Nik Slotiuk Email & Phone Number
@imageworks.com
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Who is Nik Slotiuk? Overview
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Nik Slotiuk is listed as FX Supervisor at beloFX, a with 107 employees, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows a work email signal at imageworks.com and a matched LinkedIn profile for Nik Slotiuk.
Nik Slotiuk previously worked as Fx Supervisor at Cinesite and Head of FX at Framestore. Nik Slotiuk holds Certificate, Animation And Visual Effects from Centre For Digital Imaging And Sound (C.D.I.S).
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About Nik Slotiuk
I am a Canadian artist who has been working with visual effects for the past 18 years.My VFX Discipline is FX in which I have 7 years experience in leadership and supervision. I perform at a senior level in Houdini and Maya and have a solid foundation in all aspects of the 3d pipeline due to experience as a Senior CG Generalist and Department Head.Live Action VFX | Feature AnimationSoftware Knowledge:- Houdini FX (Mantra, HtoA, Karma)- USD + Houdini Solaris- Katana (Arnold, Renderman)- Gaffer (Arnold)- Maya (3Delight, VRay, fReak)- Nuke- Shotgun / RVToolset:- Houdini Ocean Tools- Houdini Pyro Tools- Houdini FLIP Tools- Houdini Crowd Tools- Houdini Vellum Tools- Rigid Body Simulation (RBD, Bullet)- Particulate Effects (POPs, Grains)- Lighting / Shading / Lookdev- Hair / Fur Simulation (Houdini & Maya)- Cloth Simulation / Finite Elements- Python Scripting, MEL Scripting, HScript, VEX, openVDB, Alembic, USDDue to the legality of publicly sharing my work on an open forum, if you would like to view my latest demo reels please message me for a Vimeo passcode.
Listed skills include Mel, Renderman, Python, and Effects.
Nik Slotiuk's current company
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Nik Slotiuk work experience
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Fx Supervisor
Head Of Fx
Global Head Of Fx
Fx Supervisor
Overall FX Supervisor for Cinesite Vancouver. - Plan and supervise 300+ FX shots for feature film Addams Family 2. - Development and supervision of large FX setups including simulation of Niagara Falls, blowing up the Grand Canyon and simulation of oceans and sand at Fort Lauderdale Beach.- Manage, plan, and implement (with pipe and FX TD) a fully functional data preparation, optimization, and caching system (in houdini) to simplify artist workflow and downstream… Show more Overall FX Supervisor for Cinesite Vancouver. - Plan and supervise 300+ FX shots for feature film Addams Family 2. - Development and supervision of large FX setups including simulation of Niagara Falls, blowing up the Grand Canyon and simulation of oceans and sand at Fort Lauderdale Beach.- Manage, plan, and implement (with pipe and FX TD) a fully functional data preparation, optimization, and caching system (in houdini) to simplify artist workflow and downstream publishing. Show less
Lead Fx Td
Senior Fx Td
Senior FX on Feature Film "New Mutants"- FX setups focusing on SOP optimization (looping, compiling, wedging, wrangling)- Large scale Pyro and POP simulations.- Lighting and shading FX caches for rendering with Mantra.- SOP and DOP tool authoring.
Head Of Fx
Department Supervisor / ManagerResponsible for direct supervision and management of FX artists, TDs and Leads.Creation of sequence wide FX setups and tools utilizing Houdini and our Effects Pipelines strength of proceduralism and automation (on the box).Responsible for department technology and working closely with Production Technology, show facing Supervisors and other departments to create and maintain tools and workflow.Work with Recruitment and HR to retain… Show more Department Supervisor / ManagerResponsible for direct supervision and management of FX artists, TDs and Leads.Creation of sequence wide FX setups and tools utilizing Houdini and our Effects Pipelines strength of proceduralism and automation (on the box).Responsible for department technology and working closely with Production Technology, show facing Supervisors and other departments to create and maintain tools and workflow.Work with Recruitment and HR to retain a strong effects team with proper scalability around project growth.Responsible to create, maintain and teach department policies, and procedures in collaboration with other HoDs, Supervisors and artists throughout the facility.Department resourcing and team structure for projects; making sure there is a good balance of leadership, talent and creativity for each show we are working on.Upcoming project bidding, planning, assessment and resourcing.Being the last stop for departmental QCs and working within the department to make sure anything that comes out of Effects is in alignment with pipeline, procedures and creative brief outlined by project supervisors while maintaining the highest visual and technical quality.Credited Projects:Jungle CruiseFord v FerrariSpiderman: Far From HomeCaptain MarvelAlita: Battle AngelDumboX-Men: Dark PhoenixThe PreditorAnimal WorldPeter RabbitTomb Raider Show less
Senior Lead Fx Td
Senior Lead FX TD- Responsible for the creation and maintenance of FX rigs and setups in Houdini for use over multiple shots and sequences by the FX team. - Mentoring and direction of artists and show leads to give the highest quality of visual effects while maintaining budget constraints. - Work closely with Pipeline and other department supervisors to find technical I/O solutions between Houdini, Maya and Nuke to ensure efficient passing of data through our pipe… Show more Senior Lead FX TD- Responsible for the creation and maintenance of FX rigs and setups in Houdini for use over multiple shots and sequences by the FX team. - Mentoring and direction of artists and show leads to give the highest quality of visual effects while maintaining budget constraints. - Work closely with Pipeline and other department supervisors to find technical I/O solutions between Houdini, Maya and Nuke to ensure efficient passing of data through our pipe. - Building tools and HDAs (including Houdini Engine) to expedite shot production and maintain visual quality. - Review shots and give department level technical and creative notes to artists.- In addition, I also work on challenging and technical shots as a Senior FX TD when the team or a project needed help with shot production. Show less
Senior Fx / Houdini Integration
Senior FX TD / Houdini Integration- Played a key role in helping bring Houdini to Zoic BC. Worked closely with the FX Supervisor and Pipeline to deploy exciting Houdini features and tools to the existing Maya centric pipeline. - Built and maintained FX rigs and setups in both Houdini and Maya for use in the current productions at that time, as well as scalability of these rigs for future productions. - Took shots from inception to final through the creation of FX in my… Show more Senior FX TD / Houdini Integration- Played a key role in helping bring Houdini to Zoic BC. Worked closely with the FX Supervisor and Pipeline to deploy exciting Houdini features and tools to the existing Maya centric pipeline. - Built and maintained FX rigs and setups in both Houdini and Maya for use in the current productions at that time, as well as scalability of these rigs for future productions. - Took shots from inception to final through the creation of FX in my role of Senior TD. Show less
Senior Fx Td
Senior Houdini FX TD on Ghostbusters. - Lookdev and RnD of multiple fx elements and setups for use over many complex scenarios in this film. - Volume creation for sequence wide smoke and fog.- High detail particle effects created with velocity advection through volumes.- Responsible for building Katana macros with volume and particle caches to expedite shot production from the Lighting department.- Custom particle and volume effects designed for character… Show more Senior Houdini FX TD on Ghostbusters. - Lookdev and RnD of multiple fx elements and setups for use over many complex scenarios in this film. - Volume creation for sequence wide smoke and fog.- High detail particle effects created with velocity advection through volumes.- Responsible for building Katana macros with volume and particle caches to expedite shot production from the Lighting department.- Custom particle and volume effects designed for character interaction.- Cloth RnD for ripping and exploding large scale balloons.- Particle "emanations" and slime for character "Slimer" over multiple shots. Show less
Lead Fx Td
- Supervision, direction, and mentoring of a team of 8-12 FX artists.- Responsible for the methodology, look development, and rigging of dynamic effects.- Development of large and small scale liquid simulations (Maya, Houdini, Realflow).- Art directable pyroclastic and particulate effects and rigs.- Destruction effects with the Maya fracture plug-in and Houdini Bullet.- Scripting in Python to expedite shot production and bridge gaps between the studio… Show more - Supervision, direction, and mentoring of a team of 8-12 FX artists.- Responsible for the methodology, look development, and rigging of dynamic effects.- Development of large and small scale liquid simulations (Maya, Houdini, Realflow).- Art directable pyroclastic and particulate effects and rigs.- Destruction effects with the Maya fracture plug-in and Houdini Bullet.- Scripting in Python to expedite shot production and bridge gaps between the studio pipeline and the dynamics department Show less
Houdini Fx Td
Pacific Rim- Destruction effects with RBD and Bullet Solvers.- Particulate effects and dynamic rigging including ash and rain tools.- Volumetric effects including dust and smoke using Houdini's Pyro Solver.- Project OTL tool development and maintenance.
Maya / Houdini Fx Td
ElysiumSafe HouseTwilight: Breaking Dawn- Rigid Body Dynamics- Gaseous Fluids (Houdini Pyro)- Cloth Dynamics (nCloth)- Particle and Particle Meshing- Fur Lookdev and grooming
Maya / Houdini Fx Td
The Thing- nCloth Development and Simulation (Skin Ripping, Character Cloth Simulation)- Fur and Hair Dev and Simulation- Particle Effects in Maya and Houdini (Blood Squibs, Gore Simulation)- Fluid Effects in Maya and Houdini (Slime, Blood and Goo)
Senior Generalist Td
Scion Motors Commercial Projects- Lighting / Shading - Technical Animation and Dynamic Effects. - Composite with Nuke.Rise of the Planet of the Apes (Pre-visualisation)- Character Animation- Asset Production - Dynamic Effects
Cg Lead / On Set Supervisor / Senior Generalist Td
CG Lead Artist:- Feature Film "Sorority Row"- Episodic Series "Human Target", S01- Episodic Series "Reaper", S02On Set Supervisor:- Episodic Series "Human Target", S01- Episodic Series "Life Unexpected", S01Senior Generalist TD:- Feature Film "Priest"- Feature Film "Devil"- Feature Film "Grown Ups"- Feature Film "The Karate Kid"- Feature Film "Death at a Funeral"- Feature Film "The Crazies"- Feature Film "Zombieland"- Feature… Show more CG Lead Artist:- Feature Film "Sorority Row"- Episodic Series "Human Target", S01- Episodic Series "Reaper", S02On Set Supervisor:- Episodic Series "Human Target", S01- Episodic Series "Life Unexpected", S01Senior Generalist TD:- Feature Film "Priest"- Feature Film "Devil"- Feature Film "Grown Ups"- Feature Film "The Karate Kid"- Feature Film "Death at a Funeral"- Feature Film "The Crazies"- Feature Film "Zombieland"- Feature Film "District 9"- Feature Film "Step Brothers"- Episodic Series "Eureka", S03- Episodic Series "The Best Player" S01- Episodic Series "V", S01 Show less
Generalist Td / Lead Cg Artist / Lead Matchmove Artist
Lead CG Artist:- Stargate Atlantis "Be All My Sins Remember'd" S04 E11Lead Matchmove:- Snow BuddiesGeneralist TD:- Babylon 5: The Lost Tales- Air Buddies- Stargate Atlantis, Season 4- Battlestar Galactica, Season 3
Visual Effects Mentor
Mentor VFX Students to the completion of their portfolios and provide personal and professional support.
Visual Effects Generalist
Multiple CG pipeline tasks
Nik Slotiuk education
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Centre For Digital Imaging And Sound (C.D.I.S)
Frequently asked questions about Nik Slotiuk
Quick answers generated from the profile data available on this page.
What company does Nik Slotiuk work for?
Nik Slotiuk works for beloFX.
What is Nik Slotiuk's role at beloFX?
Nik Slotiuk is listed as FX Supervisor at beloFX.
What is Nik Slotiuk's email address?
AeroLeads has found 1 work email signal at @imageworks.com for Nik Slotiuk at beloFX.
Where is Nik Slotiuk based?
Nik Slotiuk is based in Greater Vancouver Metropolitan Area, Canada while working with beloFX.
What companies has Nik Slotiuk worked for?
Nik Slotiuk has worked for Belofx, Cinesite, Framestore, Method Studios, and Rising Sun Pictures.
How can I contact Nik Slotiuk?
You can use AeroLeads to view verified contact signals for Nik Slotiuk at beloFX, including work email, phone, and LinkedIn data when available.
What schools did Nik Slotiuk attend?
Nik Slotiuk holds Certificate, Animation And Visual Effects from Centre For Digital Imaging And Sound (C.D.I.S).
What skills is Nik Slotiuk known for?
Nik Slotiuk is listed with skills including Mel, Renderman, Python, and Effects.
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