Octavian Ureche
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Octavian Ureche Email & Phone Number

Owner at Okto
Location: Bucharest, Romania 20 work roles 6 schools
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Current company
Okto
Role
Owner
Location
Bucharest, Romania

Who is Octavian Ureche? Overview

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Quick answer

Octavian Ureche is listed as Owner at Okto, based in Bucharest, Romania. AeroLeads shows a matched LinkedIn profile for Octavian Ureche.

Octavian Ureche previously worked as CG Generalist / Comp at Freelance and CG Generalist / Comp at Ghost A/S. Octavian Ureche holds Ma, Digital Media Design from Visual Arts University.

Profile bio

About Octavian Ureche

CG "swiss army knife" currently focused on visual effects design & development with an emphasis on 3d technical direction and digital compositing for commercials and film, using whatever gets the job done from proprietary to open source and a lot of ingenuity.

Listed skills include Visual Effects, Compositing, Animation, Rigging, and 18 others.

Current workplace

Octavian Ureche's current company

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Okto
Okto
Owner
20 roles

Octavian Ureche work experience

A career timeline built from the work history available for this profile.

Owner

Current
Okto

Bucharest, Romania

Animation and visual effects for commercials and film.

Oct 2011 - Present

Cg Generalist / Comp

Freelance

Available for freelance work on planet Earth. For other planets, please provide climate data.

Cg Generalist / Comp

Copenhagen Area, Capital Region, Denmark

Onsite shading, lighting, rendering & compositing.

Jan 2015 - Mar 2015

Teacher

Bucharest, Romania

Taught a short term master's course on digital image processing & 3d for gis.

Feb 2013 - Apr 2013

Cg Generalist / Comp

Beirut District, Lebanon

Offsite modeling, lookdev, lighting, shading, rendering, simulation & compositing.

May 2012 - Jul 2012

Cg Generalist / Comp / Project Lead

Tandem Film

Bucharest, Romania

Onsite generalist (layout, rigging, scripting, sims, shading, lighting, rendering, matchmoving), compositor and post production project lead (shoot supervision, team and project management, scheduling, budgeting, timing & coordination).

Jun 2011 - Jul 2012

Cg Generalist / Comp

Tandem Film

Bucharest, Romania

Onsite rigging, cloth sims, lighting, rendering, look dev & compositing.

Apr 2011 - Jun 2011

Teacher

Bucharest, Romania

Taught a mid term cg crash course, covering a little bit of everything (modeling, texturing, rigging, shading, lighting & rendering).

Nov 2011 - Mar 2012

Beta Tester

Vray render engine for Softimage beta testing

May 2011 - Oct 2011

Cg Lead

Bucharest, Romania

Team supervision, pipeline & data management, pipeline scripting, ascii parsing & fixing, look dev, shading, lighting, rendering, stereo compositing & grading.

Nov 2010 - Apr 2011

Cg Generalist / Comp

Bucharest, Romania

Onsite rigging, scripting, simulations, lighting, shading, rendering & compositing.

Aug 2010 - Nov 2010

Beta Tester

Vray render engine for Softimage & Maya beta testing.

Mar 2009 - Aug 2010

Teacher

Art University Of Bucharest

Bucharest, Romania

Taught a master's course in 3d & cgi.

Sep 2008 - Aug 2010

Cg Generalist / Comp / Sysadmin

Dsg

Bucharest, Romania

Hired on a per project contract as main compositor on nuke, ended up doing more than that, including concept design, matte painting, modeling, animation, lighting & rendering with softimage & houdini. Also helped maintain the network and set-up their distributed rendering framework in linux using open source tools and some hand written stuff.

Aug 2008 - Apr 2009

Beta Tester

Maxwell render engine for Softimage beta testing.

May 2007 - Feb 2008

Cg Generalist / Comp

Bucharest, Romania

Onsite short term contract work. Modeling, rigging, animation & compositing.

Mar 2006 - Apr 2006

Network / System Administrator

Bucharest, Romania

Cables....too many cables.

Feb 2003 - Jan 2006

Network / System Administrator

The National Meteorological Administration

Bucharest, Romania

Hired as systems engineer. Handled the usual stuff, like hardware and software support, linux network administration, system administration, cisco routers and standard router config & setup, writing custom rules, bash scripts, ddos/exploits/trojans/worms prevention tools, overall health and infrastructure of a couple hundred machines in a mixed windows, linux, sun and bsd environment.

Mar 2002 - May 2005

Hardware & Software Technician

Exebin

Bistrita-Nasaud County, Romania

Hardware and software repair guy. Fixing computer problems, helping out folk.

Jan 1997 - Dec 2000
6 education records

Octavian Ureche education

Ma, Digital Media Design

Visual Arts University

Activities and Societies: _Bucharest

Ba, Photography & Digital Image Processing

Visual Arts University

Activities and Societies: _Bucharest

Flight Training, Aviation

University Of Aerospatial Engineering

Bucharest

Attended, Geography, Geomorphology, Geology, Paleontology, Gis

Activities and Societies: _Bucharest

Diploma, Astronomy

National Observatory

Activities and Societies: _Bucharest

Diploma, Fine Arts

Visual Arts High School

Activities and Societies: _Bistrita

FAQ

Frequently asked questions about Octavian Ureche

Quick answers generated from the profile data available on this page.

What company does Octavian Ureche work for?

Octavian Ureche works for Okto.

What is Octavian Ureche's role at Okto?

Octavian Ureche is listed as Owner at Okto.

Where is Octavian Ureche based?

Octavian Ureche is based in Bucharest, Romania while working with Okto.

What companies has Octavian Ureche worked for?

Octavian Ureche has worked for Okto, Freelance, Ghost A/S, Redshift Rendering Technologies, and University Of Bucharest.

How can I contact Octavian Ureche?

You can use AeroLeads to view verified contact signals for Octavian Ureche at Okto, including work email, phone, and LinkedIn data when available.

What schools did Octavian Ureche attend?

Octavian Ureche holds Ma, Digital Media Design from Visual Arts University.

What skills is Octavian Ureche known for?

Octavian Ureche is listed with skills including Visual Effects, Compositing, Animation, Rigging, Texturing, Lighting, Shading, and Modeling.

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