Engineer
CurrentCurrently at NVIDIA Research, working at the AI-Mediated Reality and Interaction (AMRI) Lab.Previously: • Engineering Lead & Product Manager, Omniverse XR. Built the Omniverse XR team to 10 people, Delivered Create XR, the world's first Raytraced VR and AR engine, from inception to market. Leading embodied presence and XR in Omniverse.• Created compilers and programming tools for the Omniverse ecosystem to increase developer productivity 10x and enable new developer audiences.• Led the transformation of a large autonomous vehicle simulator (DRIVESim) from a game engine pipeline to USD and Omniverse• Pioneered and led NVIDIA's first Synthetic Data Generation framework, Isaac Data Studio. • Contributed to technical achievements in Omniverse, Isaac, DriveSim and NVIDIA's demo infrastructure.• Leading research and production in inter Human-Robot, and Human-Computer-Human interaction frameworks. • Led interdisciplinary teams of engineers, artists, and researchers for NVIDIA's realtime demos.