Norman Tran Email & Phone Number
@auntbertha.com
6 phones found area 832, 281, 713, and 512
LinkedIn matched
Who is Norman Tran? Overview
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Norman Tran is listed as Software Engineer at L7 Informatics, based in Austin, Texas, United States. AeroLeads shows a work email signal at auntbertha.com, phone signal with area code 832, 281, 713, 512, and a matched LinkedIn profile for Norman Tran.
Norman Tran previously worked as Senior Application Engineer at L7 Informatics and Programmer at Aunt Bertha, Inc.. Norman Tran holds Bachelor Of Science, Computer Science from University Of Houston.
Email format at L7 Informatics
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AeroLeads found 3 current-domain work email signals for Norman Tran. Compare company email patterns before reaching out.
About Norman Tran
I'm a programmer who has worked in tiny, six-person startups and larger, 30-person companies.The fast paced, and high standards environment of games development has taught in invaluable lessons in best practices and code efficiency. I've also needed to wear many hats and have dabbled in many elements of game and software development including social-media advertising, game design, interface design, web programming, and project management.Specialties: Unity 3D, C#, Dart, PHP, Javascript, JQuery, HTML, CSSGitHub: https://github.com/normantran?tab=repositories
Listed skills include Game Development, C#, Game Design, Video Games, and 20 others.
Norman Tran's current company
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Norman Tran work experience
A career timeline built from the work history available for this profile.
Programmer
Full stack web developer for social services search engine hosted on Google App Engine. I’veworked on various teams and have experience pairing and mobbing for projects.Frontend:● Codes in JQuery and React across various parts of a large website.● Wrote React components to be reusable between new and legacy html pages● Worked closely with designers and product managers to create and maintain interfacesfor both public website and internal tools.● Created unit tests for React componentsBackend:● Coded in Python 2.7 when writing for legacy site code and Python 3 when writing fornew microservices● Used SQL Alchemy ORM for data access.● Optimized and debugged large, legacy queries written in SQL Alchemy● Wrote scripts for data migrations in response to bad data incidents● Created unit tests for service functions using mocking to account for data dependenciesData● Data interfaced between MySQL and Google’s NoSQL datastore● Architected database table schemas for new features and tools● Maintained ElasticSearch inde
Programmer
- Maintains sonarDesign's engine code base fixing bugs and polishing UI elements.- Writes code for a high performance browser environment.- Creates apps using the sonarDesign engine for clients.
Game Developer
Atomic Fusion and three unnanounced mobile games- Assisted programmers in finding sources of low frame-rates.- Found potential sources of memory leaks.- Implemented IAP and Achievement plugins and code common to all games.Army Academy – 2.5D mobile platforming game in Unity 3D- Joined in middle of project. Planned programming tasks for remaining months of schedule.- Created cross platform IAP and Achievement code.- Wrote classes while considering re-usability in other games created in the company.- Created game HUD and menus using NGUI library.- Launched game across iOS, Play Store, Kindle, and Nook. Attempted to format project to build across platforms with as little repository branching as possible.
Programmer
Ultimate RPG- Began creating interactive object framework within Unity's serialization system.Port Casino Poker – 2D poker game in Unity 3D for Facebook, iOS, and Android. - Unity 3D client UI programming for web and mobile versions of the game.- Created UI Theme system to deal with diverse mobile screen sizes in a single Unity project.- Implemented plugins for Apple In-App-Purchases and Google In-App-Billing.
Game Developer And Designer
Unannounced Unity 3D mobile-correspondence-game- Programming and design team lead.- Architected server-client data transmission using PHP and Unity’s C#.- Architected MySQL database for data driven multiplayer game.- Ran Scrum variant to manage small team of programmers.- Architected C# client front end emphasizing player usability and ease of development.- Designed monetization system using multiple in game currencies and buyable equipment.Teddy Tumble for iOS, Android- Worked with team to create this 2D physics-puzzle-platformer in the Unity 3D engine.- Wrangled complex physics to develop initial prototype of spinning mechanic.- Implemented 3rd party tools and plugins to extend Unity 3D’s functionality.- Implemented UI in game and in menus.- Observed testers for feedback about game mechanics, UI, and polish.- Designed levels to teach game mechanics and maintain a good difficulty pacing.- Brainstormed interesting obstacles that complemented the core mechanics.- Conducted multiple user testing and iteration sessions to refine difficulty and mechanics.Unannounced Unity 3D adventure-game for iOS- Communicated requirements to outsourcing company to get character animations.- Designed levels on paper and implemented designs in Unity editor.- Scripted system of triggers and events to allow player to interact with moving platforms, doors, buttons, and enemies.- Created game design plan detailing the main character’s power progression and story.Stan Lee’s The Traveler in Split Second Mayhem for the iPhone- Created game in tight three month schedule to make the release of the corresponding comic.- Worked with testers in QA sessions to refine game and level design.Forest Friends in Operation Cake Drop for the iPad- Lead game designer and developer.
Intern
Rapidly prototyped games for beta testing and proof of concept for the GameSalad engine.Johnny Constellation for the iPad- Designed levels and visually-scripted game.
Web Master, Editor
PHP, CSS, Javascript, MySQL blog developed within the Wordpress CMS. - Managed workflow and communication between developers and graphic designer.- Developed look and feel of site and implementation through CSS with graphic designer.- Used object oriented principles to delegate work that we work on asynchronously and integrate in a seamless manner.- Implemented the blog's Wiki. Writes documentation to inform new developers and writers of standard practices and technologies used by the team.- Collaborated with blog editorial staff to determine development requirements for site features, such as site navigation and sidebar widgets.- Researched and implemented WordpressMU to consolidate admin backends for this and a sister site, ComicsPlusBlog.- Implements and modifies open source Wordpress plugins to meet the needs of our staff.- Created Twitter API widget for sidebar.
Consultant
Consulting for National Oilwell Varco- Modified branch of ASP.NET web app used for data entry. Implemented features and applied language translations for the French branch of the company.- Enhanced interface with a versatile custom user control to be applied in various parts of app including GridViews. It provided an interface for French users to submit translations to data.- Created new admin interface for approving data translation submitted through the site.- Communicated with a database architect to implement features while he migrated data.- Debugged LinqDataSource implementation in code written by previous developer.Consulting for Sava Senior Care- Enhanced internal web application and public website to implement html announcement uploading feature.- Created Excel spreadsheet parsing app using Excel Interop COM to batch parse data from complex Excel spreadsheets and load it into a SQL database.Consulting for Loomis, armored money transport.- Integrated standalone ASP.NET web application into existing website taking care to conform to coding standards set by Loomis employees.- Learned NHibernate to extend the object data model in the website. Designed two web interfaces according to requirements of users: one for Loomis' clients and one for Loomis IT support staff.- Adopted maintenance of previous consultant's data parsing applications. Deciphered code with insufficient documentation.- Met regularly with Loomis staff to outline requirements and communicate progress.- Wrote documentation detailing functionality, instructions, bugs, and design decisions.
Programmer
Intern
- Extended proprietary MapBasic code to meet changing requirements of a newly installed power line fault location system.- Observed testing of proprietary software during a hurricane emergency drill.- Observed the corporate environment and power transmission infrastructure.
Norman Tran education
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University Of Houston
Frequently asked questions about Norman Tran
Quick answers generated from the profile data available on this page.
What company does Norman Tran work for?
Norman Tran works for L7 Informatics.
What is Norman Tran's role at L7 Informatics?
Norman Tran is listed as Software Engineer at L7 Informatics.
What is Norman Tran's email address?
AeroLeads has found 3 work email signals at @auntbertha.com for Norman Tran at L7 Informatics.
What is Norman Tran's phone number?
AeroLeads has found 6 phone signal(s) with area code 832, 281, 713, 512 for Norman Tran at L7 Informatics.
Where is Norman Tran based?
Norman Tran is based in Austin, Texas, United States while working with L7 Informatics.
What companies has Norman Tran worked for?
Norman Tran has worked for L7 Informatics, Aunt Bertha, Inc., Sonardesign, Inc., Bytesized Studios, and Portalarium.
How can I contact Norman Tran?
You can use AeroLeads to view verified contact signals for Norman Tran at L7 Informatics, including work email, phone, and LinkedIn data when available.
What schools did Norman Tran attend?
Norman Tran holds Bachelor Of Science, Computer Science from University Of Houston.
What skills is Norman Tran known for?
Norman Tran is listed with skills including Game Development, C#, Game Design, Video Games, Css, Javascript, User Interface Design, and Actionscript.
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