Nicholas Mcdowell

Nicholas Mcdowell Email and Phone Number

Senior Narrative Designer at Blizzard Entertainment @ Blizzard Entertainment
Nicholas Mcdowell's Location
Belmont, California, United States, United States
Nicholas Mcdowell's Contact Details
About Nicholas Mcdowell

I have over 20 years of creating pioneering innovative digital content with bold design, experimental technologies and techniques, and creating narrative landscapes of worlds filled with fantastical characters. I’m driven by a desire to create storytelling experiences and have done so since the early days of the web, then on console gaming platforms until I found a home as the creative lead on a Massively Multiplayer RPG for the past 10 years. Currently at Blizzard Entertainment putting my skills to use coaching the arch-villains of Azeroth to realize their dramatic and dastardly plans of destruction.Specialties: Storytelling, Narrative Design, Game Design, Leadership, Innovation, Prototyping, Emerging Technologies, UX, UI, Creative DesignAs a Narrative Designer, I create worlds, plots, and characters that serve the story of the game, as well as express narratively the game’s systems, interface and business goals of the project to create a seamless immersive experience. I specialize in pushing the bounds of technology through creative design. I pioneered the use of then-nascent web technologies that are ubiquitous today, creating some of the first professional uses of animated gifs on Hotwired’s front page, javascript, dynamically created pages in the Livewired push channel, and one of the first video animation site with Animation Express. In games, I strive to make engaging characters that allow the player to understand and interact with systems and the monetization of the product within the immersion of the world and have shepherded this philosophy through one of the longest running MMO games.Products Include: Rift, Rift: Storm Legion, Rift: Nightmare Tide, Rift: Prophecy of Ahnket, America’s Army: Rise of a Soldier, Magic: The Gathering - Battlegrounds, Webmonkey, Animation Express, Livewired, Hotwired

Nicholas Mcdowell's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Senior Narrative Designer at Blizzard Entertainment
Nicholas Mcdowell Work Experience Details
  • Blizzard Entertainment
    Senior Narrative Designer
    Blizzard Entertainment Jul 2021 - Present
    Irvine, Ca, Us
    ∙ Crafted stories, campaigns, creatures, and cultures for pre-production of an unannounced Blizzard project. ∙ Worked with Quest Designers, Cinematics and other stakeholders to ensure narrative quality, consistency, and villainy in Dragonflight's "Embers of Neltharion" update.
  • Gaming Together
    Storyteller
    Gaming Together Sep 2019 - Jul 2021
    Ran games of Dungeons and Dragons for elementary and middle school students. In 2019 this was for a once per week after-school camp, but when the 2020 pandemic started the company switched to groups that would meet 1-5 times per week online through Roll20. This gave students time practicing interpersonal skills, the ability to meet new friends, see old friends, and to play social games during their time trapped at home. Gaming Together has a focus of inclusion for neurodivergent students and fostered an environment of inclusion and diversity in our stories. ∙ Ran games based on published adventures ∙ Created original campaigns ∙ Created syllabus for "How to DM" course ∙ Pioneered and codified the best practices as we tried to stand up a new type of business during the challenge of 2020
  • Captain Cursor Creations
    Game Design Consultant
    Captain Cursor Creations Nov 2018 - Jul 2021
    Consulting on game design, development and story for clients working on diverse projects from mobile games to theme park experiences. I help teams create good processes, best practices, and creative thinking. ∙ Games for theme park visitors ∙ Mobile Social App ∙ User-Generated Content game ∙ Game interfaces and systems
  • Trion Worlds, Inc.
    Senior Game Designer
    Trion Worlds, Inc. Apr 2008 - Nov 2018
    Redwood City, Us
    ∙ Launched 2011's Rift, MMORPG's Game of the Year. ∙ Lead the creative teams through the launch of three expansions; ∙ Storm Legion ∙ Nightmare Tide ∙ Prophecy of Ahnket∙ Lead the creative team through major content patches of Rift ∙ The Dendrome ∙ Planetouched Wilds ∙ Vostigar Peaks∙ Lead the design, concept art, and animation departments to conceive and budget the creation of creatures used in the game.∙ Created the zones of the world, worked with concept art and level design departments to ensure they achieved their story, thematic and leveling goals.∙ Created the lore of the game and worked with the content designers on Rift to ensure that story and tone stayed consistent.∙ Wrote the main zone and saga quests. Programmed and balanced them.∙ Wrote, directed, and in some cases, performed, the VO of the game.∙ Supported the community and marketing departments to create original fiction, appearances on livestreams and other creative support tasks.
  • Sega Studios San Francisco
    Game Designer / Narrative Designer
    Sega Studios San Francisco 2006 - Apr 2008
    San Francisco, Ca, Us
    ∙ Wrote extensive design docs and original fiction to world build for pre-production and unpublished versions of Sega games.∙ Helped create level designs and gameplay for unpublished Sega games.
  • Secret Level (Sega)
    Ux/Game Designer
    Secret Level (Sega) 2001 - 2006
    Launched the following titles:∙ Starfighter∙ Jedi Starfighter∙ Magic: The Gathering - Battlegrounds∙ America's Army: Rise of a SoldierDesigned and Developed UX/UI using Flash and Unreal scripting.Created the overarching narrative design and systems for America's Army.Designed the squad and alert systems for America's Army.Designed the RPG progression system for America's Army.
  • Wired
    Design Engineer
    Wired 1996 - 1999
    San Francisco, Ca, Us
    ∙ Pioneered the use of Javascript at Wired, prototyping and exploring new ways to publish 1990's websites.∙ Engineered and produced "Animation Express" one of the first online video streaming sites. (remember, this was the 90s)∙ Engineered and prototyped the technology for Wired's experimental "push" channel Livewired as an early experiment of Dynamic HTML (or as we call it now, HTML)∙ Wrote tutorials for Wired's site "Webmonkey" on all the technology and design practices learned in the other projects.∙ Conceived, produced and wrote the content for much of Webmonkey's code library.∙ Accidentally helped to invent pop-up ads. Sorry. I'm so, so, so sorry.
  • Fairfax County Government
    Puppeteer
    Fairfax County Government Jun 1990 - Aug 1991
    Fairfax, Virginia , Us
    Wrote and directed original children's puppet show to perform at summer schools and libraries.

Nicholas Mcdowell Skills

Game Development Game Design Gameplay Narrative Design Digital Innovation Creative Writing Online Gaming Voice Acting Community Outreach Voice Direction World Building Game Design Documents Mmo Rpg Mmorpg Game Balance Content Design Leadership User Experience User Interface Design Screenwriting User Experience Design Interaction Design Human Computer Interaction Start Ups Scripting Writing Html Javascript Prototyping Creative Problem Solving Problem Solving Storytelling Cross Functional Team Leadership Video Game Production Level Design Game Mechanics Multiplayer Console Game Scripting Team Problem Solving User Interaction Xbox Collaborative Leadership Game Prototyping Emerging Technologies Ux Lua Mobile Games Godot

Nicholas Mcdowell Education Details

  • James Madison University
    James Madison University
    Theatre/Theater

Frequently Asked Questions about Nicholas Mcdowell

What company does Nicholas Mcdowell work for?

Nicholas Mcdowell works for Blizzard Entertainment

What is Nicholas Mcdowell's role at the current company?

Nicholas Mcdowell's current role is Senior Narrative Designer at Blizzard Entertainment.

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What schools did Nicholas Mcdowell attend?

Nicholas Mcdowell attended James Madison University.

What skills is Nicholas Mcdowell known for?

Nicholas Mcdowell has skills like Game Development, Game Design, Gameplay, Narrative Design, Digital Innovation, Creative Writing, Online Gaming, Voice Acting, Community Outreach, Voice Direction, World Building, Game Design Documents.

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