Embedded Simulator - Senior Virtualization Engineer
Current* Working on the Developer Tools team, focused on OS Simulator.
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@apple.com
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11 phones found area 774, 717, 508, 760, and 650
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Jason Kasper is listed as Embedded Simulator - Senior Virtualization Engineer at Apple, based in Cupertino, California, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 774, 717, 508, 760, 650, and a matched LinkedIn profile for Jason Kasper.
Jason Kasper previously worked as Staff Engineer, MKS/Integrated Devices Team at Vmware and Staff Engineer, VMRC Team at Vmware. Jason Kasper holds Mathematics from San Diego State University.
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AeroLeads found 1 current-domain work email signal for Jason Kasper. Compare company email patterns before reaching out.
Innovative and Analytical Software Engineer/Developer specializing in developing user interfaces and applications in proprietary and Open Source development environments. Proven track record delivering seamless user experiences across devices, focusing on the architectural strategy for complex projects. Well-equipped with experience in object-oriented software design and programming, creating applications/technologies for consumers, developing new features, maintaining existing code, fixing bugs, and contributing to overall design.* Software Engineer & Developer* C, C++, Objective-C & Cocoa* Design Quality Software Solutions* Strong OS X & Linux Experience* UI Design & User-oriented Focus* Testing, Troubleshooting & Fixing* Object-Oriented Programming* Reusable APIs Development* Architectural Design & Mentoring* Agile Software Development* Open Source Developer* UNIX/BSD Layer Experience
Listed skills include Os X, C++, Objective C, Cocoa, and 17 others.
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Cupertino, California, Us
* Working on the Developer Tools team, focused on OS Simulator.
Palo Alto, Ca, Us
* Maintained, debugged, and enhanced low level mouse and keyboard input code in macOS, Linux, and Windows environments.
Palo Alto, Ca, Us
* Readied Mac VMRC for the Mac App Store. Redesigned and rewrote custom build process and inside-out package signer to properly embed entitlements and provisioning profiles to provide dev, QA, and prod deliverables on demand.* Re-designed and implemented new screen rendering solution. Replaced private/undocumented CGS/CGL Apple APIs with shared IOSurface, NSOpenGLView subclass, and bi-directional Mach port communication with correct entitlements for cross-process drawing, appropriate for Apple's Application Sandbox model and the Mac App Store.
Palo Alto, Ca, Us
* Owned shared code used by Workstation, Fusion, VMRC, & View products for interfacing with virtual graphics and screen device to handle full screen, multiple monitors, & showing guest windows on the host desktop (“Unity”).* Led development for Fusion Unity mode; maintained, enhanced, fixed bugs, assisted users, and developed new features; helped other teams to develop features and share code with cross-functional teams.* Wrote specs for new features, drove feature team meetings and development with other teams, handed features off to QA, assisted in testing and QA cycles, helped community forum members, fixed bugs, and delivered features.* Helped to maintain C++ common user interface libraries, which bridge lower level C/C++ to higher level Cocoa code.* Re-wrote Objective-C-only code in C++ so it could be shared with other platforms.* Worked across products and platforms to fix Unity bugs that affected Fusion, Workstation, Player, and View.* Developed high-resolution support for Unity mode, enabling users to take advantage of Retina and high-DPI monitors.* Drove the investigation, analysis, design, and implementation to address fundamental incompatibilities between VMware's Unity mode and Microsoft’s new “Metro” style applications, introduced with Windows 8.* Mentored the Mac View team; helped them refactor, reuse and cleanly share common code when implementing Seamless Windows and other features.* Participated on a five-member team at the VMware Take2 Hackathon (2-day event) and worked to implement a “synthetic block device” to build a block based image of a directory structure, which was awarded second prize.* Helped implement remote VM support and assisted in the removal of “local VM only” assumptions from the code.* Devised support for Fusion to use shared USB Arbitrator service, allowing Fusion and View to share USB devices.* Improved Workstation’s and Fusion’s Unity feature to increase reliability and better support Windows 8 and 8.1.
Palo Alto, Ca, Us
* Shaped the user-visible portions of Linux Workstation and Player; added features, fixed bugs, and enhanced the users’ experience.* Collaborated with Open Source development communities for Compiz, KDE, and XFCE4 Linux Window Managers; helped implement _NET_WM_FULLSCREEN_MONITORS EWMH spec feature addition.* Led the cross-platform and cross-team work to re-architect the virtual graphics/screen API for Workstation/Player, allowing our products to show live VM thumbnails and improve performance and memory use in all modes. Formalized the new API into a common layer of code used by Linux, Windows, and OS X products.* Wrote specs for new features, drove feature team meetings and development with other teams, handed features off to QA, assisted in testing and QA cycles, helped community forum members, fixed bugs, and delivered features.* Enhanced and extended the common code infrastructure supporting Unity feature, and the video architecture that was used by Unity and other display modes for multiple products, across different host Operating Systems.
Woonsocket, Ri, Us
* Participated on a team of architects in CVS’s Technology Office serving across projects and technologies to provide leadership, design, research, creative solutions and performant architecture.* Provided oversight for CVS’s Enterprise Pharmacy Management System (EPMS) project (a highly scalable J2EE application), as a part of the Performance Testing team. Wrote and supported custom C code and shell scripts.
Philadelphia, Pennsylvania, Us
* Chief Architect and Lead Developer through the full process of analysis, design, architecture, construction, and implementation of Rite Aid's NexGen Pharmacy System.* Mentored and coached development team of 20+ members in Java programming, software design, system consistency, reuse of code, and design patterns. Implemented and led peer code review processes, ensuring long term quality.
Philadelphia, Pennsylvania, Us
* Created a fully redundant, fault-tolerant production web-server solution for Rite Aid; solely responsible for the system architecture, installation, and initial administration of this completely Linux-based solution.* Engineered Internet and Intranet interfaces to Rite Aid's legacy CICS/DB2 mainframe programs and data, enabling modern applications to be written without having to change existing infrastructure.
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Jason Kasper works for Apple.
Jason Kasper is listed as Embedded Simulator - Senior Virtualization Engineer at Apple.
AeroLeads has found 1 work email signal at @apple.com for Jason Kasper at Apple.
AeroLeads has found 11 phone signal(s) with area code 774, 717, 508, 760, 650 for Jason Kasper at Apple.
Jason Kasper is based in Cupertino, California, United States while working with Apple.
Jason Kasper has worked for Apple, Vmware, Cvs/Caremark, and Rite Aid.
You can use AeroLeads to view verified contact signals for Jason Kasper at Apple, including work email, phone, and LinkedIn data when available.
Jason Kasper holds Mathematics from San Diego State University.
Jason Kasper is listed with skills including Os X, C++, Objective C, Cocoa, Git, Linux, Python, and Open Source.
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