Geo B

Geo B Email and Phone Number

Senior Software Engineer at Osso VR @ Osso VR
palo alto, california, united states
Geo B's Location
United States, United States
Geo B's Contact Details

Geo B work email

Geo B personal email

n/a
About Geo B

Expert software developer with a combination of technical, business, creative, and communication skills. 3D graphics related professional experience since 1995. Bringing people together by understanding the whole process, from design, art, implementation, testing, marketing and customer satisfaction.Experience starting and running a successful software company for 10 years. This includes all development, troubleshooting, customer support, and software updates. Company was based on a novel physics engine I invented, tailored to vehicle simulation.Focusing on high-end, realistic rendering techniques for XR (mobile and PC).Working with motion platforms, motion sync and related techniques. Recent notable roles include lead dev and project architect for Jurassic World VR LBE with over 4 million plays in North America in 2018 and Senior Engineer at OssoVR, pushing the envelope of graphical realism and simulation on the Meta Quest platform.Experience remotely managing a tight group of international software development experts: including budgeting / hiring, architecture, daily technical review.Fast learner, friendly to work with, and always focused on the goals of the business.US Citizen, can obtain security clearance

Geo B's Current Company Details
Osso VR

Osso Vr

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Senior Software Engineer at Osso VR
palo alto, california, united states
Website:
ossovr.com
Employees:
59
Geo B Work Experience Details
  • Osso Vr
    Senior Software Engineer
    Osso Vr Apr 2018 - Present
    Focusing on real time photo-realistic rendering on mobile VR devices (Quest 1,2,3). Focusing on CPU and GPU performance optimization techniques, novel rendering algorithms and interactive simulation.
  • Northern Vision Studio
    Founder
    Northern Vision Studio 2011 - Present
    Focus on simulation, augmented reality, virtual reality, artificial intelligence, medical imaging, location-based entertainment and real-time rendering. Available for hire. Clients include Universal Studios, Adidas, BigscreenVR, Dreamworks, and more. See web site for details.
  • Visolab, Inc
    Lead Software Development Engineer
    Visolab, Inc 2013 - 2018
    Developed a content creation tool set based on Unity. The tools use photo- realistic real-time rendering with interactive streaming from the cloud. Like cloud gaming, but for content creation. Includes the abstract back end for data re-use and evolution. The first market was the auto industry with housing to follow. I was able to simplify the process of creating 3D content for marketing for a general audience with no previous design experience. Low friction and high creativity were guiding principles.
  • Amana Group
    Lead Software Engineer
    Amana Group 2011 - 2013
    Managed a team of developers and worked on improving the real-time rendering production pipeline. Used 3DS Max, Vray RT. I was able to bring two distinct groups together, both highly technical, one from offline rendering, the other from real-time rendering over software design and technical implementation of features.
  • Works Zebra, Tokyo
    Lead Software Engineer
    Works Zebra, Tokyo 2006 - 2011
    Developed a real-time physics engine for Works Zebra's existing 3D engine, specializing in car movement. Designed, managed, and architected a new 3D production toolset /engine based on the open-source Ogre project and Nvidia Optix. My responsibility was lead developer, software architect and managing a team of international expert developers and development houses to support a 3D content creation pipeline that served 50+ designers. Works Zebra was acquired by Amana Group.
  • Newplugins
    Founder
    Newplugins 1998 - 2008
    Invented and developed a patentable 3D physics engine and used it to power extensions for 3D animation software. The tool, Vehicle Studio, was used in movies such as Sin City, Michelin Superbowl spots, top video games, and more. Over 250 clients from a wide spectrum of industries including NASA, US Army, Electronic Arts, Sony Computer Entertainment, and The Orphanage. Responsibilities included trade shows, marketing, client relations, development, design, and training. I worked closely with customers to meet their needs for both support and new features.
  • Northrop Grumman, Alabama
    Senior Software Engineer Project Lead
    Northrop Grumman, Alabama 2004 - 2006
    Created a platform for delivering 3D virtual training to the US Military. Designed and built a 3D engine, content editor, and course editor from the ground up with a small team of developers and artists. Technology used includes Open Dynamics Engine, DirectX 9, RAD Game Tools (Pixomatic and more), C++, Visual Studio. The system is still growing today under different staff. I was able to bring people together with various roles and backgrounds : military staff, managers, technical and non-technical people, artists and educators.

Geo B Education Details

Frequently Asked Questions about Geo B

What company does Geo B work for?

Geo B works for Osso Vr

What is Geo B's role at the current company?

Geo B's current role is Senior Software Engineer at Osso VR.

What is Geo B's email address?

Geo B's email address is ge****@****ovr.com

What schools did Geo B attend?

Geo B attended New World School Of The Arts Ptsa, University Of Miami.

Who are Geo B's colleagues?

Geo B's colleagues are Justin Barad, Brad Kroyer, Arianna Selagea, Dan Hermansen, Alexander Albarez, Stephen Robinson, Weston Dewolff, Msmi.

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