Oğuzhan Kalkuz

Oğuzhan Kalkuz Email and Phone Number

Fullstack Web Engineer, Game Developer @
Oğuzhan Kalkuz's Location
Istanbul, Istanbul, Türkiye, Turkey
About Oğuzhan Kalkuz

Oğuzhan Kalkuz is a Fullstack Web Engineer, Game Developer at Enter Digit Yazılım Ltd. Şti. Colleagues describe them as "With his great engineering skills, he managed the maintain the long-written codebase of the frontend project of full-scale web application with ease"

Oğuzhan Kalkuz's Current Company Details
Enter Digit Yazılım Ltd. Şti

Enter Digit Yazılım Ltd. Şti

Fullstack Web Engineer, Game Developer
Oğuzhan Kalkuz Work Experience Details
  • Enter Digit Yazılım Ltd. Şti
    Full Stack Engineer
    Enter Digit Yazılım Ltd. Şti Oct 2023 - Present
    İstanbul, Türkiye
  • Hooplab.Co
    Frontend Engineer
    Hooplab.Co Jan 2022 - Nov 2023
    A novel approach to basketball team management for highschool students where they can also do their mathematical tests is built for a startup company in Canada. It is an application for both students, teachers, coaches and other types of related people those are involved with both basketball and mathematical education. Students are given exercises and calculations of their performance so that they can track their development in the app.The application is built using React, MaterialUI, SASS in terms of Frontend. The interesting facts about the work done in project are: Implementing React component of Desmos Calculator, overriding and queriying MaterialUI component styles using SASS, implementing general-use React components.
  • Anayurt Teknoloji
    Software Engineer
    Anayurt Teknoloji Dec 2022 - Oct 2023
    İstanbul, Türkiye
    Summary:Responsible of Frontend Engineering using React, HTML, CSS, Javascript, SCSS, POSTCSS.Responsible of Backend Engineering using Nodejs, MongoDB, PostgreSQL. Used Websockets and HTTP protocols. Making automated build processes using CI/CD.Projects I worked: Using the WebRTC technology, a multi-person (more than 2 people) video conference application is built. I am involved with both backend and frontend development as a fullstack engineer. The application is built in terms of scalability and maintainability. Docker, Nginx, PostgreSQL, Redis, RabbitMQ, Expressjs and React are used to develop the entire tech stack of the application.Drone Tracking System interface implemented using Reactjs, MaterialUI, SASS. Resiumjs (AKA Cesiumjs) is used to track drones on a map view realtime. Restricted area creation and collision detection is implemented to warn administrator realtime about violations. There is a websocket relay implemented to connect both signal receiver hardware device and frontend application. It is responsible of getting GPS signals and relaying it to the frontend application.A middle server which connects a on-site hardware devices and cloud server together. The application is responsible for ensuring continuous connection with hardware devices and database when there is no internet connection. Application is built using Nodejs, Expressjs, MongoDB. There is a monitoring panel implemented for checking server statuses for this project. It is built using Reactjs, MaterialUI, TailwindCSS.Maintained a sound wave monitoring and record tracking interface. The application was written using pure Javascript and React (different modules). The soundwave renderer and player is maintained by me and several React components are optimized to increase performance of the platform.
  • Enter Digit Yazılım Ltd. Şti
    Engineer Intern
    Enter Digit Yazılım Ltd. Şti Oct 2022 - Nov 2022
    İstanbul, Türkiye
    Creating React.js frontend with Semantic UI and TailwindCSSBuilding Express.js backend serversMongoDB database management and preliminary GraphQL
  • Gulliver'S Games
    Software Engineer
    Gulliver'S Games Jan 2022 - Apr 2022
    İstanbul, Türkiye
    Worked on a Idle Tycoon game. Mostly implemented new in-game mechanics and designed architectures. In addition, I applied the fundamental software architecture principles, developed system architectures such as API connectivity, I/O and game mechanics and optimize the app using async operations. Implemented URP shaders. Other than the game, there were statistical automations, parsing JSON, improving the performance of CI/CD processes integrated with Google Sheets. Optimizing the algorithms resulted in about ~86% of time consumption in cloud (an application running ~3 minutes decreased to ~12 seconds).
  • Fine By Me Games
    Software Engineer
    Fine By Me Games Feb 2021 - Jan 2022
    Worked on several hyper-casual games and delivered them to publishers. Mostly worked as implementing the core mechanics. In addition, I generated reusable codebase for a variety of game projects. Made them Unity packages so that they can be used whenever needed in any project.

Oğuzhan Kalkuz Education Details

Frequently Asked Questions about Oğuzhan Kalkuz

What company does Oğuzhan Kalkuz work for?

Oğuzhan Kalkuz works for Enter Digit Yazılım Ltd. Şti

What is Oğuzhan Kalkuz's role at the current company?

Oğuzhan Kalkuz's current role is Fullstack Web Engineer, Game Developer.

What schools did Oğuzhan Kalkuz attend?

Oğuzhan Kalkuz attended Bahçeşehir Üniversitesi, Bahçeşehir Üniversitesi, Marmara Üniversitesi.

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