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A lifetime of passion for gaming has led to a career spanning more than 20 years.I have developed products in various engines including Unreal, Unity, CryEngine, as well as many proprietary in-house solutions. I write technical specs as readily as world lore and dialog, and I've even published a novel.It has long been a personal passion of mine to create the most compelling narratives and experiences possible. I’ve worked on MMO projects, but also open-world adventures, trading sims, and action games and each has lent perspective into different players and types of play. I try to incorporate the best of these experiences into the games that I make, and to always keep the player at the fore.• Broad experience and skill base earned over twenty years in the games industry• Proficient in ground-up games tools, systems, & content design• Skilled in scripting, population, and content implementation across multiple platforms• Demonstrated ability to lead, mentor, and foster best practices • Communicates well across all complementary disciplines• Creative problem-solver• Master World Creator• Established writer of compelling Narratives, Quests, and Dialogs• Published Author
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Senior Quest DesignerIntrepid Studios, Inc Feb 2022 - PresentSan Diego, California, UsPushing innovation in the MMORPG space. -
Founder, Writer, DesignerSkyward* Corp. Mar 2011 - PresentI have experience in all cycles of game development from startup to ship on multiple platforms, including handheld, console, PC and the Web.My specialties include IP development, content creation, User Interface, Player Experience, and Systems Development for small to large scale games in the fantasy, sci-fi, trade simulation, MMORPG, and real-time combat genres.At Skyward* I have already applied my talents to games from console to web, and am ready to apply these same skills to your product.
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Senior Quest DesignerAmazon Aug 2020 - Jan 2022Seattle, Wa, UsAt Amazon I designed, co-wrote, and implemented the Main Storyline Questline for New World, an MMO with strong PVP and Open World sensibilities. In addition to the main storyline, I have contributed to world lore, NPC characterization and development, custom points of interest, and named "elite" weapons and mobs. In my day-to-day routine I work directly with narrative designers, world designers, and game engineers to push the boundaries of what our engine is currently capable of, in the interest of serving up new and compelling content experiences for our players. -
Senior DesignerSoulbound Studios Oct 2019 - Mar 2020Bellevue, Wa, UsIn my short time at Soulbound I wrote and edited community facing lore installments, created dozens of game items and articulated a plan to sell them to players via a seasonal revenue-generation event. In addition to this, I wrote designs for a series of web-based game features to be integrated into the greater MMO superstructure that Soulbound had been developing for Chronicles of Elyria. -
Lead Writer / DesignerWyrmbyte Feb 2018 - Oct 2019At Wyrmbyte, I took the reins of the narrative for the open world 3rd person shooter Ashes of Oahu. I wrote, edited, and implemented thousands of lines of branching dialog in a proprietary Unreal framework, and mentored our intern in best practices and implementation. In addition to my narrative tasks, I charted ideal damage profiles for NPC and player weapons and designed and populated all collectible items. Finally, I designed and populated in-engine the many hero locations required by my quest lines. -
Senior Content DesignerNetdevil Jun 2010 - Mar 2011Louisville, Colorado, UsAs Senior Content and Narrative Designer for the Flash-based MMO Fortune Online I architected the world story, created a cast of characters, and wrote the majority of the stories and questlines available to players. I also populated the game levels, contributed to RPG class and skills design, and collaborated on itemization. -
Game Design: Lore LeadTrion World Network Jul 2007 - Jun 2010Redwood City, UsI was one of the first designers on the MMO Rift. I built and trained a team of 30+ members on proprietary tools for population and scripting of MMO content, wrote large sections of the world’s lore and became the primary lore-keeper for the world of Rift. I also contributed to itemization, RPG systems, class design, and in-game economy, and worked with interdepartmental sub-teams to explore parallel applications of our unique IP. -
DesignerBackbone Entertainment Apr 2006 - Jul 2007Emeryville, Ca, UsAt Backbone I worked on the Dating Simulator Brooktown High: Senior Year as a writer and design generalist. I created and implemented hundreds of lines of branching dialog, created a system to procedurally compile in-game News Items, and populated levels in Maya. I also worked on an innovative unannounced Brain Training program in partnership with a brain-plasticity research group. -
Lead Content DesignerNetdevil Dec 2003 - Jan 2006Louisville, Colorado, UsOn the innovative vehicle combat MMO Auto Assault, I built and led a content team of 6—10 to produce the content for the Human faction in game (one of three player factions total). I also contributed extensively to the worldbuilding, lore, level design and construction, and implementation of scripted content. I also partnered with another team lead to champion for, design, and implement in-game player housing for Auto Assault. -
Lead Game DesignerVr-1 / Jaleco Entertainment Jan 2001 - Dec 2003As a Design Generalist at VR1 I provided content support for 2 Nightcaster titles on the Xbox, Level Design and implementation for the multi-SKU RTS Goblin Commander, and single-handedly designed the economy sim Sea Trader: Rise of Taipan on the GBA. In addition to my Design tasks, I also provided VO for all three console titles.
Christopher Holtorf Skills
Christopher Holtorf Education Details
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Front Range Community CollegePhilosophy -
The Art InstitutesIndustrial Design Technology -
Southern Oregon UniversityPsychology
Frequently Asked Questions about Christopher Holtorf
What company does Christopher Holtorf work for?
Christopher Holtorf works for Intrepid Studios, Inc
What is Christopher Holtorf's role at the current company?
Christopher Holtorf's current role is Designer of Some Note.
What is Christopher Holtorf's email address?
Christopher Holtorf's email address is ch****@****tar.com
What is Christopher Holtorf's direct phone number?
Christopher Holtorf's direct phone number is +172068*****
What schools did Christopher Holtorf attend?
Christopher Holtorf attended Front Range Community College, The Art Institutes, Southern Oregon University.
What are some of Christopher Holtorf's interests?
Christopher Holtorf has interest in Game Designinnovation, Lateral Thinking Creativity, Game Design Innovation, Lateral Thinkingcreativity.
What skills is Christopher Holtorf known for?
Christopher Holtorf has skills like Game Design, Game Development, Video Games, Level Design, Gameplay, Mmo, Computer Games, Mmorpg, Photoshop, Perforce, Game Mechanics, Multiplayer.
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