A motivated and disciplined engineer with 4+ years of experience in .NET and game development. Self-taught 3d character artist, driven by a lifelong passion for video games and a deep curiosity about the potential of video game technologiesAlways gets carried over with the fun of developing tools for game development rather than the games themselvesProven skills: C#, Unity, OOP & Design Patterns, Software Requirement Analysis, Agile Development, Version Control SystemsExperienced with: C, HTML CSS, JavaScript, SQL, Rest APIs, Full Stack development, Multiplayer Game Development, VR/AR Development, 3D Modeling Workflows, ZBrush, Blender, Substance Painter, PBR RenderingRecently interested in LLM AI & AI-Driven art generation
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Product OwnerAr-Cheology Mar 2024 - Present -
Product OwnerCodeo Sep 2023 - Present -
Gameplay ProgrammerCodeo Sep 2023 - Present -
Project EngineerCodeo Jul 2022 - Sep 2023İzmir, Turkey- Responsible for designing scalable, testable code architecture for projects. - Utilized PlasticSCM version control for efficient collaboration among the team.- Coordinated the integration of databases and REST APIs for ongoing projects. - Responsible for creating a UI with HTML CSS for Webgl builds- Utilized Unity AR Foundation for creating immersive AR experiences- Developed immersive VR experiences for customers and IT conventions- Oversaw the optimization of 3D models with tools such as Pixyz Studio for VR app performance. - Worked with new Unity technologies, such as Unity Forma and Unity Reflect. - Maintained regular communication with customers to ensure project alignment with their requirements.- Recorded training videos for multiplayer game development, RPCs, Unity NetCode, and Multiplayer services (Relay, Lobby) at Google Game and Application Academy. - Participated in numerous gaming and IT conventions to promote the company, attract new investments, and reach out to potential clients. -
InternCodeo Mar 2022 - Jun 2022 -
InternCodeo Aug 2021 - Sep 2021Turkey-Responsible for importing FBX models to Unity with Pixyz-Decimating high poly FBX models for VR app optimization-Making cutscenes with Unity Cinemachine-Research and preparing documentation on simulation sickness and VR game development-Designing back-end architecture
Oguzhan Aktan Education Details
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Computer Software Engineering -
Göynük Fen LisesiHigh School Diploma
Frequently Asked Questions about Oguzhan Aktan
What company does Oguzhan Aktan work for?
Oguzhan Aktan works for Ar-Cheology
What is Oguzhan Aktan's role at the current company?
Oguzhan Aktan's current role is Product Owner | Software Engineer.
What schools did Oguzhan Aktan attend?
Oguzhan Aktan attended Celal Bayar University, Göynük Fen Lisesi.
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Oguzhan Aktan
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