I have over 20 years of creating pioneering innovative digital content with bold design, experimental technologies and techniques, and creating narrative landscapes of worlds filled with fantastical characters. I’m driven by a desire to create storytelling experiences and have done so since the early days of the web, then on console gaming platforms until I found a home as the creative lead on a Massively Multiplayer RPG for the past 10 years. Currently at Blizzard Entertainment putting my skills to use coaching the arch-villains of Azeroth to realize their dramatic and dastardly plans of destruction.Specialties: Storytelling, Narrative Design, Game Design, Leadership, Innovation, Prototyping, Emerging Technologies, UX, UI, Creative DesignAs a Narrative Designer, I create worlds, plots, and characters that serve the story of the game, as well as express narratively the game’s systems, interface and business goals of the project to create a seamless immersive experience. I specialize in pushing the bounds of technology through creative design. I pioneered the use of then-nascent web technologies that are ubiquitous today, creating some of the first professional uses of animated gifs on Hotwired’s front page, javascript, dynamically created pages in the Livewired push channel, and one of the first video animation site with Animation Express. In games, I strive to make engaging characters that allow the player to understand and interact with systems and the monetization of the product within the immersion of the world and have shepherded this philosophy through one of the longest running MMO games.Products Include: Rift, Rift: Storm Legion, Rift: Nightmare Tide, Rift: Prophecy of Ahnket, America’s Army: Rise of a Soldier, Magic: The Gathering - Battlegrounds, Webmonkey, Animation Express, Livewired, Hotwired
Listed skills include Game Development, Game Design, Gameplay, Narrative Design, and 46 others.