechanics, data and systems architecture, and integration with backend and remote services using Unity/C# and web technologies.▶ Led the creative vision and execution on F2P mobile game Addagrams to a 1st place finish at PocketGamer Big Indie Pitch '22▶ Increased conversion rates for tutorial completion by 18% through iterative analysis of playtests, online surveys, and in-game analytics▶ Grew DAU & MAU by 4x YOY '23-'24 -
Founder1Ton Games Oct 2022 - PresentBrooklyn, New York, United States1TON Games is a studio that delights and inspires players with thought provoking, innovative, and one-of-a-kind games. We build play experiences that foster curiosity and creativity beyond the confines of the screen. -
Senior Game EngineerFreelance Mar 2022 - PresentOversee the design, development, release, and live-ops for projects reliant on data persistence, networked content delivery, remote configurations, in-game purchases, and social features.Design and architect reusable, modular systems using Unity/C#.Create, refine, and document game mechanics, systems, UI/UX flows, and design decisions with the aid of physical and digital prototyping.Research and distill shifts in best practices and current trends across UI design, monetization, accessibility, and overall player experience.
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Lead Game Engineer, ManagerScholastic May 2018 - Feb 2022Greater New York City AreaLed a 6-person team in the full-cycle design and development of 500+ digital games/experiences across 20 distinct Scholastic brands.▶ Architected and developed a proprietary HTML5/TypeScript game engine to publish accessibile, WCAG compliant games and media.▶ Created workflows for interdepartmental cooperation across all production phases including localization, qa, and live-ops.▶ Increased YOY user engagement rate by 216% for ‘20-’21. -
Senior Game EngineerScholastic Aug 2014 - May 2018Greater New York City AreaCollaborated with art, production, and marketing to create digital products with a focus on educational design and accessibility.▶ Led ideation and creation of an interactive World Atlas which remains a top-10 visited asset as of 2024 with 350K+ yearly visits.▶ Architected and developed an efficient and VCS compatible analytics solution inside of GTM. -
Digital DeveloperScholastic Sep 2011 - Aug 2014Greater New York City AreaWorked directly with editors and art directors to translate spec and design documents into fully functional games. Meshed client needs with technical feasibility to meet the client vision.Provided general front end support for Scholastic digital properties. -
Designer/DeveloperAmity Hall Feb 2016 - Jul 2016Brought client concept through the design and development phases to a successful launch.Provided post-launch client support for in-app content authoring.
Noah Rosenfield Education Details
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Electronic Arts
Frequently Asked Questions about Noah Rosenfield
What company does Noah Rosenfield work for?
Noah Rosenfield works for Nerdy
What is Noah Rosenfield's role at the current company?
Noah Rosenfield's current role is Product Engineer.
What schools did Noah Rosenfield attend?
Noah Rosenfield attended Drew University.
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Noah Rosenfield
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