Noé Chagué

Noé Chagué Email and Phone Number

Co-Founder @ Lyse
Paris, FR
Noé Chagué's Location
Paris, Île-de-France, France, France
Noé Chagué's Contact Details

Noé Chagué work email

Noé Chagué personal email

n/a
About Noé Chagué

I design products to meet user needs and company objectives.

Noé Chagué's Current Company Details
Lyse

Lyse

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Co-Founder
Paris, FR
Website:
getlyse.com
Employees:
6
Noé Chagué Work Experience Details
  • Lyse
    Co-Founder
    Lyse
    Paris, Fr
  • Finary
    Product Designer
    Finary Jan 2025 - Present
    Ville De Paris, Île-De-France, France
    As a Product Designer at Finary, I am responsible for the entire product design process, from discovery to delivery. My role is to work closely with Product Owners, engineers and data scientists to define user problems and business needs, in order to develop solutions.I conduct in-depth user research to understand their needs, behaviors and expectations, and I design products that meet these challenges. My work includes creating wireframes, user journeys and functional prototypes.I also ensure the implementation of solutions in collaboration with the technical teams, by monitoring the progress of projects and making adjustments during design reviews. After each product launch, I analyze performance and identify areas for improvement to continuously optimize the user experience.My goal is to design products that simplify financial management for our users, while achieving Finary's strategic objectives.
  • Ubisoft
    Product Designer
    Ubisoft Sep 2024 - Jan 2025
    Ville De Paris, Île-De-France, France
    As a Product Designer at Ubisoft, I was part of the Direct-to-Player team within the Experience department. My role focused mainly on our B2C channels, namely the Ubisoft Store and Ubisoft+, key platforms allowing our users to access our games and subscription services. My main mission was to participate in the creation of simple, intuitive and memorable user experiences on our web and mobile environments, while optimizing user conversion. I collaborated closely with the UXR, CX, Product Owners, as well as the marketing and business teams, in order to design new experiences or improve existing ones, by aligning business and user objectives.My tasks consisted of carrying out research phases, where I was able to perform benchmarks and competitive intelligence to identify best practices. I also participated in the collection and analysis of user data in order to better understand their needs, behaviors and preferences, and then transform these insights into strategic opportunities. This included setting up user tests, surveys and analyzing interactions on our platforms to identify friction points and optimize the user experience.I was also involved in designing user journeys and interfaces for our products, taking into account different personas and the specificities of each platform. I created wireframes, mockups and user-centric prototypes. I also participated in defining user testing protocols to validate design choices before they were implemented.Finally, I took part in the production launch and performance analysis of my creations. In collaboration with the Product Owners and development teams, I ensured that the designs were correctly implemented during the hand-off phase. I contributed to the QA design phase before going live, and I followed the impacts of the changes via tracking and A/B testing tools to measure the effectiveness of the designs.
  • Ankama
    Ux/Ui Designer
    Ankama Sep 2023 - Sep 2024
    Roubaix, Hauts-De-France, France
    As a UX/UI Designer at Ankama, I worked on the development of the new version of Ankama Launcher, starting with user needs research. I conducted in-depth analyses to understand user expectations and frustrations, in order to design adapted interfaces. I worked closely with stakeholders to define design priorities and ensure that the product met the project objectives. I also participated in the analysis of KPIs and product levels, to measure the Launcher's performance and identify areas for improvement.I was in charge of controlling the development of prototypes and user tests, ensuring that prototypes met user expectations and validating their relevance before putting them into production. I led co-design workshops and design sprint sessions, aimed at generating innovative and creative solutions in collaboration with the teams. In addition, I contributed to the adaptation of the components of the Launcher design system to ensure a consistent and fluid experience across all interfaces.Then, I participated in the collaboration as UX Designer for the development of the new version of Dofus Unity, I conducted an in-depth analysis of player behaviors using a large sample of data, in order to better understand their needs and expectations. I also carried out a detailed analysis of the ethnic and socio-cultural profiles of the players, in order to identify the specific challenges of the project and ensure an inclusive and adapted experience for all players.I created personas representative of the different player segments, which allowed me to design adapted user journeys and solve pain points for each group. I worked on the design of the global and multichannel experience, ensuring consistency in the interface across the different platforms. I also evaluated the usability and ergonomics of the product, relying on heuristics to ensure a compliant interface.
  • Athletid
    Ux/Ui Designer
    Athletid Aug 2022 - Sep 2023
    Lille, Hauts-De-France, France
    As a UX/UI Designer at Athletid, I embodied the vision of designing powerful mobile applications to unleash the potential of athletes around the world. My role was to participate in the design of innovative and internationally renowned products, designed to improve the performance of millions of athletes.I worked closely with Athletid teams to define application concepts that met specific user needs. This involved my active participation in Design Sprints, where I transformed ideas into concrete and relevant projects, ensuring that they met the expectations of athletes while being ergonomic and intuitive.My research was essential to create the best user experience for each project. I paid particular attention to ergonomics, terminology used and information hierarchy to make the experience as fluid as possible. I also took charge of interface design, creating mockups, wireframes and prototypes to make ideas concrete and visible.I developed the graphic charters and the entire user interface for each application, ensuring that each element was consistent and adapted to the end users. My job was to provide detailed functional models to the developers, including all the information necessary to ensure the success of the product development, such as objectives, user flows, specifications, interactions and prototypes.My role at Athletid allowed me to contribute to the creation of mobile applications that help athletes optimize their performance, by providing an exceptional user experience, from design to production.
  • Les Frères Salamon
    Graphic Designer
    Les Frères Salamon Jan 2022 - Aug 2022
    Lille, Hauts-De-France, France
  • Carmen Agence
    Graphic Designer
    Carmen Agence Oct 2021 - Nov 2021
    Lille, Hauts-De-France, France

Noé Chagué Education Details

Frequently Asked Questions about Noé Chagué

What company does Noé Chagué work for?

Noé Chagué works for Lyse

What is Noé Chagué's role at the current company?

Noé Chagué's current role is Co-Founder.

What is Noé Chagué's email address?

Noé Chagué's email address is no****@****yse.com

What schools did Noé Chagué attend?

Noé Chagué attended Ecv Paris, Efficom.

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