Drew Olsen Email and Phone Number
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♦ I love audio, technology and being part of a driven and focused team that brings creative visions and shared ideas to life. I'm fascinated by the emotional impact of music and sound and how the seemingly limitless landscape of technology allows us to explore that in new ways. ♦ I flourish in the shared experience of building and developing around a collective idea and I'm keenly aware of how various disciplines can work together to achieve these goals. I've worked with programmers, designers, artists, publishers, producers, project managers, etc. ♦ I've designed and developed audio systems using proprietary game engines and have experience in implementing with common middleware solutions like wWise and FMOD. ♦ I'm a classically trained multi-instrumentalist with 20 years of experience performing, teaching, producing and writing. ♦ During my time at Harmonix Music Systems, I began as a QA tester and rose to the role of audio lead of an internationally-released AAA title in just a handful of years. I've contributed to Rock Band 2 & 3, Dance Central 1, 2, 3 and Spotlight (lead), Fantasia: Music Evolved, VidRhythm and more, collectively selling over 20 million units worldwide.
Activision
View- Website:
- careers.activision.com
- Employees:
- 3114
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ActivisionLos Angeles, Ca, Us -
Sr. Sound DesignerActivision Mar 2018 - PresentSanta Monica, California, Us♦Original sound design, composition, editing and mixing for marketing assets supporting multiple Activision owned franchises including Call Of Duty, Sekiro, Spyro, Crash Team Racing and others.♦Support the video editors by providing music and sound driven ideas and 'frameworks' to help aim for more dynamic and emotionally impactful work.♦On-site interview audio recording and processing. -
Lead Sound Designer/ComposerHarmonix Music Systems Mar 2013 - PresentBoston, Ma, Us♦ A member of the leadership team, tasked with fleshing out the user experience of Dance Central: Spotlight while representing the audio-specific needs of the project. ♦ Designed and implemented audio systems using a combination of proprietary game engine tools and audio middleware solutions for both the shell and in-game experiences. ♦ Composed and implemented original music and sound effects. ♦ Mixed the final product and directed fellow Sound Designers/Composers to align around the common aesthetic goal in their creation of both music and sound effects assets. ♦ Communicated regularly with our publishing personnel, curating a list of song catalog requests based on statistical data. -
Sound Designer/ComposerHarmonix Music Systems May 2011 - Mar 2013Boston, Ma, Us♦ Created original music and sound assets for Dance Central 2 and 3. ♦ Prototyped audio systems that would eventually become a part of the audio landscape in Fantasia: Music Evolved. ♦ Worked on a multi-disciplinary team to design, test and iterate on game features.♦ Contributed remixes of popular chart-topping hits for use in Fantasia: Music Evolved. -
Associate Sound Designer/ComposerHarmonix Music Systems Apr 2010 - May 2011Boston, Ma, Us♦ Created and implemented playable tracks in the Rock Band franchise on all instruments (guitar, drums, vocals and keyboard.)♦ Provided original music for Dance Central 1 and 2. ♦ Contributed original foley to the Dance Central franchise as well as the shared SFX library. -
Senior Audio Qa TesterHarmonix Music Systems Feb 2009 - Apr 2010Boston, Ma, Us♦ Managed a team of 4 to meet weekly deadlines. ♦ Acting liaison between testers and team lead to ensure quality best practices, identifying team needs and securing general stability. ♦ Managed a thorough deck of documentation to ensure smooth team member transitions and efficient personnel ramp ups. -
Audio Qa TesterHarmonix Music Systems Jun 2008 - Feb 2009Boston, Ma, Us♦ Tested music content, both on disc and downloadable, in the Rock Band franchise and wrote bugs to ensure the quality and accuracy of the playable authored midi content on all instruments. ♦ Operated in a team with an ambitious weekly release schedule.♦ Developed best practices for the day-to day-work and helped design unique interview process to build a team of top talent as our workload increased. -
FounderDfoaudio Jan 2013 - Present♦ Independently run audio production house. ♦ Face Retirement (Merrill Edge, DigitasLBi) - Sound Design ♦ Breeze App (RunKeeper) - Sound Design ♦ Vitamin Paste Commercial Spot (JackLight Productions) - Original Music, Sound Design, VO Direction, Mixing
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FounderPrivate Music Instruction Jun 2005 - Jan 2008♦ Taught private cello, guitar and drum lessons at all skill levels. ♦ Prepared students for NYSSMA solo performances.
Drew Olsen Skills
Drew Olsen Education Details
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New York UniversityMusic Business
Frequently Asked Questions about Drew Olsen
What company does Drew Olsen work for?
Drew Olsen works for Activision
What is Drew Olsen's role at the current company?
Drew Olsen's current role is Sr. Sound Designer at Activision.
What is Drew Olsen's email address?
Drew Olsen's email address is dr****@****ail.com
What is Drew Olsen's direct phone number?
Drew Olsen's direct phone number is +163198*****
What schools did Drew Olsen attend?
Drew Olsen attended New York University.
What skills is Drew Olsen known for?
Drew Olsen has skills like Wwise, Game Development, Video Games, Music, Music Production, Studio Recording, Sound Design, Field Recording, Ps3, Songwriting, Composition, Midi.
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