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Alex Ling Email & Phone Number

Software Engineer, @Verkada at Verkada
Location: San Francisco Bay Area, United States 7 work roles 2 schools
1 work email found @verkada.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email a****@verkada.com
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Current company
Role
Software Engineer, @Verkada
Location
San Francisco Bay Area, United States
Company size

Who is Alex Ling? Overview

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Quick answer

Alex Ling is listed as Software Engineer, @Verkada at Verkada, a with 455 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at verkada.com and a matched LinkedIn profile for Alex Ling.

Alex Ling previously worked as Software Engineer at Verkada and Software Engineer at Wework. Alex Ling holds Bachelor’S Degree, Computer Science from Cal Poly San Luis Obispo.

Company email context

Email format at Verkada

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{first}.{last}@verkada.com
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AeroLeads found 1 current-domain work email signal for Alex Ling. Compare company email patterns before reaching out.

Profile bio

About Alex Ling

I am a thoughtful engineer armed with a keyboard who is simultaneously passionate about building great software, the right way, as he is about understanding and playing video games. I work primarily in the back-end, with interest and experience working on large, distributed systems that have both interesting technical challenges and profound business uses. In particular I am interested in working on software at a scale, preferably brownfield, in the back-end, enabling varied business capabilities.In addition, serious bonus points if it’s related to video games at all.

Listed skills include C, Javascript, Photoshop, Go, and 28 others.

Current workplace

Alex Ling's current company

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Verkada
Verkada
Software Engineer, @Verkada
san mateo, california, united states
Website
Employees
455
AeroLeads page
7 roles

Alex Ling work experience

A career timeline built from the work history available for this profile.

Software Engineer

Current

Working on the backend for Access Control

Mar 2021 - Present

Software Engineer

San Francisco, California, United States

- Worked under the Core & Growth Tech under the Space Inventory team to break up an existing monolithic backend service, Locations API, which directly powers the WeWork website.- Was responsible for design, implementation, maintenance, and deployment of the Marketable Locations microservice.- Mentored junior engineers and interns on computer science fundamentals, software testing and methodology, and Agile processes- Worked with product stakeholders to meet business customer needs

Jan 2020 - May 2020

Associate Software Engineer

San Francisco, California, United States

- Worked on a platform team, Core Platform, primarily under the Space Services and Permissions teams with the goal of digitizing the physical space portfolio of WeWork, then exposing the data to enable internal customers to build tools and applications on top.- Was responsible for design, implementation, maintenance, and deployment of the Resource Groups and Resource Calendar microservices.- Worked with Go, MySQL, gRPC, JWT AuthN- Deployed with Kubernetes, Helm, and Docker- Observability stack consisted of Prometheus, Jaeger, LogEntries, Grafana. - Worked in a cohesive team using Agile methodologies with Extreme Programming and Behaviour Driven Development as standard practice

Oct 2018 - Jan 2020

Android Developer

Nexus Shift Studios

Atascadero, California

Nexus Shift Studios is a tabletop gaming company that aims to leverage computing power to enhance the tabletop roleplaying game experience. The game, Children Of The Beast, has an integrated Android application that digitizes character sheets, campaigns, combat calculations, and game mastering to allow for significantly more complex systems which would not be able to done with just pen and paper.I worked as an Android developer on the project, being responsible for the design and implementation of the back-end systems. Those include,- Data representation, initially beginning with a SQLite based system but then migrating to direct object serialization. - Data interface, mainly building off of the ReactiveX library which allowed for abstraction of data into immutable streams, allowing for smoother handling especially when an asynchronous call is required.

Jan 2016 - Nov 2016

Technical Consulting Engineer, Game Developer

Santa Clara, California

I worked as an intern under the title of technical consulting engineer. I was specifically hired to do game development for the Intel XDK team. I was mainly responsible for building a series of tutorials on how to build a simple game, Snake, in HTML5 using the Cocos2d engine on the Intel XDK. Along with that, I was also given the task of building a game that took advantage of the RealSense camera on the Intel XDK, using its JavaScript API. I also represented Intel at the Android Developer's Conference, manning the booth for the Intel XDK.

Sep 2015 - Dec 2015

Co-Founder, Software Engineer

San Luis Obispo, California Area

Upward Automation is a home-automation technology company with the goal of creating the smart home of the future. Our product the Upward Home, consists of a hub device connected to a suite of sensors that allow it to process information realtime, as well as use historical data to tune your home environment to your needs.I helped found Upward Automation with six other students from my university. We were accepted into the SLO HotHouse Accelerator program, and given an office space, a modest sum of money, and entrepreneurial mentoring and allowed to develop our idea for a summer, and then for an indeterminate time afterwards in their follow up incubator program.I personally worked as a software engineer, designing and building out our statistical analysis module of the UpwardOS using test-driven development methods. I programmed in Google Go, and was responsible with making sure that the module was both highly concurrent and highly scalable.

Jun 2014 - Jun 2015

Technical Artist

San Francisco Bay Area

I worked as a intern, mainly doing technical art on several game projects contracted out to Present Creative. I was mainly responsible for formatting the art assets provided to me by the artists to a specification, or producing art assets that required mostly technical knowledge.This could be anything from a simple resolution change, to adding a the same feature to a series of different art assets. In one instance, I had to process a couple dozen images of guns to look like they were in a gun case. I mainly used the Adobe Suite (Photoshop, Illustrator).

Jul 2012 - Aug 2012
Team & coworkers

Colleagues at Verkada

Other employees you can reach at verkada.com. View company contacts for 455 employees →

2 education records

Alex Ling education

Education record

Balboa High School

Activities and Societies: Fencing

FAQ

Frequently asked questions about Alex Ling

Quick answers generated from the profile data available on this page.

What company does Alex Ling work for?

Alex Ling works for Verkada.

What is Alex Ling's role at Verkada?

Alex Ling is listed as Software Engineer, @Verkada at Verkada.

What is Alex Ling's email address?

AeroLeads has found 1 work email signal at @verkada.com for Alex Ling at Verkada.

Where is Alex Ling based?

Alex Ling is based in San Francisco Bay Area, United States while working with Verkada.

What companies has Alex Ling worked for?

Alex Ling has worked for Verkada, Wework, Nexus Shift Studios, Intel, and Upward Automation.

Who are Alex Ling's colleagues at Verkada?

Alex Ling's colleagues at Verkada include Sydney Adams, Elliott Hutchison, Kevin Escott, Isaac Glasser, and George Morgan.

How can I contact Alex Ling?

You can use AeroLeads to view verified contact signals for Alex Ling at Verkada, including work email, phone, and LinkedIn data when available.

What schools did Alex Ling attend?

Alex Ling holds Bachelor’S Degree, Computer Science from Cal Poly San Luis Obispo.

What skills is Alex Ling known for?

Alex Ling is listed with skills including C, Javascript, Photoshop, Go, Python, Unix, Linux, and Git.

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