Jade Kraus Email & Phone Number
@ubisoft.com
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Who is Jade Kraus? Overview
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Jade Kraus is listed as Lead Live Services Manager at ZeniMax Online Studios, a with 381 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Jade Kraus.
Jade Kraus previously worked as Live Services Lead at Zenimax Online Studios and Content Manager at YouTube Core, Partner Engineering at Google.
Email format at ZeniMax Online Studios
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AeroLeads found 1 current-domain work email signal for Jade Kraus. Compare company email patterns before reaching out.
About Jade Kraus
* Content Manager and Operations leader, with 15+ years of experience in Game Development, Project Management, Partner Relations, and Operations.* Experienced in leading global operational teams, managing complex projects from concept to launch, and explaining technical concepts to non-technical stakeholders.* Excels at wearing different hats and pivoting to fill gaps including content certification, data ingestion, and building content management systems. Tools:o JIRAo Confluenceo Trelloo MDM toolso Custom CMS Platformso Pivotalo Adobe suiteo
Listed skills include Css, Project Management, Graphic Design, Video Games, and 19 others.
Jade Kraus's current company
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Jade Kraus work experience
A career timeline built from the work history available for this profile.
Live Services Lead
Content Manager At Youtube Core, Partner Engineering
Content Manager
* Managed a portfolio of 20+ titles, and was the POC for the Stadia Store on projects such as IARC integration and country expansion. Worked closely with internal and external partners to build and improve certification processes and systems for Stadia.* Guided clients to successful launch by providing operational expertise and responding to business and technical inquiries.* Scaled pricing and storefront submissions and reduced rework and errors by improving and implementing operational processes and policies.
Manager, Release Management
I managed the release of 35+ video games at a AAA publisher. As the leader of Release Management, I was accountable for facilitating all digital and physical product releases, as well as patches for every title in our catalog. I served as the main point of contact between Ubisoft and all first-party partners, handling initial game concept approval, storefront roadmap, and through to retail release. Risk assessment, data cataloging and management, and submitting for all ratings boards were a part of my duties for all titles.
Technical Project Manager
I was responsible for supporting the production and devops teams at a mobile advertising company and ensuring they met crucial deadlines. Using Agile and SCRUM methods, I ran daily stand-ups, helped expedite needed resources, navigate roadblocks, and served as the communications master. In addition to running our build schedules, I helped manage our online traffic sources, and kept sales, marketing, and analytics teams on the same page.
Web Content Manager
I served as the administrator, and kept a product database of over 2,000 items updated. Key to this task was communicating with vendors while driving search through partner websites. I was responsible for optimizing search results, streamlining our checkout process, and curating metadata so it remained organized, accurate, and up-to-date. I also designed and created ads and marketing collateral, and made visual improvements to the site.
Production Editor
I was responsible for the monthly publishing of GDM, managing the schedule from conceptualization to the printed page. This included communicating with contributors to gather content, and collaborating with copy editors, artists, and freelancers to edit, lay out, and produce each issue. I coordinated ad placement, partnered with marketing to manage our social media strategy, and worked with IT on website updates. I was also the project manager for the 2011 Front Line Awards, overseeing it from start to finish.
Product Manager
I managed the recording of large-scale seminars in San Francisco, Austin, Germany, and Shanghai, and coordinated the scheduling of venue, sales, ops, and video capture teams over the course of the conferences. I organized all recorded content into GDCVault.com, a large database where users can view archived sessions from 2001 to present. Enhanced, updated, and maintained this website, dealing with operational/user issues and daily maintenance.
Web Producer
Responsibilities included managing/maintaining a database of over 10,000 games, including cropping and uploading art assets, inputting metadata, and writing descriptions. Published daily multimedia for both audio and video podcasts, including scheduling, building show "hub" web pages, submitting content to iTunes, and building RSS feeds. Produced daily feature articles, working with our features editor and art team, scheduling content for publication, working within deadlines, coding each article in HTML and CSS, and creating new web page designs when appropriate. Created, edited, cropped, uploaded, and published art assets for used for in-house marketing purposes. Maintained two weekly email newsletters using YesMail. Co-created and maintained "For the Love of Game," a blog about the culture of videogame fans and co-created and co-hosted the at1UP Podcast, which has attracted over 12,000 subscribers.
Colleagues at ZeniMax Online Studios
Other employees you can reach at zenimaxonline.com. View company contacts for 381 employees →
Jeff Grubb
Colleague at Zenimax Online StudiosRenton, Washington, United States
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Lyndsay Beaver
Colleague at Zenimax Online StudiosBaltimore City County, Maryland, United States
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Ron Bond
Colleague at Zenimax Online StudiosRed Lion, Pennsylvania, United States
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Bret Mix
Colleague at Zenimax Online StudiosHunt Valley, Maryland, United States
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Matthew Watson
Colleague at Zenimax Online StudiosHunt Valley, Maryland, United States
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William Brall
Colleague at Zenimax Online StudiosColumbia, Maryland, United States
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Matthew Wilkinson
Colleague at Zenimax Online StudiosUnited States
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Tamás Szőts
Colleague at Zenimax Online StudiosBudapest, Hungary
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Cameron Newman
Colleague at Zenimax Online StudiosBel Air, Maryland, United States
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Cody Wright
Colleague at Zenimax Online StudiosBaltimore, Maryland, United States
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Frequently asked questions about Jade Kraus
Quick answers generated from the profile data available on this page.
What company does Jade Kraus work for?
Jade Kraus works for ZeniMax Online Studios.
What is Jade Kraus's role at ZeniMax Online Studios?
Jade Kraus is listed as Lead Live Services Manager at ZeniMax Online Studios.
What is Jade Kraus's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for Jade Kraus at ZeniMax Online Studios.
Where is Jade Kraus based?
Jade Kraus is based in San Francisco, California, United States while working with ZeniMax Online Studios.
What companies has Jade Kraus worked for?
Jade Kraus has worked for Zenimax Online Studios, Google, Google Stadia, Ubisoft, and Manage.Com.
Who are Jade Kraus's colleagues at ZeniMax Online Studios?
Jade Kraus's colleagues at ZeniMax Online Studios include Jeff Grubb, Lyndsay Beaver, Ron Bond, Bret Mix, and Matthew Watson.
How can I contact Jade Kraus?
You can use AeroLeads to view verified contact signals for Jade Kraus at ZeniMax Online Studios, including work email, phone, and LinkedIn data when available.
What skills is Jade Kraus known for?
Jade Kraus is listed with skills including Css, Project Management, Graphic Design, Video Games, Photoshop, Indesign, Copy Editing, and Organization.
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