Christoph Engelbert Email and Phone Number
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Christoph Engelbert is a passionated Java geek with a deep commitment for Open Source software. He is mostly interested in Performance Optimizations and understanding the internals of the JVM and the Garbage Collector. He loves to bring software to it's limits by looking into profilers and finding problems inside of the codebase. In addition he is highly interested in new ideas, technologies and new ways of solving problems. He has a deep understanding of IP based technologies like Protocol Stacks, TCP, UDP and asynchronous service implementations and fast serialization solutions. Normally he doesn't like to reinvent the wheel but if there is a reason and a chance to make it faster or easier to use he still does it.He also recently started speaking at international conferences, which is a lot of fun :)
Simplyblock
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Chief Database Solutions Architect And Chief Developer AdvocateSimplyblockHaan, Nrw, De -
Chief Database Solutions Architect / Chief Developer AdvocateSimplyblock Jan 2024 - PresentBerlin, De -
Senior Developer AdvocateTimescale Aug 2022 - Oct 2023New York, New York, Us -
Co-Founder, Chief Software MagicianClevabit Feb 2019 - Oct 2022Greven, Nordrhein-Westfalen, De -
Senior Developer AdvocateInstana Jun 2018 - Jul 2021Chicago, Illinois, Us -
Committer / Pmc Directmemory / Dm - LightningThe Apache Software Foundation Oct 2012 - Dec 2020Wilmington, Delaware, UsAs an OffHeap cache solution Apache DirectMemory needs to have a great, scalable and fast backend. I am mostly working on extending and designing the buffer backend and on how to manage high loads of concurrency with near-zero contention.In addition to that I contributed Apache Lightning as a subproject of DirectMemory. Lightning is a fast, threadsafe POJO serializer for small, efficient and lightning fast serialization of transport objects. It uses bytecode generation and direct memory access to achieve these goals and will be integrated into DirectMemory as one of the integral pars. -
Manager Developer RelationsHazelcast Jan 2016 - Dec 2017Palo Alto, California, UsHazelcast is the leading open source in-memory data grid. As a free open source download under the Apache license it enables any developer can include in minutes to build elegantly simple mission-critical, transactional, and terascale in-memory applications. The company provides commercially licensed Enterprise editions, Hazelcast Management Console and professional open source training, development support and deployment support. The company is privately held and headquartered in Palo Alto, California. -
Technical & Community EvangelistHazelcast Jan 2015 - Dec 2015Palo Alto, California, UsHazelcast is the leading open source in-memory data grid. As a free open source download under the Apache license it enables any developer can include in minutes to build elegantly simple mission-critical, transactional, and terascale in-memory applications. The company provides commercially licensed Enterprise editions, Hazelcast Management Console and professional open source training, development support and deployment support. The company is privately held and headquartered in Palo Alto, California. -
Senior Software Engineer / Senior Solutions ArchitectHazelcast Feb 2014 - Jan 2015Palo Alto, California, UsHazelcast is the leading open source in-memory data grid. As a free open source download under the Apache license it enables any developer can include in minutes to build elegantly simple mission-critical, transactional, and terascale in-memory applications. The company provides commercially licensed Enterprise editions, Hazelcast Management Console and professional open source training, development support and deployment support. The company is privately held and headquartered in Palo Alto, California. -
Senior Software Engineer / Senior Solutions ArchitectHazelcast Sep 2013 - Feb 2014Palo Alto, California, UsHazelcast is the leading open source in-memory data grid. As a free open source download under the Apache license it enables any developer can include in minutes to build elegantly simple mission-critical, transactional, and terascale in-memory applications. The company provides commercially licensed Enterprise editions, Hazelcast Management Console and professional open source training, development support and deployment support. The company is privately held and headquartered in Palo Alto, California. -
InhaberI-Style Design Webservices Apr 2003 - Dec 2013i-Style Design is my small all time company which is in term just a bigger hobby. In unregular intervals some interesting project arises which give some extra money and a lot of extra knowledge and experience.Over the last years there were a wide range of projects build starting with touchscreen playunits for children up to 10 years (build for a large fastfood company) and 2:1 meters sized Tetris like game using LED canvas and capacitive foot controlling unit, over backend implementation for an unfinished 3D shopping mall, to HTML streaming chatserver solutions.
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Java Gameserver / Backend / Performance DeveloperUbisoft Apr 2012 - Oct 2013Saint-Mandé, Île-De-France, FrBeing part of the backend team I am responsible for making the gameserver high performance.By regular profilings I'm up to find bottlenecks in the current implementations and working together with the game developers to solve them. In addition to this incrementally optimizing the Garbage Collector and figuring out what combinations of JVM parameters meet our requirements of a mixture of consistent (not highest) throughput and GC cycles.At last I'd build the internal asynchronous framework for handling client-requests, enqueue and calculate them and queue the preserialized results in a native buffer cache until the client picks them up by Long-Polling. -
Senior Java-DeveloperHrs Hotel Reservation Service Jul 2011 - Mar 2012Köln, Nordrhein-Westfalen, DeThe internally used offer calculation and booking system was completely rewritten from scretch and business and technical requirements were defined in coorperation with the operating departments. In a team of more than 20 people I was working (with 4 other peoples) on the deep internals of the offering process and calculation of best price offers. In a the clusterized environment we implemented a fully distributed, highly fast process for these kinds of calculations. The implementation was based on an internally developed (Spring based) Service Layer architecture very similar to the Distributed OSGi environments where services are registered and consumed. -
Softwaredevelopment / ItUllrich Testsysteme Gmbh & Co Kg Jan 2008 - Jun 2011Building an online solution for recruitings and recruiting tests I was responsible for implementing additional test features and customer wishes to the recruiting test solution.The solutions were implemented as fully rich client HTML applications using ExtJS and JQuery.The backend stack included working with Spring Framework and Apache Tomcat as well as the database backend and for the persistence Apache Torque was used as the ORM layer.On the recruiting solution there was a Apache Karaf stack with static files provided by an Apache webserver.
Christoph Engelbert Skills
Frequently Asked Questions about Christoph Engelbert
What company does Christoph Engelbert work for?
Christoph Engelbert works for Simplyblock
What is Christoph Engelbert's role at the current company?
Christoph Engelbert's current role is Chief Database Solutions Architect and Chief Developer Advocate.
What is Christoph Engelbert's email address?
Christoph Engelbert's email address is ch****@****oft.com
What is Christoph Engelbert's direct phone number?
Christoph Engelbert's direct phone number is +165052*****
What are some of Christoph Engelbert's interests?
Christoph Engelbert has interest in Mmorpgs, Osgi, Java And Jvm Internas, Softwaredevelopment, Fantasy, Maven, Network Layers, Gameserver Development And Architecture, Eclipse, Spring Framework.
What skills is Christoph Engelbert known for?
Christoph Engelbert has skills like Java, Java Performance, Core Java, Jvm, Maven, Hazelcast, Git, Communication Protocols, Serialization, Java Enterprise Edition, Game Development, Open Source.
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