Nuno Subtil Email & Phone Number
@nvidia.com
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Who is Nuno Subtil? Overview
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Nuno Subtil is listed as Graphics Devtech at NVIDIA at NVIDIA, based in Santa Clara, California, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Nuno Subtil.
Nuno Subtil previously worked as Principal Software Engineer, Lightspeed Studios at Nvidia and Sr. Software Engineer, Lightspeed Studios at Nvidia. Nuno Subtil holds Msc, Computer Science from Universidade De Coimbra.
Email format at NVIDIA
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AeroLeads found 1 current-domain work email signal for Nuno Subtil. Compare company email patterns before reaching out.
About Nuno Subtil
Nuno Subtil is a Graphics Devtech at NVIDIA at NVIDIA. He possess expertise in opengl, software engineering, high performance computing, linux, computer science and 12 more skills. Colleagues describe him as "Nuno is a great software engineer who worked with me for two years at the construction of the high performance NVBIO library - he has passion for creating efficient, clean and highly mantainable code and he's always very attentive to details. A real craftsman." and "I worked with Nuno at NVIDIA for several years - he's a fantastic engineer with great curiosity and technical skill. Among other things, he built about half of NVBIO, a complex mix of high performance C++ and CUDA. He's one of these engineers who, wherever I go, I always give him a call to see if he'd join me again."
Listed skills include Opengl, Software Engineering, High Performance Computing, Linux, and 13 others.
Nuno Subtil's current company
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Nuno Subtil work experience
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Sr. Software Engineer, Lightspeed Studios
Rendering team lead for RTX Remix, working on the most advanced real-time path traced renderer in the industry.
Sr. Software Engineer, Geforce Devtech
Provided engineering support for many game studios, worked on several AAA titles (Mass Effect: Andromeda, Prey, Doom Eternal, Wolfenstein: Youngblood).Primary devtech engineer for the Vulkan API, contributed several extensions and worked on tooling within the Vulkan ecosystem. Worked extensively on ray tracing in Vulkan, from the spec down to addressing compatibility issues with DX12 and working with external developers.
Principal Sw Engineer, Sequencing
Senior Software Engineer, Cuda Libraries & Algorithms
Part of the NVBIO team, focused on implementing high performance bioinformatics applications for GPUs.Lead developer for Firepony, a quality score recalibrator for DNA sequencing data, optimized for both Intel CPUs and NVIDIA GPUs (developed in collaboration with the Broad Institute of MIT and Harvard).Collaborated in the development of the NVBIO library (efficient CPU and GPU primitives for DNA sequence alignment) and nvBowtie, a re-engineering of the well known Bowtie2 DNA sequence aligner for NVIDIA GPUs.Prior positions:• Core OpenGL ES group (Sep. 2011 - Apr. 2013). Designed and implemented new features and extensions on the OpenGL ES driver for NVIDIA's Tegra chips. Maintained and improved the GLSL compiler interface. Created an automated incremental build system based on a copy-on-write filesystem for fast turnaround of Android builds.• Android Platform group (Sep. 2010 - Sep. 2011). On-site engineer at Google for the Motorola Xoom tablet project. Worked on defining and developing the Android OS interfaces for the graphics subsystem and their implementation for NVIDIA Tegra SoCs. Provided consulting and support on several areas of the Tegra architecture and software stack.• Core OpenGL group (Jan. 2007 - Sep. 2010). Worked on the OpenGL driver for NVIDIA GPUs. Implemented new OpenGL extensions, performance improvements for consumer and workstation applications, substantial improvements to texture memory management. Fixed numerous defects in the driver and helped debug hardware issues. Worked on prototyping next-generation graphics APIs. Worked on the design and implementation of DirectX/OpenGL and CUDA/OpenGL interoperability and APIs for efficient data transfer among multiple GPUs. Helped bring up and productize new chips.
Colleagues at NVIDIA
Other employees you can reach at nvidia.com. View company contacts →
Arthur Peng
Colleague at NvidiaYangpu District, Shanghai, China
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Pavel Dyakin
Colleague at NvidiaDubai, United Arab Emirates
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Wen Hua
Colleague at NvidiaShanghai, China
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Réka Kovács
Colleague at NvidiaSan Jose, California, United States
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Sagar Garg
Colleague at NvidiaBengaluru, Karnataka, India
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Dhanavath Ranga
Colleague at NvidiaHyderabad, Telangana, India
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Kyle Yan
Colleague at NvidiaCampbell, California, United States
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Alok Mooley
Colleague at NvidiaSan Francisco Bay Area, United States
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Gobinath Sermugaraj
Colleague at NvidiaCupertino, California, United States
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Tu Nguyen
Colleague at NvidiaNewark, California, United States
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Nuno Subtil education
Msc, Computer Science
Msc, Computer Science
Frequently asked questions about Nuno Subtil
Quick answers generated from the profile data available on this page.
What company does Nuno Subtil work for?
Nuno Subtil works for NVIDIA.
What is Nuno Subtil's role at NVIDIA?
Nuno Subtil is listed as Graphics Devtech at NVIDIA at NVIDIA.
What is Nuno Subtil's email address?
AeroLeads has found 1 work email signal at @nvidia.com for Nuno Subtil at NVIDIA.
Where is Nuno Subtil based?
Nuno Subtil is based in Santa Clara, California, United States while working with NVIDIA.
What companies has Nuno Subtil worked for?
Nuno Subtil has worked for Nvidia, Roche Molecular Systems / Genia, and Deutsche Telekom Laboratories.
Who are Nuno Subtil's colleagues at NVIDIA?
Nuno Subtil's colleagues at NVIDIA include Arthur Peng, Pavel Dyakin, Wen Hua, Réka Kovács, and Sagar Garg.
How can I contact Nuno Subtil?
You can use AeroLeads to view verified contact signals for Nuno Subtil at NVIDIA, including work email, phone, and LinkedIn data when available.
What schools did Nuno Subtil attend?
Nuno Subtil holds Msc, Computer Science from Universidade De Coimbra.
What skills is Nuno Subtil known for?
Nuno Subtil is listed with skills including Opengl, Software Engineering, High Performance Computing, Linux, Computer Science, C, Software Design, and Algorithms.
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