A scientist turned game designer with a bit of experience in project management? How does that fit together? Both science and game design is about understanding rules, analyzing systems, finding patterns and exploring edge cases. The difference is that the game designer has the privilege to write the rules himself – and change them if needed.
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Game DesignerSpiele-Palast Gmbh Jan 2021 - PresentDeutschland -
ProducerGame Art Brain Gmbh May 2020 - Aug 2020Berlin, Deutschland -
Junior Game DesignerArbeitssuchend Auf Der Suche Nach Neuer Herausforderung Oct 2019 - Apr 2020Kassel Und Umgebung, DeutschlandArbeitssuchend | Looking for Employment -
Student Of Game DesignS4G School For Games Oct 2017 - Sep 2019Berlin Und Umgebung, DeutschlandAt the S4G School for Games GmbH I learned the basics of game design and production. In addition to lessons held by veterans of the industry the school emphasizes soft skill training and practical experience. Thus I created one game per semester in teams of 8 to 17 people. See below for more detail. -
SolirisS4G School For Games Jun 2019 - Aug 2019Berlin Und Umgebung, DeutschlandAs a game designer I was responsible for feature design and documentation. At the end of pre-production I had to step in for our producer and wrote the entire backlog. Later in development I spend a lot of time coordinating with the individual departments, organizing playtests, writing and implementing the tutorial, moderating meetings and performing Q.A. Soliris is an eye-tracking game that was developed in cooperation with the Games Science Center, Berlin, to be exhibited there and… Show more As a game designer I was responsible for feature design and documentation. At the end of pre-production I had to step in for our producer and wrote the entire backlog. Later in development I spend a lot of time coordinating with the individual departments, organizing playtests, writing and implementing the tutorial, moderating meetings and performing Q.A. Soliris is an eye-tracking game that was developed in cooperation with the Games Science Center, Berlin, to be exhibited there and introduce visitors to new technology. Show less -
Relics Of The DeepS4G School For Games Oct 2018 - Mar 2019Berlin Und Umgebung, DeutschlandRelics of the Deep is a 2D Dungeon Crawler that draws a lot of inspiration from Darkest Dungeon. As game designer and producer I spent most of my time coordinating the team and external partners. As one of several game designers I as responsible for narrative design and features for the exploration-aspect of the game as well as encounter design and balancing. In my role as producer I managed the backlog and organized spring meetings. -
PinS4G School For Games Apr 2018 - Sep 2018Berlin Und Umgebung, DeutschlandPin is a cute family friendly 3D point & click adventure about a quirky robot seeking it's place in the animal community of an idyllic village.My job was to design and document all the features of the game, its puzzles and narrative and to implement them in Unity3D. -
Magic SabotageS4G School For Games Oct 2017 - Mar 2018Berlin Und Umgebung, DeutschlandMagic Sabotage is a trick shot puzzle game with a fantasy setting. As a producer I introduced the team to the methods of agile game development, coordinated between departments, managed the backlog and presented the progress during milestones.http://magicsabotage.school4games.net/
Olaf Meißner Education Details
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Game Design
Frequently Asked Questions about Olaf Meißner
What company does Olaf Meißner work for?
Olaf Meißner works for Spiele-Palast Gmbh
What is Olaf Meißner's role at the current company?
Olaf Meißner's current role is Game Designer bei Spiele-Palast GmbH.
What schools did Olaf Meißner attend?
Olaf Meißner attended S4g School For Games, Georg-August-Universität Göttingen.
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Olaf Meissner
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