Brandon Dillon
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Brandon Dillon Email & Phone Number

CEO and Co-Founder, 2weeks Corp at 2weeks Corp
Location: New York City Metropolitan Area, United States, United States 13 work roles
1 work email found @possibility.co LinkedIn matched
✓ Verified Jun 2026 3 data sources Profile completeness 71%

Contact Signals · 1 work email

Work email b****@possibility.co
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO and Co-Founder, 2weeks Corp
Location
New York City Metropolitan Area, United States, United States

Who is Brandon Dillon? Overview

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Quick answer

Brandon Dillon is listed as CEO and Co-Founder, 2weeks Corp at 2weeks Corp, based in New York City Metropolitan Area, United States, United States. AeroLeads shows a work email signal at possibility.co and a matched LinkedIn profile for Brandon Dillon.

Brandon Dillon previously worked as Chief Executive Officer at 2Weeks Corp and VP of Engineering at Possibility Space.

Company email context

Email format at 2weeks Corp

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{first}@possibility.co
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AeroLeads found 1 current-domain work email signal for Brandon Dillon. Compare company email patterns before reaching out.

Profile bio

About Brandon Dillon

Brandon Dillon is a CEO and Co-Founder, 2weeks Corp at 2weeks Corp.

Current workplace

Brandon Dillon's current company

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2weeks Corp
2Weeks Corp
CEO and Co-Founder, 2weeks Corp
AeroLeads page
13 roles

Brandon Dillon work experience

A career timeline built from the work history available for this profile.

Chief Executive Officer

Current

- Building a new game development studio making games on the open web for you and your friends

May 2024 - Present

Vp Of Engineering

Possibility Space
Jan 2021 - Apr 2024

Product Management Director, Vr Core Software

Menlo Park, CA, US

- Led a team responsible for core software development across all VR products.- Owned the product strategy for VR core software, and oversaw software for Rift and Quest product lines.

Oct 2018 - Jan 2021

Lead Product Manager, Rift Core 2.0

Menlo Park, CA, US

- Led the redesign of the Oculus Rift system software, including Oculus Home, a fully customizable multiplayer system environment, and Oculus Dash, a system UI overlay accessible everywhere.

Dec 2016 - Oct 2018

Engineering Manager, Oculus Avatars

Menlo Park, CA, US

- Founded the Oculus Avatars team and shipped the first version of the avatar editor and SDK, giving developers drop-in access to platform avatars in Unity, Unreal, and native engines.

Jan 2016 - Dec 2016

Creative Director, Farlands

Menlo Park, CA, US

- Ran internal prototyping to identify first-party development projects for Rift launch.- Led development of a launch title where you research and befriend creatures on an alien planet.

Sep 2014 - May 2016

Production Lead, Toybox

Menlo Park, CA, US

- Led production for our prototyping testbed and trade show demo for Oculus Touch and avatars.- Architected the network model, enabling physical interactions between avatars at low latency.

Apr 2015 - Jan 2016

Technical Director, Grim Fandango Remastered

San Francisco, CA, US

- Led a team of 5 programmers in remastering Tim Schafer’s classic adventure game.- Added rendering enhancements derived from a reverse engineered port developed in off-hours.

Jun 2014 - Jan 2015

Project Lead, Hack 'N' Slash

San Francisco, CA, US

- Pitched and led the highest-voted prototype in Double Fine’s 2012 Amnesia Fortnight.- Secured funding from investors including Indie Fund and led a team of 10 to create the full version.- Implemented various innovative reverse engineering mechanics integrated into the gameplay.- Featured in GDC Experimental Gameplay Workshop and won the 2014 IndieCade.

May 2013 - Sep 2014

Senior Programmer, Broken Age

San Francisco, CA, US

- Implemented an IDE that allowed Lua script debugging and plugin editors for game types that was then used across the studio on all projects.

Apr 2012 - May 2013

Senior Programmer, The Cave

San Francisco, CA, US

- Implemented a streaming system that allowed for seamless traversal of kilometers of playable area with multiple characters, alongside a Maya workflow that enabled artists to author simultaneously.

Aug 2011 - Apr 2012

Technical Director/Lead Prototype Programmer

Bellevue, WA, US

- Led a team prototyping new MMO technologies and game concepts.- Designed a network protocol that enabled immediate action in highly latent MMO environments.- Directed system architecture including distributed simulation of massive worlds.

Sep 2007 - Jul 2011

Programmer, Guild Wars

Bellevue, WA, US

- Hired as an intern when development was still taking place in a founder’s apartment.- Developed the proprietary environment art tool, which remains in use across all studio projects.- Developed and supported key server infrastructure components for all Guild Wars products.

Aug 2000 - Sep 2007
FAQ

Frequently asked questions about Brandon Dillon

Quick answers generated from the profile data available on this page.

What company does Brandon Dillon work for?

Brandon Dillon works for 2weeks Corp.

What is Brandon Dillon's role at 2weeks Corp?

Brandon Dillon is listed as CEO and Co-Founder, 2weeks Corp at 2weeks Corp.

What is Brandon Dillon's email address?

AeroLeads has found 1 work email signal at @possibility.co for Brandon Dillon at 2weeks Corp.

Where is Brandon Dillon based?

Brandon Dillon is based in New York City Metropolitan Area, United States, United States while working with 2weeks Corp.

What companies has Brandon Dillon worked for?

Brandon Dillon has worked for 2Weeks Corp, Possibility Space, Oculus Vr, Double Fine Productions, and Arenanet Llc.

How can I contact Brandon Dillon?

You can use AeroLeads to view verified contact signals for Brandon Dillon at 2weeks Corp, including work email, phone, and LinkedIn data when available.

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