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James George is an Emmy-award winning artist, entrepreneur and computer scientist. James is a pioneer in volumetric video experience creation and software product development.He was CEO and Co-Founder of Scatter, a creative technology company that develops the original volumetric video capture software Depthkit. Scatter’s product Depthkit is the most widely used tool for creating volumetric video human holograms. First launched as an open source beta in 2011, Depthkit has enabled tens of thousand users to create volumetric video. Today, Depthkit serves a vibrant community of global enterprises and creative artists alike. James is the primary inventor on Scatter’s patents granted by the USPTO that represent Depthkit’s foundational intellectual property for volumetric video technology.He served as Executive Producer for Scatter’s virtual reality title Zero Days VR which won the first News & Documentary Emmy awarded to a 6DOF Virtual Reality experience. He was nominated for a second Emmy in 2022 for The Changing Same VR, for which he also acted as Executive Producer.Prior to founding Scatter, James was the first Artist-in-Residence at Microsoft Research in Redmond. He co-directed CLOUDS, the first virtual reality documentary to utilize volumetric video for human holograms. CLOUDS premiered at Sundance New Frontier in 2014; won the Tribeca Storyscapes Award for Transmedia that year; then toured globally before its exhibition at the New York Museum of Modern Art in 2016.James coined the term ‘Volumetric Filmmaking’ in his 2016 essay A New Dimension in Filmmaking to distinguish the creative artform from the underlying volumetric video technology. Volumetric filmmaking has been recognized as an important emerging medium by the world’s most influential film festivals, arts organization and largest technology and media companies including Microsoft, Google, Meta, Intel, WarnerMedia and Verizon.
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Principal Scientist, ArchitectAdobe Mar 2024 - PresentSan Jose, Ca, UsI lead architecture and development of next-generation video processing engine for Adobe’s Digital Video and Audio products, including Premiere Pro and After Effects.My role ensures performance and stability as we ship Generative AI and other next-generation features in Adobe Premiere Pro and After Effects. Video creators are continuing to break all the boundaries. Pixel resolutions are getting bigger, bit depths getting deeper, and compression technology is advancing. I support my team to harness the latest software architecture and advanced hardware capabilities to process it all in realtime, delivering rugged workflows for our creators. -
AdvisorEvercoast Mar 2024 - PresentNew York, UsEvercoast is the world leader in providing spatial 3D and volumetric video solutions at scale. I serve as advisor via Evercoast's acquisition of the Depthkit volumetric video capture software I developed as CEO at Scatter. I directly support Evercoast's CEO, Ben Nunez, advising on product, innovation, marketing, and financing strategy. -
Member Of The Board Of Advisors @ Onx StudioNew Museum Of Contemporary Art Nov 2020 - PresentNew York, New York, Us -
Mentor @ New IncNew Museum Of Contemporary Art Sep 2020 - Sep 2022New York, New York, Us -
Ceo & Co-FounderScatter Mar 2014 - Mar 2024Brooklyn, New York, UsScatter is a creative company dedicated to defining Volumetric Filmmaking for Augmented and Virtual reality. Scatter produced the Emmy-award winning Zero Days VR experience telling the story of the Stuxnet virus. Our first product Depthkit is the most widely used toolkit for volumetric video capture. Depthkit enables any video creator to easily capture live-action performances in true 3D, fusing the craft of filmmaking with the interactivity of video game design.Depthkit was acquired by Evercoast in 2024, creating the most comprehensive suite of spatial and volumetric video tools available anywhere. -
Adjunct ProfessorNew York University Jan 2012 - Dec 2015New York, Ny, UsAdjunct Professor at NYU Tisch Interactive Telecommunication Program. Teaching Computational Photography, Graphics Programming for creative practitioners. -
Co-DirectorClouds Interactive Documentary Oct 2011 - Jun 2015CLOUDS is an interactive documentary and a portrait of a community of digital pioneers, explored through the lens of code. The project asks questions about the future of creativity at a time when algorithms play an important role in shaping culture.Available for screens and Oculus Rift CV1 at http://cloudsdocumentary.com/
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FellowCarnegie Mellon University Jan 2011 - Mar 2014Pittsburgh, Pa, UsAs Fellow at the Studio for Creative Inquiry, I focused on developing the CLOUDS interactive documentary, which profiled the community of artists using code for creative expression.http://studioforcreativeinquiry.org/peoples/james-george -
1St Artist In ResidenceMicrosoft Research Aug 2013 - Dec 2013Redmond, Washington, UsI was the 1st Artist in Residence at Microsoft Research in Seattle. I worked closely with researchers and product teams to investigate the creative potential of their breakthrough technologies. My work resulted in three new creative projects culminating in an exhibition in at Microsoft's Redmond Campus Gallery, Studio 99. -
Guest ResearcherYcam (Yamaguchi Center For Arts And Media) Aug 2012 - Dec 2012As part of the Guest Research Project, YCAM offers opportunities for joint research and development with the YCAM InterLab team to specially invited engineers and researchers with expertise in cutting-edge fields. While accumulating the fruits of this full-fledged research and development in order to further enhance and energize the center’s production facilities, YCAM aims to establish a platform for new technologies and forms of artistic expression, and inspire international exchange among engineers by openly disclosing details of such developmental endeavors.
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Artist In ResidenceEyebeam Jan 2012 - Jul 2012Brooklyn, New York, UsEyebeam is a nonprofit studio for collaborative experiments with technology toward a more imaginative and just world. By providing generous support to artists for research, production and education, Eyebeam makes ideas real.http://archive.eyebeam.org/people/james-george -
Technical DirectorFlightphase Oct 2009 - Apr 2011Flightphase builds unforgettable experiences. We apply creative thinking and scientific knowledge to innovation challenges. We develop a variety of programs, workshops, media, and installation projects. We consult with companies and scientific institutions. Our projects set the stage for discussion and dialogue, communicating ideas while the participants gain experiential insight into complex issues and processes. Our aim is to bridge the gap between sciences and society. We make science understandable to the public and increase the interest in science and technology.http://www.flightphase.com/
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Software EngineerGoogle Aug 2008 - Dec 2008Mountain View, Ca, UsI was one of a select group of University of Washington Computer Science & Engineering students who were invited to intern Google Shanghai. While at Google, I worked on an Adobe Flash video playback system for Android OS that extracted the h.263 stream components from FLV files to avoid native FLV playback support. I also immersed myself in Mandarin Chinese and became proficient enough to pass language requirement for graduation upon my return.
James George Skills
James George Education Details
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University Of WashingtonDigital Arts And Experimental Media
Frequently Asked Questions about James George
What company does James George work for?
James George works for Adobe
What is James George's role at the current company?
James George's current role is Emmy-winning Computer Scientist, Artist and Entrepreneur. Principal Scientist, Architect @ Adobe. Formerly CEO & Co-Founder of Scatter, creators of Depthkit (acquired by Evercoast)..
What is James George's email address?
James George's email address is ja****@****ter.nyc
What is James George's direct phone number?
James George's direct phone number is +150386*****
What schools did James George attend?
James George attended University Of Washington.
What skills is James George known for?
James George has skills like Digital Media, Video, Film, Social Media, Adobe Creative Suite, Interaction Design, Film Production, User Interface Design, Computational Geometry, Video Processing, Generative Art, Application Development.
Who are James George's colleagues?
James George's colleagues are Maju Mon P M, Prethebha Chandrasegaran, Kaego Malefo, Nam Nguyen, Rani Pandey, Kb Gaming, Ömer Öz.
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