Olis S Olofsson Email & Phone Number
@sigmaconnectivity.se
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Who is Olis S Olofsson? Overview
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Olis S Olofsson is listed as SIGMA CONNECTIVITY - UX LEAD at Sigma Connectivity, a with 471 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a work email signal at sigmaconnectivity.se and a matched LinkedIn profile for Olis S Olofsson.
Olis S Olofsson previously worked as IKEA IPEX - UX LEAD at Sigma Connectivity and JABRA - Senior UX/UI Designer - Product development at Sigma Connectivity. Olis S Olofsson holds Master Of Arts (M.A.), Interaction Design from Malmö Högskola / Malmö University.
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About Olis S Olofsson
Interaction and UX designer with great experience of GUI design. Focuses on product development, 3D visualization and good-quality digital design. More than 20 years of passionate interest in designing experience of high-end projects. My specialties: - A true devotion for creating solutions that are based on real users and their needs.- Exceptional ability to develop concept ideas and transform them into well-structured solutions.- Diligent/speed prototyping artist skilled in many animation tools, 2d and 3d.- Broad knowledge to analyze the markets and users and and find good key points.- Practical experience with UX design for mobile platforms.
Listed skills include Interaction Design, Experience Design, User Centered Design, Human Computer Interaction, and 42 others.
Olis S Olofsson's current company
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Olis S Olofsson work experience
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Ikea Ipex - Ux Lead
CurrentMy assignment for IKEA is to develop digital applications that are perceived as inviting and functional. The main focus of these applications is that they are intuitive and easy to use. The purpose is that they above all should simplify everyday life for all people. They should make it easier for users to perform an iterative process of planning, decision making and communication.3D AR / VR / XR
Jabra - Senior Ux/Ui Designer - Product Development
At JABRA, I am responsible for the user experience for two new products, this applies to both the digital and physical interaction. The focus is throughout the entire development process, from Prototype to Production. The goal of the products is to make complex technology simple for the user.
Ikea - Senior Ux/Ui Designer - In Store Digital
IKEA In Store Digital - responsible for developing products that have both digital and physics interaction. These tools will help potential customers in the department stores to compare products in the range, communicate with other people about products, make decisions and make purchases and pay easily. In other words, focus on the total flow throughout the buying process.In order to optimize the results on the future tools and create a positive experience, the design development focuses on natural aspects of the prospective users. Such as restrictions from human anatomy and specific and general cognitive abilities to optimize ergonomics and usability.My responsibility and expertise in the project is as a specialist on general and specific user behavior, and the connection between cognition and anatomy.The result is a physical product with digital information through industrial design, design of communication between different platforms that is site specific with multiple interactions. The products used are 3D content and interaction models in AR / VR / MR.
Ikea - Senior Ux/Ui Designer - Digital Strategy And Business Planning Analytics
SBPAA - Strategy and business planning - Advanced analytics. In brief, the mission is to visualize relevant data to facilitate decision making. To succeed with the project, the SBPAA team has organized workshops and interviews with stakeholders. Data from these have formulated a user journey and pain points. From this, a process and user interface have been generated to raise the level of discussion with selected stakeholders.
Tetra Pak - Ux Manager Services
Next Generation Training Modalities (NGTM). The goal of the project is to design future training programs for Tetra Pak's customers.To do this in a good way, methods from user-centered design are used. Iteratively, users have been studied to compare physical moments with digitally produced material and vice versa. This is to find specific user behaviors. The digital material used is everything from movies and animations to AR / VR / MR.It is a UX project that focuses on human restrictions, such as anatomy and cognition, to achieve the best results. The project follows theories of design thinking. User data has been collected through user studies and interviews with prototypes.
Tetra Pak - Ux Manager Ngpl
Next Generation Packaging Lines (NGPL). The goal of the project is to shape Tetra Pak's future machine range with Industry 4.0.My responsibility in this project is the total user experience with focus on error reduction. The result of the study is methods of gathering information documenting it over time to always have a relevant design material. The project applies to both interaction models for the physical and digital products.In short, the digital part of the UX design contains AR/MR components that are used to develop an optimized product for, among other things, error handling, process control and cleaning. The purpose of the design is first and foremost to eliminate human errors and increase productivity but also to branding the product. The design of the analogue physical parts of the machine is made from ergonomic perspectives. The project's approach is to use user-centered design methods. A combination of design thinking and lean design.
Ikea - Senior Ux Designer
Development of a Smartphone app that interacts with a system that controls consumer electronics. The project is a UX project that contains interaction design and design of graphics. The primary purpose of the application is to make it easier for users to get an overview of their home and the ability to configure the connected products. Initially, focus is on making an application for products such as lighting and curtains but is being prepared for additional products to be implemented in the future. The method of the project is User-centered design. In the development, the design team has done a lot of interviews, user studies, animations and prototypes.
Senior Ux Designer
Preliminary study and prototypes to establish rules and restrictions for a 3D application (Mixed media/MR/AR). The application's potential use is to display the selected products in the interior, to make it easier for a user to take a decision, either alone or in groups. The requirements for the application were, first and foremost, to maintain an optimal user experience, with the least amount of graphical material available. To make it possible, general perspective rules were studied which then made it possible to specify thresholds for camera distance, height, FOV and angle to ground plane and angle of the product.
Interaction Design Manager
System Management GroupHe was one of 10 members in this group. In this group, he was responsible for all matters relating to Interaction Design and Design thinking in the company. In particular, research of new vertical markets, these were then published as internal white papers. Sensors ToolsDevelopment and design strategies of a Program Suite consisting of 9 different applications. The applications that follow the sensors through all its phases. Applications that help customers with everything from performance evaluation to testing sensors in wafer, modules, or finished products. The strategy is that all the UXs are modules and scalable. This in order to develop new applications if necessary. ConceptOne of my areas of responsibility is developing concepts to evaluate new functions and applications for fingerprint sensors or other biometric technologies. Product segments to which the concepts have been addressed are the automotive industry and quantities of consumer products. For example, there have been new navigation functions, or key details in a simulated pressure on the sensor that provide power contact. Above all, such ergonomic and usability aspects have been studied and documented.Other problem areas also analyzed and generated solutions in secondary issues related to sensor technology.
Senior Interaction Designer
As an interaction designer in this company, I was dedicated to develop processes to facilitate visualizing ideas. Explore the different uses and markets for augmented reality (AR), enhance the experience and the understanding of the user in the system that utilizes action animations 2d and 3d.
Senior Interaction & Motion Designer
Mainly I worked with the development of new patterns of interaction to a large OEM handset manufacturers. The design of these patterns based on cognitive behavior and animation rules.
Senior Visual & Motion Designer
First of all, I was involved in a project for a Content-driven interactive sales tool for industrial companies. Even so, I was involved in projects for the exhibition design and movie production.
Senior Interaction & Motion Designer
Development of Interactive manuals and digital sales tools, and content to these.Education Developer: visualization of the design process.
Phd Student - Palcom
Palpable computing (PalCom) marks a new perspective on pervasive computing. Visions of ubiquitous computing assume a highly dynamic computing environment where mobile and stationary devices connect and coordinate seamlessly and automatically. But if users are unable to understand and control the system(s) problematic scenarios are likely to occur. Our vision addresses the use and modification of applications as well as the software architecture, tools and infrastructure for building applications.
Colleagues at Sigma Connectivity
Other employees you can reach at sigmaconnectivity.se. View company contacts for 471 employees →
Larissa Eng
Colleague at Sigma ConnectivityLund, Skåne County, Sweden
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Qiu Shengjin
Colleague at Sigma ConnectivityChina
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Dmytro Pugachov
Colleague at Sigma ConnectivityKalmar County, Sweden
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Anders Baptiste
Colleague at Sigma ConnectivityHöörs Kommun, Skåne County, Sweden
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Pär-Gunnar Hjälmdahl
Colleague at Sigma ConnectivityStaffanstorp, Skåne County, Sweden
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Mona Norman
Colleague at Sigma ConnectivityLinköping, Östergötland County, Sweden
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Tomas Kulle
Colleague at Sigma ConnectivitySweden
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Per Ferrington
Colleague at Sigma ConnectivityKalmar County, Sweden
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Tina Lekeberg
Colleague at Sigma ConnectivitySkåne County, Sweden
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Per-Åke Olsson
Colleague at Sigma ConnectivityMalmo, Skåne County, Sweden
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Olis S Olofsson education
Master Of Arts (M.A.), Interaction Design
Industrial And Product Design
Education record
Frequently asked questions about Olis S Olofsson
Quick answers generated from the profile data available on this page.
What company does Olis S Olofsson work for?
Olis S Olofsson works for Sigma Connectivity.
What is Olis S Olofsson's role at Sigma Connectivity?
Olis S Olofsson is listed as SIGMA CONNECTIVITY - UX LEAD at Sigma Connectivity.
What is Olis S Olofsson's email address?
AeroLeads has found 1 work email signal at @sigmaconnectivity.se for Olis S Olofsson at Sigma Connectivity.
Where is Olis S Olofsson based?
Olis S Olofsson is based in Malmo, Skåne County, Sweden while working with Sigma Connectivity.
What companies has Olis S Olofsson worked for?
Olis S Olofsson has worked for Sigma Connectivity, Cybercom Group / Ikea, Fingerprint Cards, Cenito Software Ab, and Magic8Studio.
Who are Olis S Olofsson's colleagues at Sigma Connectivity?
Olis S Olofsson's colleagues at Sigma Connectivity include Larissa Eng, Qiu Shengjin, Dmytro Pugachov, Anders Baptiste, and Pär-Gunnar Hjälmdahl.
How can I contact Olis S Olofsson?
You can use AeroLeads to view verified contact signals for Olis S Olofsson at Sigma Connectivity, including work email, phone, and LinkedIn data when available.
What schools did Olis S Olofsson attend?
Olis S Olofsson holds Master Of Arts (M.A.), Interaction Design from Malmö Högskola / Malmö University.
What skills is Olis S Olofsson known for?
Olis S Olofsson is listed with skills including Interaction Design, Experience Design, User Centered Design, Human Computer Interaction, User Experience, 3D Visualization, Design Thinking, and User Interface Design.
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