Chlovis Lobre Email & Phone Number
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Chlovis Lobre is listed as Head of Design | Asia at WongDoody, a with 902 employees, based in Taipei, Taipei City, Taiwan, Province of China. AeroLeads shows a matched LinkedIn profile for Chlovis Lobre.
Chlovis Lobre previously worked as Creative Director Experience Design at Wongdoody and Founder at Glazer. Chlovis Lobre holds Master'S Degree, Digital Strategy from Digital Campus.
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About Chlovis Lobre
Creative Director of Experience Design @Wongdoody Asia, headquartered in Taipei.Leading creative strategy, overseeing all projects to ensure innovation and user-centric excellence, while managing both remote and on-site design teams for a seamless collaboration.I craft easy-to-use interfaces from the ground up and lead teams from afar. My specialties are User Experience Design, Information Architecture, Video Games UI, and Augmented Reality. more of my work here ~ nyow.fr My approach to design is rooted in a user-centric mindset, combining interaction design principles, ergonomic considerations, and information architecture to create intuitive and easy-to-use interfaces. I excel at translating complex ideas into accessible and visually appealing designs, being a good fit for early-stage startups. Working fully remotely since before Covid-19, this experience gave me a deep understanding of the nuances and benefits it brings to communication. I have successfully managed and collaborated with teams across different time zones, using asynchronous communication to achieve remarkable results while maintaining a good work-life balance.As a Design Lead, remote team management is one of my key strengths. I have a track record of delivering design projects while maintaining a smooth workflow, both as an individual and leading teams. I thrive in coordinating and leading projects from concept to reality, ensuring that the end product meets the needs of both users and stakeholders.My expertise includes:- Interaction Design and Human-Computer InteractionI define how products work and how people interact with them, from broad service design to specific feature prototypes. I'm dedicated to finding ways to make product testing accessible.- Information Architecture I genuinely enjoy sorting information and simplifying navigation paths. I specialize in reorganizing content on macro and micro levels.- Lead & Project Management I identify the right scope according to budget and time constraints while finding and coordinating the team around the project. - Creative Commercial presenting ideas to stakeholders, creating internal decks, and helping agencies win pitches since 2012.
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Chlovis Lobre work experience
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Creative Director Experience Design
Current
Founder
CurrentCrafted an Augmented Reality iOS app for exhibition purposes. Our Idea: Let audiences access animated content in AR from a picture, through one single QR code, without any download required. Team of 4: Founding designer, founding iOS developer, Back-end, Cultural Partnership Development.We wanted to build something ready to scale, meaning it's not a case-by-case crafted experience. It's an operational system that can be deployed in several places simultaneously. - Image recognition- Scalable product- Research Field to understand artists needs around AR - 4 exhibitions within the first year- 9 collaborations and counting
Founding Designer
CurrentIntermittent fasting application available for Apple Watch.Team of 2. Conception, Iteration, Shipping. - Easy reminder for intermittent fasting meal windows.- No subscription- It provides an 8-hour eating window according the time of your first meal - Receive a notification 1h before the end of your last meal - Adjust the timer on the go when life happens
Senior Experience Designer (Consulting+Production)
Selected projects: Balenciaga, The New York Times, L'Oréal Paris, Sonia Rykiel, Barnes Foundation, La Philharmonie de Paris, Van Cleef & Arpels, DiorMy clients are start-ups, video games studios and web agencies.I'm an π shaped designer specialized in interaction and service design.- I work on user interfaces for video games and product design. - I helped start-ups craft their first functional flow to raise funds - Work with agencies to help them win new pitches - ... and do the information architecture work after that for big institutions I worked on mobile apps, responsive websites, VR projects, and connected devices.
Senior Product Designer
Designing new tools and resources for Contexte. - Leading the Product Vision around a new kind of resources for their users,- Prototypes around user-flows we want to implement in our offer - Crafting the presentation deck for stakeholdersOn a daily basis, - pairing with Product Managers to create new features or evolutions for the current product.- Writing documentation for our design process- Exploring new teamwork processes between product, design and tech as the team expands.
Interaction Designer
Redesigning Contexte Scan, a web-app tracking law bills in a user-centric methodology. - early-stage prototypes presented to users, - implementing features based on users' feedbacks- Analysis of user-test sessions & interviews. I was responsible for thinking the whole user flow and production of UI design. Team of 6 people. Punctually working with Shape Up methodology. Fully Remote, semi-asynchronous communication.
Ux/Ui Lead On Flat Eye
I led the UI development for a management/narrative game, making key artistic direction decisions and crafting intuitive user interface and interaction flows. My primary objective was to create a calming and user-friendly experience where players could seamlessly navigate the management UI without feeling overwhelmed by a steep learning curve.We decided to make the UI Diegetic, meaning I created design guidelines for a fictitious operating system, encompassing elements such as a computer desktop, HUD, Tech Tree, and Power Grid view. I remotely and semi-asynchronously coordinated a team of talented visual designers, including motion designers, illustrators, and brand designers, to bring the UI design to life.« The minute to minute gameplay is somehow both incredibly busy and oddly relaxing »« It’s not that managing the station in Flat Eye is boring, but more that it feels like doing a job you know how to do. »Rock Paper Shotgun« As a management simulator, the game can get as frenetic as it does fun. As you fill your store, you draw in more customers, and with more customers, you will need to restock shelves faster and perform maintenance on modules more often. However, the UI is easy to read, looks fantastic, and the sound design is on point. »Noisy Pixel
Ux Lead - L'Oréal Paris Project
Building the new L'OréalParis.com worldwide master, with iCrossing in an agile environment, from exploration to production phase. Research, ideation, strategy, and presentation of our work to stakeholders at L'Oréal. Worked on : - explore and present new concepts - build presentation decks - convince stakeholders during meetings- prepare the production phase with a modular system- evangelize ergonomic practices - help with team coordination- improve the workflow- design for AAA accessibility standards- keep an atomic design approachWe were a small team creative team, I worked under the Creative Director, with an Art Director, Project Manager, and UI Designer. I managed a UI Designer.
Lead Interaction Designer
I implemented a design thinking methodology, helping the agency to transition from a waterfall process. This led to accelerating products for start-ups' needs.Managing a junior UI designer.I worked on: connected home devices, overall digital strategy, and product design for mobile apps and had to manage a junior visual designer. Consulting, workshops and also user-journey, prototypes, wireframes, and information architecture.Main clients: Redbull, WWF, Dior, Bnb Sitter, PMU,
Project Manager & Ux Designer
In charge of functional design, sitemaps, information architecture, digital strategy, budget estimation, planning, traffic management, and team coordination.7 projects I worked on were awarded.Main clients : Haribo, Nespresso, Arte, Warner, Radio France, A.S.O,I had the privilege of overseeing significant accounts, which entailed managing multiple websites, Facebook pages, and social media operations throughout the year, aligning them with the retail calendar. - web documentaries - Insurance website redesign - Music and Movie industry online activation- Managing Food brands accounts (Haribo TAGADA)- handling the worldwide localisation of a Nespresso website for +10 countries.- Annual social medias activation for Tour de France and his sponsors (La Caravane du Tour)
Webdesigner
I was in charge of the website evolution, emailing campaigns and creation of flash ads.- Evolution of the website: Initial wireframing for website's new sections. - Designing concepts and final graphic design for online ads, emails, design of internal communication websites (like hackathon)- Icon design: I created a new set of icons for the Bank product's UI- Creation of online advertising in flash: banners, skyscrapper, animated event on homepage- HTML/CSS: Traditional integration of emails but also optimization of graphic display for all email clients and browsers, despite the incapacity, for some of it, to display images.
Colleagues at WongDoody
Other employees you can reach at wongdoody.com. View company contacts for 902 employees →
Varun Kumar Jinde
Colleague at WongdoodyBengaluru, Karnataka, India
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Shreya Malhotra
Colleague at WongdoodyBengaluru, Karnataka, India
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Jette Sagau
Colleague at WongdoodyHamburg, Germany
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Arun Mehra
Colleague at WongdoodyBengaluru, Karnataka, India
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Jarrett I.
Colleague at WongdoodyFlorence, Arizona, United States
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Saeid Golmohammadi
Colleague at WongdoodyStuttgart, Baden-Württemberg, Germany
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Hrishikesh Joshi
Colleague at WongdoodyIndia
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Svetlana Kalmann
Colleague at WongdoodyGermany
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Anuj Parihar
Colleague at WongdoodyAhmedabad, Gujarat, India
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Yushi C.
Colleague at WongdoodyCologne, North Rhine-Westphalia, Germany
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Chlovis Lobre education
Master'S Degree, Digital Strategy
Bachelor'S Degree, Project Management And Design
Technical Degree (2Y Degree), Graphic Design
Frequently asked questions about Chlovis Lobre
Quick answers generated from the profile data available on this page.
What company does Chlovis Lobre work for?
Chlovis Lobre works for WongDoody.
What is Chlovis Lobre's role at WongDoody?
Chlovis Lobre is listed as Head of Design | Asia at WongDoody.
Where is Chlovis Lobre based?
Chlovis Lobre is based in Taipei, Taipei City, Taiwan, Province of China while working with WongDoody.
What companies has Chlovis Lobre worked for?
Chlovis Lobre has worked for Wongdoody, Glazer, Fasty, Freelance, and Contexte.
Who are Chlovis Lobre's colleagues at WongDoody?
Chlovis Lobre's colleagues at WongDoody include Varun Kumar Jinde, Shreya Malhotra, Jette Sagau, Arun Mehra, and Jarrett I..
How can I contact Chlovis Lobre?
You can use AeroLeads to view verified contact signals for Chlovis Lobre at WongDoody, including work email, phone, and LinkedIn data when available.
What schools did Chlovis Lobre attend?
Chlovis Lobre holds Master'S Degree, Digital Strategy from Digital Campus.
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