Nicholas Mcdowell
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Nicholas Mcdowell Email & Phone Number

Senior Narrative Designer at Blizzard Entertainment at Blizzard Entertainment
Location: Belmont, California, United States 8 work roles 1 school
1 work email found @blizzard.com 6 phones found area 510 and 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email n****@blizzard.com
Direct phone (510) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Narrative Designer at Blizzard Entertainment
Location
Belmont, California, United States

Who is Nicholas Mcdowell? Overview

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Quick answer

Nicholas Mcdowell is listed as Senior Narrative Designer at Blizzard Entertainment at Blizzard Entertainment, based in Belmont, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 510, 415, and a matched LinkedIn profile for Nicholas Mcdowell.

Nicholas Mcdowell previously worked as Senior Narrative Designer at Blizzard Entertainment and Storyteller at Gaming Together. Nicholas Mcdowell holds Bachelor'S Degree, Theatre/Theater from James Madison University.

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Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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Profile bio

About Nicholas Mcdowell

I have over 20 years of creating pioneering innovative digital content with bold design, experimental technologies and techniques, and creating narrative landscapes of worlds filled with fantastical characters. I’m driven by a desire to create storytelling experiences and have done so since the early days of the web, then on console gaming platforms until I found a home as the creative lead on a Massively Multiplayer RPG for the past 10 years. Currently at Blizzard Entertainment putting my skills to use coaching the arch-villains of Azeroth to realize their dramatic and dastardly plans of destruction.Specialties: Storytelling, Narrative Design, Game Design, Leadership, Innovation, Prototyping, Emerging Technologies, UX, UI, Creative DesignAs a Narrative Designer, I create worlds, plots, and characters that serve the story of the game, as well as express narratively the game’s systems, interface and business goals of the project to create a seamless immersive experience. I specialize in pushing the bounds of technology through creative design. I pioneered the use of then-nascent web technologies that are ubiquitous today, creating some of the first professional uses of animated gifs on Hotwired’s front page, javascript, dynamically created pages in the Livewired push channel, and one of the first video animation site with Animation Express. In games, I strive to make engaging characters that allow the player to understand and interact with systems and the monetization of the product within the immersion of the world and have shepherded this philosophy through one of the longest running MMO games.Products Include: Rift, Rift: Storm Legion, Rift: Nightmare Tide, Rift: Prophecy of Ahnket, America’s Army: Rise of a Soldier, Magic: The Gathering - Battlegrounds, Webmonkey, Animation Express, Livewired, Hotwired

Listed skills include Game Development, Game Design, Gameplay, Narrative Design, and 46 others.

Current workplace

Nicholas Mcdowell's current company

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Blizzard Entertainment
Blizzard Entertainment
Senior Narrative Designer at Blizzard Entertainment
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8 roles · 30 years

Nicholas Mcdowell work experience

A career timeline built from the work history available for this profile.

Senior Narrative Designer

Current

Irvine, CA, US

∙ Crafted stories, campaigns, creatures, and cultures for pre-production of an unannounced Blizzard project. ∙ Worked with Quest Designers, Cinematics and other stakeholders to ensure narrative quality, consistency, and villainy in Dragonflight's "Embers of Neltharion" update.

Jul 2021 - Present

Storyteller

Gaming Together

Ran games of Dungeons and Dragons for elementary and middle school students. In 2019 this was for a once per week after-school camp, but when the 2020 pandemic started the company switched to groups that would meet 1-5 times per week online through Roll20. This gave students time practicing interpersonal skills, the ability to meet new friends, see old.

Sep 2019 - Jul 2021

Game Design Consultant

Captain Cursor Creations

Consulting on game design, development and story for clients working on diverse projects from mobile games to theme park experiences. I help teams create good processes, best practices, and creative thinking. ∙ Games for theme park visitors ∙ Mobile Social App ∙ User-Generated Content game ∙ Game interfaces and systems

Nov 2018 - Jul 2021

Senior Game Designer

Redwood City, US

∙ Launched 2011's Rift, MMORPG's Game of the Year. ∙ Lead the creative teams through the launch of three expansions; ∙ Storm Legion ∙ Nightmare Tide ∙ Prophecy of Ahnket∙ Lead the creative team through major content patches of Rift ∙ The Dendrome ∙ Planetouched Wilds ∙ Vostigar Peaks∙ Lead the design, concept art, and animation departments to conceive and.

Apr 2008 - Nov 2018

Game Designer / Narrative Designer

San Francisco, CA, US

∙ Wrote extensive design docs and original fiction to world build for pre-production and unpublished versions of Sega games.∙ Helped create level designs and gameplay for unpublished Sega games.

2006 - Apr 2008

Ux/Game Designer

Secret Level (Sega)

Launched the following titles:∙ Starfighter∙ Jedi Starfighter∙ Magic: The Gathering - Battlegrounds∙ America's Army: Rise of a SoldierDesigned and Developed UX/UI using Flash and Unreal scripting.Created the overarching narrative design and systems for America's Army.Designed the squad and alert systems for America's Army.Designed the RPG progression.

2001 - 2006 ~5 yrs

Design Engineer

San Francisco, CA, US

∙ Pioneered the use of Javascript at Wired, prototyping and exploring new ways to publish 1990's websites.∙ Engineered and produced "Animation Express" one of the first online video streaming sites. (remember, this was the 90s)∙ Engineered and prototyped the technology for Wired's experimental "push" channel Livewired as an early experiment of Dynamic HTML.

1996 - 1999 ~3 yrs

Puppeteer

Fairfax, Virginia, US

Wrote and directed original children's puppet show to perform at summer schools and libraries.

Jun 1990 - Aug 1991
1 education record

Nicholas Mcdowell education

  • James Madison University
    James Madison University
    Theatre/Theater
FAQ

Frequently asked questions about Nicholas Mcdowell

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What company does Nicholas Mcdowell work for?

Nicholas Mcdowell works for Blizzard Entertainment.

What is Nicholas Mcdowell's role at Blizzard Entertainment?

Nicholas Mcdowell is listed as Senior Narrative Designer at Blizzard Entertainment at Blizzard Entertainment.

What is Nicholas Mcdowell's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Nicholas Mcdowell at Blizzard Entertainment.

What is Nicholas Mcdowell's phone number?

AeroLeads has found 6 phone signal(s) with area code 510, 415 for Nicholas Mcdowell at Blizzard Entertainment.

Where is Nicholas Mcdowell based?

Nicholas Mcdowell is based in Belmont, California, United States while working with Blizzard Entertainment.

What companies has Nicholas Mcdowell worked for?

Nicholas Mcdowell has worked for Blizzard Entertainment, Gaming Together, Captain Cursor Creations, Trion Worlds, Inc., and Sega Studios San Francisco.

How can I contact Nicholas Mcdowell?

You can use AeroLeads to view verified contact signals for Nicholas Mcdowell at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Nicholas Mcdowell attend?

Nicholas Mcdowell holds Bachelor'S Degree, Theatre/Theater from James Madison University.

What skills is Nicholas Mcdowell known for?

Nicholas Mcdowell is listed with skills including Game Development, Game Design, Gameplay, Narrative Design, Digital Innovation, Creative Writing, Online Gaming, and Voice Acting.

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