Oliver Cook Email and Phone Number
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Latest Showreel : https://vimeo.com/999990516 Please Contact me for password. 3D Modeler and Generalist with over 15 years of experience within Film TV and Interactive Industries. Strong 3D modelling and texturing skills, and excellent attention to detail with the sole aim of delivering high-quality work in a fast time frame Software:Expert knowledge in Maya , ZBrush, Redshift, Arnold, Mari, Substance Painter, Photoshop.
Mmc Learning And Development
View- Website:
- mmcld.com.au
- Employees:
- 7
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Lead 3D ArtistMmc Learning And Development Oct 2024 - PresentAustralia -
Senior 3D ArtistVirtual Method Jan 2023 - Oct 2024Australia -
3D ArtistTwo Bulls Jul 2022 - Feb 2023Australia -
3D GeneralistVirtual Method Mar 2022 - Jul 2022Australia -
3D GeneralistFin Design + Effects Sep 2021 - Mar 2022Sydney, New South Wales, Australia -
Character And Environment ModelerAnimal Logic Jul 2020 - Sep 2021Sydney, New South Wales, AustraliaCreated base topology of main characters and template topology which was used for all subsequent characters. Ensured topology met requirements of rigging for good deformation and surfacing needs.Ensured characters adhered to clients design/art model. Creation of clothing and cloth simulation using Marvelous Designer as Environment/Prop modeler created large set pieces , hero props with good topology and production ready UV's -
3D Art TeacherAcademy Of Interactive Entertainment Apr 2013 - Aug 2019Sydney, New South Wales, Australia -
Creature ModelerAlt.Vfx Jan 2013 - Feb 2013Sydney (Offsite)Hi Res dinosaur modeling for Pepsi commercial -
3D GeneralistFlying Bark Productions Dec 2012 - Jan 2013Sydney, Australia -
Character ArtistKmmie Dec 2011 - Mar 2012Sydney, AustraliaBuilt characters and props.
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Character FinallerDr. D Studios Aug 2011 - Nov 2011Sydney, AustraliaAnimation fixing and character deformation changes. -
Character ArtistTeam Bondi Nov 2005 - Aug 2011Ultimo SydneyCharacter Artist at Team Bondi for the well received and critically acclaimed LA Noire (Published by Rockstar games in May 2011) Experience included:creation of base models from scratch.generation of normal maps from both scan data and Z-brush-texture creation and shader set-up-setting up of meshes for deformation and implementation of driven bones by Set Driven Keys (SDKS)Assisting in getting new artists up to speed with process and familiarisation… Show more Character Artist at Team Bondi for the well received and critically acclaimed LA Noire (Published by Rockstar games in May 2011) Experience included:creation of base models from scratch.generation of normal maps from both scan data and Z-brush-texture creation and shader set-up-setting up of meshes for deformation and implementation of driven bones by Set Driven Keys (SDKS)Assisting in getting new artists up to speed with process and familiarisation of the character pipeline.setting up of cloth simulation (in house tools)-creation of characters for in game cut scenes (military flashbacks)-Setting up of Depth Analysis (DA) head animations. Show less -
Creature ModelerFramestore-Cfc Mar 2001 - Oct 2004London, United KingdomExperience as a Modeler on various BBC " Walking with Productions"“ Space Odyssey: Voyage to the Planets ” (BBC)Designed and modelled sections of a large spacecraft for the above TV series.Designed and modelled landing craft.Lit and rendered over 30 shots using mental ray in maya, using HDR renderer and Final Gather.“Walking with Beasts/The Lost World/Giant Claw/Land of Giant Dinosaurs/Swimming with Sea monsters “ ( BBC)Creation of film quality computer generated… Show more Experience as a Modeler on various BBC " Walking with Productions"“ Space Odyssey: Voyage to the Planets ” (BBC)Designed and modelled sections of a large spacecraft for the above TV series.Designed and modelled landing craft.Lit and rendered over 30 shots using mental ray in maya, using HDR renderer and Final Gather.“Walking with Beasts/The Lost World/Giant Claw/Land of Giant Dinosaurs/Swimming with Sea monsters “ ( BBC)Creation of film quality computer generated creatures using Nurbs, BSpline patches, Polygonal meshes, with efficient topology for rendering and enveloping. Software: Softimage 3D, Maya, PhotoshopCompositing of texture maps and creation of displacement maps using scan data.Worked closely with Texture Painting Department to create final look of the Creatures.Assisted with lighting and rendering of shots, throughout the variousWalking With...” productions. Show less -
Artist/AnimatorHibbert Ralph Animation 1993 - 1997
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General InternCambridge Animation Systems 1992 - 1993
Oliver Cook Skills
Oliver Cook Education Details
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3D Animation -
Harrogate College Of Art And DesignDesign And Applied Arts
Frequently Asked Questions about Oliver Cook
What company does Oliver Cook work for?
Oliver Cook works for Mmc Learning And Development
What is Oliver Cook's role at the current company?
Oliver Cook's current role is Lead 3D Artist at MMCLD.
What is Oliver Cook's email address?
Oliver Cook's email address is oc****@****.net.au
What is Oliver Cook's direct phone number?
Oliver Cook's direct phone number is +614245*****
What schools did Oliver Cook attend?
Oliver Cook attended Bournemouth University, Harrogate College Of Art And Design.
What skills is Oliver Cook known for?
Oliver Cook has skills like Maya, Texturing, Zbrush, Character Animation, Uv Mapping, Animation, Hard Surface Modeling, Character Rigging, Mudbox, Photoshop, Digital Sculpting, Xsi.
Who are Oliver Cook's colleagues?
Oliver Cook's colleagues are Rubi Cimen, Shashank M K, Kamal Preet-Kaur Sandhu, Felix Martin, Maxwell Darko, Madeline Thorne, Rex Sandell.
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Oliver Cook
Student At University Of Sydney, Majoring In Mechatronic Space Engineering And Astrophysics.Kenthurst, Nsw -
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