Christopher Holtorf Email & Phone Number
@skywardstar.com
10 phones found area 720, 303, 415, and 650
LinkedIn matched
Who is Christopher Holtorf? Overview
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Christopher Holtorf is listed as Designer of Some Note at Intrepid Studios, Inc, based in San Diego, California, United States. AeroLeads shows a work email signal at skywardstar.com, phone signal with area code 720, 303, 415, 650, and a matched LinkedIn profile for Christopher Holtorf.
Christopher Holtorf previously worked as Senior Quest Designer at Intrepid Studios, Inc and Founder, Writer, Designer at Skyward* Corp.. Christopher Holtorf holds Associate Of Arts - Aa, Philosophy from Front Range Community College.
Email format at Intrepid Studios, Inc
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AeroLeads found 1 current-domain work email signal for Christopher Holtorf. Compare company email patterns before reaching out.
About Christopher Holtorf
A lifetime of passion for gaming has led to a career spanning more than 20 years.I have developed products in various engines including Unreal, Unity, CryEngine, as well as many proprietary in-house solutions. I write technical specs as readily as world lore and dialog, and I've even published a novel.It has long been a personal passion of mine to create the most compelling narratives and experiences possible. I’ve worked on MMO projects, but also open-world adventures, trading sims, and action games and each has lent perspective into different players and types of play. I try to incorporate the best of these experiences into the games that I make, and to always keep the player at the fore.• Broad experience and skill base earned over twenty years in the games industry• Proficient in ground-up games tools, systems, & content design• Skilled in scripting, population, and content implementation across multiple platforms• Demonstrated ability to lead, mentor, and foster best practices • Communicates well across all complementary disciplines• Creative problem-solver• Master World Creator• Established writer of compelling Narratives, Quests, and Dialogs• Published Author
Listed skills include Game Design, Game Development, Video Games, Level Design, and 46 others.
Christopher Holtorf's current company
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Christopher Holtorf work experience
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Founder, Writer, Designer
CurrentI have experience in all cycles of game development from startup to ship on multiple platforms, including handheld, console, PC and the Web.My specialties include IP development, content creation, User Interface, Player Experience, and Systems Development for small to large scale games in the fantasy, sci-fi, trade simulation, MMORPG, and real-time combat genres.At Skyward* I have already applied my talents to games from console to web, and am ready to apply these same skills to your product.
Senior Quest Designer
At Amazon I designed, co-wrote, and implemented the Main Storyline Questline for New World, an MMO with strong PVP and Open World sensibilities. In addition to the main storyline, I have contributed to world lore, NPC characterization and development, custom points of interest, and named "elite" weapons and mobs. In my day-to-day routine I work directly with narrative designers, world designers, and game engineers to push the boundaries of what our engine is currently capable of, in the interest of serving up new and compelling content experiences for our players.
Senior Designer
In my short time at Soulbound I wrote and edited community facing lore installments, created dozens of game items and articulated a plan to sell them to players via a seasonal revenue-generation event. In addition to this, I wrote designs for a series of web-based game features to be integrated into the greater MMO superstructure that Soulbound had been developing for Chronicles of Elyria.
Lead Writer / Designer
At Wyrmbyte, I took the reins of the narrative for the open world 3rd person shooter Ashes of Oahu. I wrote, edited, and implemented thousands of lines of branching dialog in a proprietary Unreal framework, and mentored our intern in best practices and implementation. In addition to my narrative tasks, I charted ideal damage profiles for NPC and player weapons and designed and populated all collectible items. Finally, I designed and populated in-engine the many hero locations required by my quest lines.
Senior Content Designer
As Senior Content and Narrative Designer for the Flash-based MMO Fortune Online I architected the world story, created a cast of characters, and wrote the majority of the stories and questlines available to players. I also populated the game levels, contributed to RPG class and skills design, and collaborated on itemization.
Game Design: Lore Lead
I was one of the first designers on the MMO Rift. I built and trained a team of 30+ members on proprietary tools for population and scripting of MMO content, wrote large sections of the world’s lore and became the primary lore-keeper for the world of Rift. I also contributed to itemization, RPG systems, class design, and in-game economy, and worked with interdepartmental sub-teams to explore parallel applications of our unique IP.
Designer
At Backbone I worked on the Dating Simulator Brooktown High: Senior Year as a writer and design generalist. I created and implemented hundreds of lines of branching dialog, created a system to procedurally compile in-game News Items, and populated levels in Maya. I also worked on an innovative unannounced Brain Training program in partnership with a brain-plasticity research group.
Lead Content Designer
On the innovative vehicle combat MMO Auto Assault, I built and led a content team of 6—10 to produce the content for the Human faction in game (one of three player factions total). I also contributed extensively to the worldbuilding, lore, level design and construction, and implementation of scripted content. I also partnered with another team lead to champion for, design, and implement in-game player housing for Auto Assault.
Lead Game Designer
As a Design Generalist at VR1 I provided content support for 2 Nightcaster titles on the Xbox, Level Design and implementation for the multi-SKU RTS Goblin Commander, and single-handedly designed the economy sim Sea Trader: Rise of Taipan on the GBA. In addition to my Design tasks, I also provided VO for all three console titles.
Christopher Holtorf education
Associate Of Arts - Aa, Philosophy
Industrial Design Technology
Fine Art, Psychology
Frequently asked questions about Christopher Holtorf
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What company does Christopher Holtorf work for?
Christopher Holtorf works for Intrepid Studios, Inc.
What is Christopher Holtorf's role at Intrepid Studios, Inc?
Christopher Holtorf is listed as Designer of Some Note at Intrepid Studios, Inc.
What is Christopher Holtorf's email address?
AeroLeads has found 1 work email signal at @skywardstar.com for Christopher Holtorf at Intrepid Studios, Inc.
What is Christopher Holtorf's phone number?
AeroLeads has found 10 phone signal(s) with area code 720, 303, 415, 650 for Christopher Holtorf at Intrepid Studios, Inc.
Where is Christopher Holtorf based?
Christopher Holtorf is based in San Diego, California, United States while working with Intrepid Studios, Inc.
What companies has Christopher Holtorf worked for?
Christopher Holtorf has worked for Intrepid Studios, Inc, Skyward* Corp., Amazon, Soulbound Studios, and Wyrmbyte.
How can I contact Christopher Holtorf?
You can use AeroLeads to view verified contact signals for Christopher Holtorf at Intrepid Studios, Inc, including work email, phone, and LinkedIn data when available.
What schools did Christopher Holtorf attend?
Christopher Holtorf holds Associate Of Arts - Aa, Philosophy from Front Range Community College.
What skills is Christopher Holtorf known for?
Christopher Holtorf is listed with skills including Game Design, Game Development, Video Games, Level Design, Gameplay, Mmo, Computer Games, and Mmorpg.
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