Nuno Rivotti

Nuno Rivotti Email and Phone Number

Game/Film Creative Director - Game Producer - Product Manager - Speaker @ TechFrame, SA
Nuno Rivotti's Location
Portugal, Portugal
Nuno Rivotti's Contact Details

Nuno Rivotti personal email

n/a
About Nuno Rivotti

As a Creative Director and Producer, I have a diversified portfolio of skills and experiences in various entertainment industries. I am passionate about education practices, new disruptive technologies, and cross-media innovation and applications.I specialize in project management for remote teams and projects and I am an evangelist of cloud working environments for creative industries. I prioritize a sustainable work/life balance and upholding a fantastic company culture for a healthy work environment.My focus on quality, detail, and production efficiency has led me to be perceived as a confident leader, stakeholder facilitator, and reliable project manager and producer. I am consistently able to drive challenging project goals through time and cost constraints.In my personal life, I have a strong passion for ancient history, from classicism to the late medieval era. I am also a lover of strategy, fantasy RPG, and pen and paper games. Additionally, I practice medieval fencing arts and oriental martial arts.Overall, I bring a unique combination of skills, experiences, and interests to my work, and am able to bring a fresh perspective to any project I am a part of.

Nuno Rivotti's Current Company Details
TechFrame, SA

Techframe, Sa

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Game/Film Creative Director - Game Producer - Product Manager - Speaker
Nuno Rivotti Work Experience Details
  • Techframe, Sa
    Chief Product Officer
    Techframe, Sa Nov 2024 - Present
    Pt
  • Veu Inc.
    Chief Product Officer
    Veu Inc. Sep 2021 - Present
    Los Angeles, Ca, Us
    Building web3 product strategy leveraging user first Blockchain economies and mechanics that integrate with state of the art AI technologies.
  • Digital Valley Portugal
    Board Member
    Digital Valley Portugal Feb 2023 - Present
  • Videogames / Vr - Ar - Xr Development / Film / Vfx
    Specialist Consultant
    Videogames / Vr - Ar - Xr Development / Film / Vfx Jan 2013 - Present
    • Orchestrated the optimization of project pipelines to reduce department friction and enhance asset acceptance rates. I facilitated smoother and faster integration of assets in engines and final shots and automated production tools. I also set up versioning software to manage project changes.• Conducted research and reviewed advanced procedures and software to increase overall task success rates. I supported the team in selecting and implementing new tools and technologies.• Aligned business objectives, product features, and production requirements to improve stakeholder communication and understanding. I facilitated more straightforward conversations around the goals and objectives of the team.• Pioneered the integration of artificial intelligence and machine learning in serious games environments using Virtual, Mixed, and Augmented Reality in the Health and Sports industry.• Implemented specific project procedures in Game Art Pipeline to improve performance and workflow in pre and early production stages. I optimized production processes to ensure timely delivery of high-quality assets.• Streamlined team organization by optimizing intrapersonal communication, recruitment requirements, and conflict resolution. I led the team to work efficiently and cohesively.• Supported stakeholder review by breaking down the animation project, tasks, milestones, budgeting requirements, and scheduling. I ensured the team adhered to the project scope, timeline, and budget.• Designed and implemented metaverse and blockchain product and system integration strategies. I contributed to the development of innovative solutions that leveraged cutting-edge technologies.
  • Illuvium.Io
    Senior Art Producer
    Illuvium.Io Feb 2021 - Jun 2021
    Sydney, New South Wales, Au
    As a project manager, I was responsible for overseeing the Art production and optimizing its processes. I collaborated closely with the Directors and department leads to create and develop new workflows while optimizing pipelines to enhance efficiency.I led the change management initiative from a waterfall system to a leaner and more agile process. I facilitated the adoption of new approaches, tools, and methodologies that helped us to work more effectively and deliver higher-quality results.Throughout the project, I ensured effective communication with stakeholders, including regular updates on project progress, milestones, and deliverables. I worked closely with the team to manage project risks, identify and mitigate issues, and ensure that project timelines and budgets were met.Overall, my focus was on achieving operational excellence by streamlining processes, optimizing workflows, and delivering high-quality results on time and within budget.
  • Lua Studios
    Managing Director And Producer
    Lua Studios Oct 2018 - Nov 2020
    Start-up managerial and administrative Roles, Producer and project manager
  • Bluepulsestudios
    Producer
    Bluepulsestudios Sep 2017 - Aug 2018
    ·Ensured visual and gameplay expectations of the product were respected keeping deadlines andstakeholders in perspective·Creating transparency to stakeholders through clear project monitoring·Responsible for reporting, mediating and managing the delivery of project milestones.
  • Tonk Tonk Games
    Creative Director
    Tonk Tonk Games Sep 2016 - Jul 2017
    Austin, Texas, Us
    I have built a solid development pipeline that provides a consistent flow through all stages of production. I have ensured that the visual and gameplay expectations of the product are respected and developed for stakeholders while researching and implementing the use of technical innovations and tools to create project flexibility and enhance visuals and gameplay.I have overseen a team of artists, programmers, and designers to ensure production fluidity and stability. As an art director, I have directly managed art-related tasks for preproduction and production of digital assets. I have also been responsible for planning, tasking, and evaluating the art team and major art project milestones.In addition, I have reviewed art deliverables, project modifications, risk management, and scope creep pitfalls, mediating and reporting directly to stakeholders and clients. I have been accountable for all art decisions, recruitment, and scope modifications.Overall, I have contributed to the success of projects by leveraging my expertise in project management, team leadership, and art direction. My focus on maintaining quality, communication, and stakeholder engagement has resulted in successful outcomes and high client satisfaction.
  • Kotostudios, Motion-Productions
    Art Director | Development
    Kotostudios, Motion-Productions Jan 2016 - Sep 2016
    Lisbon, Lisbon, Pt
    ·Designed a syntax and a language for the visuals ensuring consistency and proper narrative support.·Conducted a small team of artists (up to 5 people) to develop the inception of concept document andart assets.·Researched symbology, meanings and derivatives for a sci-fi setting based on actual esoteric andmystical studies.·Supported the development of the script and background history with documented research andHistory Credibility.
  • 3Dbrothers
    Art Director | Project Manager | Production Coordinator
    3Dbrothers Aug 2015 - Dec 2015
    ·Worked directly with the lead writers for an authentic and realistic value in art direction and accuratehistorical Research.·Supervised a team of artists (+5) to create concept art illustrations for marketing and production.·Provided the cohesion and historical review of all asset details and visual integrity.·Responsible for briefing, production documentation, review, quality control and sign-off of allart-related tasks.·Global project planning, task evaluation and risk appraisal.
  • Trojan Horse Was A Unicorn
    Co-Founder / Product Manager / Creative Director
    Trojan Horse Was A Unicorn Jan 2013 - Sep 2015
    Lisboa, Pt
    One of the most prominent artist-centric festivals in the world. Known for delivering a strong and unforgettable experience. ·Considered nowadays one of the most important industry festivals in the world by various presssources, studios, and the public itself.·The creative mind behind the development of the idea and spirit of the festival.·Co-Researched partnerships and sponsors that complemented the focus of the festival and had ameaningful background for the attendees·Established the atmosphere for the THU experience and its dynamics. planned how everyone wouldbring out the best of themselves and share it in a well-taught environment devoted to passion andvisionary dreams, bringing down all the boundaries between speakers and the public.·Choice and validation of speakers, the proposal of speeches and presentations themes, conferencetimes, and networking with learning and social activities·Organised the scheduling with career preferences in mind and arranged the build-up of expectationsto happen at specific moments.·Responsible for the uniqueness of the festival and the disruptive nature of the approach to artists
  • Neural Villa
    Vr/Ar Creative Director
    Neural Villa Feb 2015 - Jul 2015
    Business development and Creative and Project direction in VR sports technology
  • Bigmoon Studios
    Art Director
    Bigmoon Studios Feb 2014 - Jan 2015
    ·Worked close with studio creative director and Executive producer, for development of new IPs (PS4and XB1).·Researched state-of-the-art technology, tools and procedures for use within Unity and Unreal engines.·Optimised pipeline structure for short deadline projects, aiming for less crunch time need whenslipping schedule or last-minute stakeholder changes.·Researched and developed key reference and mood boards for the artist's direction, creatingdocumentation for use within production.·Managed studio art teams (+15) in a multi-project environment, managing for visual consistency,usage of tools, procedures and deadlines.·Worked close with producers to evaluate scheduling and expected delivery of assets.·Mediated meetings with stakeholders and executives
  • Yellow Mammoth
    Co-Founder | Producer | Art Director
    Yellow Mammoth Jul 2010 - Sep 2014
    Lisbon, Pt
    ·Established and optimised a pipeline for VFX and Commercial production.·Responsible for project management and overseeing whole production stages, supervising task reviewand signoff, handling production of various simultaneous projects.·Responsible for studio and project budgeting, production management and client pitching.·Actively worked with client-side executives, art directors and producers to negotiate budgets,conditions and development milestones of projects.·Creative direction of global studio projects and art direction of a medium-sized team (+15).·Developed and directed seed stage ideas from inception to pitch for advertisement, film andanimations.·Keeping creativeness and art assets consistent and clean to promote the chosen style andcommunication.
  • Odd School - Creative Media
    General Manager
    Odd School - Creative Media Oct 2012 - May 2013
    Lisboa, Portugal, Pt
    ·Featured in the top 100 international animation schools, ranking 13th in 2018 by Animation CareerReviewhttps://www.animationcareerreview.com/articles/2018-top-100-international-animation-school-rankings·Management of all key operations, management of costs and resources.·Formed partnerships with international schools and studios·Validation of school processes and school ethics.·Established the bar for excellence, aligned schools goals with global industry trends.·School and Studio resources management and employees training.·General industry positioning strategy, marketing and brand management.·Worked directly with tv production houses for student internship placements
  • Odd School - Creative Media
    Senior Producer /Senior Project Manager
    Odd School - Creative Media Dec 2009 - May 2013
    Lisboa, Portugal, Pt
    ·Responsible for the coordination of projects and managing outsourcing tasks for stakeholder pipelines.·Resource management and resource allocation to projects by portfolio and student developmentdemands.·Creation of briefing documentation, task allocation, reviews, sign-offs for all studio related projects.·Managing interdisciplinary projects between groups of students from different courses.·Client meetings and presentations
  • Odd School - Creative Media
    Co-Director And Education Manager | Project Manager | Studio Head
    Odd School - Creative Media 2008 - May 2013
    Lisboa, Portugal, Pt
    ·Responsible for the pedagogic structure of the school and its course contents·Created and maintained an innovative teaching method based on a fast pace learning with a pyramidalsystem and a free learning track choice.·Designed digital entertainment educational career paths, introducing the first complete multi-yearcourse on concept art for the entertainment industry in Portugal·Created a complete practical production course for video games, using three different inter-sectionedstructures for micro production teams (Concept | Programming | 3D).·Interviewed students for counselling, created course documentation and tutored teachers for schoolmethodology.·Responsible for the reviewing of grades, coaching students, conflict resolution, student admission andparents reporting.·Advocated for careers in the entertainment industry, making several presentations in schools, collegesand studios.
  • Madpuppet Studios
    Founding Partner | Art Director | 3D Supervisor
    Madpuppet Studios Feb 2003 - Jul 2009
    - Technical artist responsible for bridging 3d artists and Programmers.- Art Pipeline creation and Technical researcher for game art technologies and state of the art methodologies- Art and Story Development in the preproduction stage
  • Gameinvest
    Art Director - 3D Coordinator
    Gameinvest Aug 2008 - Dec 2008
    - Responsible for Outsource resources, Contracts and Supervision of Game Assets- Wii children game Design and Artwork direction- Responsible for the Art style and Visual development in Preproduction prototypes
  • Nestegg Studios
    Art Director
    Nestegg Studios Jan 2003 - Jul 2005
    - Technical Artist and Art Direction- Accountable for the quality and solidity of the art development and 3D assets building- Overall management of art department, including 2D, 3D and animation.
  • Nestegg Studios
    Lead 3D Artist
    Nestegg Studios Jan 2001 - Jan 2003
    - 3D development tools- 3D Modeling, Texturing and Animation- Rigging- Task planning- Stakeholder reporting- Team management

Nuno Rivotti Skills

Leadership Team Building Art Illustrator Game Systems Design Visual Effects Photoshop Animation Visual Development Computer Graphics Team Management Adobe Photoshop Character Animation Game Design Game Development Illustration Product Management Compositing Computer Animation Creative Direction Post Production 3d Studio Max Texturing Houdini Video Games Management Art Direction Producer Project Management After Effects Mental Ray Zbrush Maya

Nuno Rivotti Education Details

  • Polytechnic Of Leiria
    Polytechnic Of Leiria
    Arts And New Media

Frequently Asked Questions about Nuno Rivotti

What company does Nuno Rivotti work for?

Nuno Rivotti works for Techframe, Sa

What is Nuno Rivotti's role at the current company?

Nuno Rivotti's current role is Game/Film Creative Director - Game Producer - Product Manager - Speaker.

What is Nuno Rivotti's email address?

Nuno Rivotti's email address is nu****@****ios.com

What schools did Nuno Rivotti attend?

Nuno Rivotti attended Polytechnic Of Leiria.

What skills is Nuno Rivotti known for?

Nuno Rivotti has skills like Leadership, Team Building, Art, Illustrator, Game Systems Design, Visual Effects, Photoshop, Animation, Visual Development, Computer Graphics, Team Management, Adobe Photoshop.

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