Senior Software Engineer
CurrentFocusing on real time photo-realistic rendering on mobile VR devices (Quest 1,2,3). Focusing on CPU and GPU performance optimization techniques, novel rendering algorithms and interactive simulation.
Please complete the CAPTCHA to continue
@ossovr.com
✓
LinkedIn matched
A concise factual answer block for searchers comparing this professional profile.
Geo B is listed as Senior Software Engineer at Osso VR at Osso VR, a with 59 employees, based in United States. AeroLeads shows a work email signal at ossovr.com and a matched LinkedIn profile for Geo B.
Geo B previously worked as Senior Software Engineer at Osso Vr and Founder at Northern Vision Studio. Geo B holds Bachelor'S Degree, Music Theory And Composition from New World School Of The Arts Ptsa.
This section adds company-level context without repeating Geo B's masked contact details.
AeroLeads found 1 current-domain work email signal for Geo B. Compare company email patterns before reaching out.
Expert software developer with a combination of technical, business, creative, and communication skills. 3D graphics related professional experience since 1995. Bringing people together by understanding the whole process, from design, art, implementation, testing, marketing and customer satisfaction.Experience starting and running a successful software company for 10 years. This includes all development, troubleshooting, customer support, and software updates. Company was based on a novel physics engine I invented, tailored to vehicle simulation.Focusing on high-end, realistic rendering techniques for XR (mobile and PC).Working with motion platforms, motion sync and related techniques. Recent notable roles include lead dev and project architect for Jurassic World VR LBE with over 4 million plays in North America in 2018 and Senior Engineer at OssoVR, pushing the envelope of graphical realism and simulation on the Meta Quest platform.Experience remotely managing a tight group of international software development experts: including budgeting / hiring, architecture, daily technical review.Fast learner, friendly to work with, and always focused on the goals of the business.US Citizen, can obtain security clearance
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Focusing on real time photo-realistic rendering on mobile VR devices (Quest 1,2,3). Focusing on CPU and GPU performance optimization techniques, novel rendering algorithms and interactive simulation.
Focus on simulation, augmented reality, virtual reality, artificial intelligence, medical imaging, location-based entertainment and real-time rendering. Available for hire. Clients include Universal Studios, Adidas, BigscreenVR, Dreamworks, and more. See web site for details.
Developed a content creation tool set based on Unity. The tools use photo- realistic real-time rendering with interactive streaming from the cloud. Like cloud gaming, but for content creation. Includes the abstract back end for data re-use and evolution. The first market was the auto industry with housing to follow. I was able to simplify the process of creating 3D content for marketing for a general audience with no previous design experience. Low friction and high creativity were guiding principles.
Managed a team of developers and worked on improving the real-time rendering production pipeline. Used 3DS Max, Vray RT. I was able to bring two distinct groups together, both highly technical, one from offline rendering, the other from real-time rendering over software design and technical implementation of features.
Developed a real-time physics engine for Works Zebra's existing 3D engine, specializing in car movement. Designed, managed, and architected a new 3D production toolset /engine based on the open-source Ogre project and Nvidia Optix. My responsibility was lead developer, software architect and managing a team of international expert developers and development houses to support a 3D content creation pipeline that served 50+ designers. Works Zebra was acquired by Amana Group.
Invented and developed a patentable 3D physics engine and used it to power extensions for 3D animation software. The tool, Vehicle Studio, was used in movies such as Sin City, Michelin Superbowl spots, top video games, and more. Over 250 clients from a wide spectrum of industries including NASA, US Army, Electronic Arts, Sony Computer Entertainment, and The Orphanage. Responsibilities included trade shows, marketing, client relations, development, design, and training. I worked closely with customers to meet their needs for both support and new features.
Created a platform for delivering 3D virtual training to the US Military. Designed and built a 3D engine, content editor, and course editor from the ground up with a small team of developers and artists. Technology used includes Open Dynamics Engine, DirectX 9, RAD Game Tools (Pixomatic and more), C++, Visual Studio. The system is still growing today under different staff. I was able to bring people together with various roles and backgrounds : military staff, managers, technical and non-technical people, artists and educators.
Other employees you can reach at ossovr.com. View company contacts for 59 employees →
Heather Stowe
Colleague at Osso VrClarksville, Tennessee, United States
View →
JJ
Jim Jordan
Colleague at Osso VrNew York City Metropolitan Area, United States
View →
JP
Jamie Peterson
Colleague at Osso VrSan Diego, California, United States
View →
ES
Emily Slapin
Colleague at Osso VrSan Diego, California, United States
View →
RE
Robert England
Colleague at Osso VrSeattle, Washington, United States
View →
DF
Dana Frizzell Park
Colleague at Osso VrPortland, Oregon, United States
View →
BG
Brian Gordon
Colleague at Osso VrMinneapolis, Minnesota, United States
View →
DL
Dakota Ling
Colleague at Osso VrAtlanta, Georgia, United States
View →
MN
Maxwell Nafziger
Colleague at Osso VrSeattle, Washington, United States
View →
ES
Eric Schirmer
Colleague at Osso VrDenver, Colorado, United States
View →
Quick answers generated from the profile data available on this page.
Geo B works for Osso VR.
Geo B is listed as Senior Software Engineer at Osso VR at Osso VR.
AeroLeads has found 1 work email signal at @ossovr.com for Geo B at Osso VR.
Geo B is based in United States while working with Osso VR.
Geo B has worked for Osso Vr, Northern Vision Studio, Visolab, Inc, Amana Group, and Works Zebra, Tokyo.
Geo B's colleagues at Osso VR include Heather Stowe, Jim Jordan, Jamie Peterson, Emily Slapin, and Robert England.
You can use AeroLeads to view verified contact signals for Geo B at Osso VR, including work email, phone, and LinkedIn data when available.
Geo B holds Bachelor'S Degree, Music Theory And Composition from New World School Of The Arts Ptsa.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contactsCheck these profiles if this is not the Geo B you were looking for.