Thomas O'Connor
AeroLeads people directory · profile

Thomas O'Connor Email & Phone Number

PlayEveryWare, Inc. & PlayEveryWare Japan G.K. at PlayEveryWare
Location: Seattle, Washington, United States 10 work roles 1 school
1 work email found @playeveryware.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email t****@playeveryware.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
PlayEveryWare, Inc. & PlayEveryWare Japan G.K.
Location
Seattle, Washington, United States
Company size

Who is Thomas O'Connor? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Thomas O'Connor is listed as PlayEveryWare, Inc. & PlayEveryWare Japan G.K. at PlayEveryWare, a company with 15 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at playeveryware.com and a matched LinkedIn profile for Thomas O'Connor.

Thomas O'Connor previously worked as CEO & Studio Director at Playeveryware and Board member, Treasurer at Seattle Indies. Thomas O'Connor holds B.S. Of Cs In Real-Time Interactive Simulation, Mathematics, Physics, Computer Science from Digipen Institute Of Technology.

Company email context

Email format at PlayEveryWare

This section adds company-level context without repeating Thomas O'Connor's masked contact details.

{first}.{last}@playeveryware.com
89% confidence

AeroLeads found 1 current-domain work email signal for Thomas O'Connor. Compare company email patterns before reaching out.

Profile bio

About Thomas O'Connor

Multidisciplinary video game programmer and entrepreneur, with a passion for building connections in code and with people, learning new things, and collaborating with creative teams to have fun and do something unique.

Current workplace

Thomas O'Connor's current company

Company context helps verify the profile and gives searchers a useful next step.

PlayEveryWare
Playeveryware
PlayEveryWare, Inc. & PlayEveryWare Japan G.K.
seattle, washington, united states
Employees
15
AeroLeads page
10 roles

Thomas O'Connor work experience

A career timeline built from the work history available for this profile.

Ceo & Studio Director

Current

Greater Seattle Area

Founder of a bootstrapped video game startup focused on platform co-development. Current role is as Studio Director focusing on our partnership relationships, business development, production management, operations, human resources, and administration. Also doubling as an Executive Producer for many projects by supporting project scheduling and milestone.

May 2009 - Present

Board Member, Treasurer

Seattle

Organizer, board member, and Treasurer of the Seattle Indies, a 501(c)(3) organization that is dedicated to fostering a vibrant and inclusive community of independent game developers in the greater Puget Sound area.

Nov 2016 - Jun 2021

Design Developer

Redmond

Nov 2015 - Jul 2016

Software Developer Support Engineer

Redmond, WA

Jul 2013 - Nov 2015

Instructor

http://www.pce.uw.edu/courses/server-based-game-development/downtown-seattle-winter-2013/Course I teach at University of Washington's Professional and Continuing Education. It builds on the foundations of gameplay in HTML5 to have students develop an increasingly complex game. It also introduces a new set of technologies in networking the game client with.

Jan 2013 - Mar 2013

Programmer

Hybrid is an innovative multiplayer 3rd person cover-based shooter for XBLA using the Valve Source Engine. Primarily worked on gameplay systems, audio integration, UX through Scaleform/Flash, and XBLA systems.Weapons, Abilities, Game Modes, Special Effects, various HUD and Menu elements.

Aug 2011 - Jul 2012

Programmer

Mixed programming roles, taking on several lead and senior engineering responsibilities, for the XBLA title "Insanely Twisted Shadow Planet", released Summer 2011. Animation systems, Bullet physics integration, Lua integration, Script systems, Resource and data formats/pipeline/run-time management, wxLua based Level Editor, Build tools, debug systems.

Feb 2010 - Jul 2011

Software Developer

Fishbeat

Unreleased music based shooter "Aleph/Transcend" for XBLA, based on the IGF 2008 Student Showcase winning game "Synaesthete"° Programming: Integration with Bullet and PhysX; physics component editor; character controller and contact responses; Lua system debugging, performance and memory management° Gameplay: Beat-matching; player feedback; UI/HUD.

Sep 2008 - Nov 2009

Technical Director, Student Project "Froggle"

DigiPen game that covered my junior and senior years. My work was split across C++ and Lua, focused on Architecture, Physics, Networking, and Gameplay. Also managed a development wiki for tracking production progress.

Jul 2007 - Dec 2008

Manager

Duckets Gamestation

Customer Service for pro-rated PC and Console game rentals. Tracked Arcade machine consignment income, organized game tournaments, developed software applications (Excel, VBScript) to track client usage and simplify PC management duties. Also worked on employee schedules and licensing agreements.

Apr 2002 - Apr 2004
Team & coworkers

Colleagues at PlayEveryWare

Other employees you can reach at playeveryware.com. View company contacts for 15 employees →

1 education record

Thomas O'Connor education

FAQ

Frequently asked questions about Thomas O'Connor

Quick answers generated from the profile data available on this page.

What company does Thomas O'Connor work for?

Thomas O'Connor works for PlayEveryWare.

What is Thomas O'Connor's role at PlayEveryWare?

Thomas O'Connor is listed as PlayEveryWare, Inc. & PlayEveryWare Japan G.K. at PlayEveryWare.

What is Thomas O'Connor's email address?

AeroLeads has found 1 work email signal at @playeveryware.com for Thomas O'Connor at PlayEveryWare.

Where is Thomas O'Connor based?

Thomas O'Connor is based in Seattle, Washington, United States while working with PlayEveryWare.

What companies has Thomas O'Connor worked for?

Thomas O'Connor has worked for Playeveryware, Seattle Indies, Microsoft, Nintendo, and University Of Washington Professional & Continuing Education.

Who are Thomas O'Connor's colleagues at PlayEveryWare?

Thomas O'Connor's colleagues at PlayEveryWare include Elaine Tanaka, Dom Laurenti, James Lawrence, Sufiah Ahmad, and Colton Worrell.

How can I contact Thomas O'Connor?

You can use AeroLeads to view verified contact signals for Thomas O'Connor at PlayEveryWare, including work email, phone, and LinkedIn data when available.

What schools did Thomas O'Connor attend?

Thomas O'Connor holds B.S. Of Cs In Real-Time Interactive Simulation, Mathematics, Physics, Computer Science from Digipen Institute Of Technology.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Thomas O'Connor you were looking for.

View similar profiles