James George
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James George Email & Phone Number

Director of Engineering at Adobe
Location: New York, United States 14 work roles 1 school
1 work email found @scatter.nyc 3 phones found area 503 and 929 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email j****@scatter.nyc
Direct phone (503) ***-****
LinkedIn Profile matched
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Current company
Role
Director of Engineering
Location
New York, United States
Company size

Who is James George? Overview

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Quick answer

James George is listed as Director of Engineering at Adobe, a with 40967 employees, based in New York, United States. AeroLeads shows a work email signal at scatter.nyc, phone signal with area code 503, 929, and a matched LinkedIn profile for James George.

James George previously worked as Principal Scientist, Architect at Adobe and Advisor at Evercoast. James George holds Bachelor Of Science, Computer Science, Digital Arts And Experimental Media from University Of Washington.

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{first}@scatter.nyc
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Profile bio

About James George

James George is an Emmy-award winning artist, entrepreneur and computer scientist. James is a pioneer in volumetric video experience creation and software product development.He was CEO and Co-Founder of Scatter, a creative technology company that develops the original volumetric video capture software Depthkit. Scatter’s product Depthkit is the most widely used tool for creating volumetric video human holograms. First launched as an open source beta in 2011, Depthkit has enabled tens of thousand users to create volumetric video. Today, Depthkit serves a vibrant community of global enterprises and creative artists alike. James is the primary inventor on Scatter’s patents granted by the USPTO that represent Depthkit’s foundational intellectual property for volumetric video technology.He served as Executive Producer for Scatter’s virtual reality title Zero Days VR which won the first News & Documentary Emmy awarded to a 6DOF Virtual Reality experience. He was nominated for a second Emmy in 2022 for The Changing Same VR, for which he also acted as Executive Producer.Prior to founding Scatter, James was the first Artist-in-Residence at Microsoft Research in Redmond. He co-directed CLOUDS, the first virtual reality documentary to utilize volumetric video for human holograms. CLOUDS premiered at Sundance New Frontier in 2014; won the Tribeca Storyscapes Award for Transmedia that year; then toured globally before its exhibition at the New York Museum of Modern Art in 2016.James coined the term ‘Volumetric Filmmaking’ in his 2016 essay A New Dimension in Filmmaking to distinguish the creative artform from the underlying volumetric video technology. Volumetric filmmaking has been recognized as an important emerging medium by the world’s most influential film festivals, arts organization and largest technology and media companies including Microsoft, Google, Meta, Intel, WarnerMedia and Verizon.

Listed skills include Digital Media, Video, Film, Social Media, and 15 others.

Current workplace

James George's current company

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Adobe
Adobe
Director of Engineering
New York, NY, US
Website
Employees
40967
AeroLeads page
14 roles

James George work experience

A career timeline built from the work history available for this profile.

Director Of Engineering

New York, Ny, Us

Principal Scientist, Architect

Current

San Jose, Ca, Us

I lead architecture and development of next-generation video processing engine for Adobe’s Digital Video and Audio products, including Premiere Pro and After Effects.My role ensures performance and stability as we ship Generative AI and other next-generation features in Adobe Premiere Pro and After Effects. Video creators are continuing to break all the boundaries. Pixel resolutions are getting bigger, bit depths getting deeper, and compression technology is advancing. I support my team to harness the latest software architecture and advanced hardware capabilities to process it all in realtime, delivering rugged workflows for our creators.

Mar 2024 - Present

Advisor

Current

New York, Us

Evercoast is the world leader in providing spatial 3D and volumetric video solutions at scale. I serve as advisor via Evercoast's acquisition of the Depthkit volumetric video capture software I developed as CEO at Scatter. I directly support Evercoast's CEO, Ben Nunez, advising on product, innovation, marketing, and financing strategy.

Mar 2024 - Present

Ceo & Co-Founder

Brooklyn, New York, Us

Scatter is a creative company dedicated to defining Volumetric Filmmaking for Augmented and Virtual reality. Scatter produced the Emmy-award winning Zero Days VR experience telling the story of the Stuxnet virus. Our first product Depthkit is the most widely used toolkit for volumetric video capture. Depthkit enables any video creator to easily capture live-action performances in true 3D, fusing the craft of filmmaking with the interactivity of video game design.Depthkit was acquired by Evercoast in 2024, creating the most comprehensive suite of spatial and volumetric video tools available anywhere.

Mar 2014 - Mar 2024

Adjunct Professor

New York, Ny, Us

Adjunct Professor at NYU Tisch Interactive Telecommunication Program. Teaching Computational Photography, Graphics Programming for creative practitioners.

Jan 2012 - Dec 2015

Co-Director

Clouds Interactive Documentary

CLOUDS is an interactive documentary and a portrait of a community of digital pioneers, explored through the lens of code. The project asks questions about the future of creativity at a time when algorithms play an important role in shaping culture.Available for screens and Oculus Rift CV1 at http://cloudsdocumentary.com/

Oct 2011 - Jun 2015

Fellow

Pittsburgh, Pa, Us

As Fellow at the Studio for Creative Inquiry, I focused on developing the CLOUDS interactive documentary, which profiled the community of artists using code for creative expression.http://studioforcreativeinquiry.org/peoples/james-george

Jan 2011 - Mar 2014

1St Artist In Residence

Redmond, Washington, Us

I was the 1st Artist in Residence at Microsoft Research in Seattle. I worked closely with researchers and product teams to investigate the creative potential of their breakthrough technologies. My work resulted in three new creative projects culminating in an exhibition in at Microsoft's Redmond Campus Gallery, Studio 99.

Aug 2013 - Dec 2013

Guest Researcher

Ycam (Yamaguchi Center For Arts And Media)

As part of the Guest Research Project, YCAM offers opportunities for joint research and development with the YCAM InterLab team to specially invited engineers and researchers with expertise in cutting-edge fields. While accumulating the fruits of this full-fledged research and development in order to further enhance and energize the center’s production facilities, YCAM aims to establish a platform for new technologies and forms of artistic expression, and inspire international exchange among engineers by openly disclosing details of such developmental endeavors.

Aug 2012 - Dec 2012

Artist In Residence

Brooklyn, New York, Us

Eyebeam is a nonprofit studio for collaborative experiments with technology toward a more imaginative and just world. By providing generous support to artists for research, production and education, Eyebeam makes ideas real.http://archive.eyebeam.org/people/james-george

Jan 2012 - Jul 2012

Technical Director

Flightphase

Flightphase builds unforgettable experiences. We apply creative thinking and scientific knowledge to innovation challenges. We develop a variety of programs, workshops, media, and installation projects. We consult with companies and scientific institutions. Our projects set the stage for discussion and dialogue, communicating ideas while the participants gain experiential insight into complex issues and processes. Our aim is to bridge the gap between sciences and society. We make science understandable to the public and increase the interest in science and technology.http://www.flightphase.com/

Oct 2009 - Apr 2011

Software Engineer

Mountain View, Ca, Us

I was one of a select group of University of Washington Computer Science & Engineering students who were invited to intern Google Shanghai. While at Google, I worked on an Adobe Flash video playback system for Android OS that extracted the h.263 stream components from FLV files to avoid native FLV playback support. I also immersed myself in Mandarin Chinese and became proficient enough to pass language requirement for graduation upon my return.

Aug 2008 - Dec 2008
Team & coworkers

Colleagues at Adobe

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1 education record

James George education

  • University Of Washington
    University Of Washington
    Digital Arts And Experimental Media
FAQ

Frequently asked questions about James George

Quick answers generated from the profile data available on this page.

What company does James George work for?

James George works for Adobe.

What is James George's role at Adobe?

James George is listed as Director of Engineering at Adobe.

What is James George's email address?

AeroLeads has found 1 work email signal at @scatter.nyc for James George at Adobe.

What is James George's phone number?

AeroLeads has found 3 phone signal(s) with area code 503, 929 for James George at Adobe.

Where is James George based?

James George is based in New York, United States while working with Adobe.

What companies has James George worked for?

James George has worked for Adobe, Evercoast, New Museum Of Contemporary Art, Scatter, and New York University.

Who are James George's colleagues at Adobe?

James George's colleagues at Adobe include Wiwin Presa, Tracey Edmunds, Prabhakar Kumar, Irfan Ali, and Angel Akhi.

How can I contact James George?

You can use AeroLeads to view verified contact signals for James George at Adobe, including work email, phone, and LinkedIn data when available.

What schools did James George attend?

James George holds Bachelor Of Science, Computer Science, Digital Arts And Experimental Media from University Of Washington.

What skills is James George known for?

James George is listed with skills including Digital Media, Video, Film, Social Media, Adobe Creative Suite, Interaction Design, Film Production, and User Interface Design.

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