https://myrograph.github.ioPROFIL:2 years of experience as fullstack and webGL developer plus various projects ranging from building game engines to designing interactive systems. I am a UX-centric problem solver. Trained both as a designer and an engineer, my multifaceted profile allows me to communicate efficiently with tech teams, art teams and to understand the needs of my clients.SKILLS: - creative engineering degree (master) - software development and hardware configuration - creative spirit and aesthetic eye - management and strong communication skills - experiences working with tech and art teams - prototyping & creation software (Unreal, Unity, TouchDesigner, OpenFrameworks, OpenCV, Processing) - video-mapping for events (Resolume Arena, Spout, OSC, DMX) - front-end Web app developement (HTML5, CSS3, Sass, JavaScript ES6, JSX) * - preprocessors and task runners (parcel, gulp, grunt) * - webGL (BabylonJS, threeJS) * - frameworks (Hyperapp, React) - microcontrollers and sensors (Arduino, serial communication, LED strips, various sensors) - Adobe Suite (Photoshop, Illustrator, Indesign, Premiere Pro, After Effects) - Augmented Reality (Unity + Vuforia) - Virtual reality (Unity + HTC vivid) - Graphic programming (GLSL, HLSL) - Machine Learning Basics (TensorflowJS) - 3D basics (Blender, C4D)
Listed skills include Programmation, Arts Visuels, Python, Visual Basic, and 14 others.