Programmer
Mixed programming roles, taking on several lead and senior engineering responsibilities, for the XBLA title "Insanely Twisted Shadow Planet", released Summer 2011. Animation systems, Bullet physics integration, Lua integration, Script systems, Resource and data formats/pipeline/run-time management, wxLua based Level Editor, Build tools, debug systems, publisher submissions, XBox 360 Live Arcade (xcontent packages, profile/guide integration, save files, achievements, leaderboards, trial mode, TCRs).Worked on a very small programming team to build a game engine from scratch to meet the very demanding requirements of shipping a 60fps xbla game in time for Summer of Arcade. Worked closely with artists and scripters to define, implement, and support features that meet their needs with the game engine and tools. Worked with an external test team to deliver builds and fix reported issues.