Omid Moradi

Omid Moradi Email and Phone Number

Lead Character Artist - Diablo IV @ Blizzard @ Blizzard Entertainment
Omid Moradi's Location
United States, United States
Omid Moradi's Contact Details

Omid Moradi work email

Omid Moradi personal email

About Omid Moradi

Specialties: ● Technical Skills: Character and Creature HighPoly and LowPoly, Design, Modeling, UV mapping, Texturing. ● Software: MAYA, ZBrush, SubstancePainter, MarvelousDesigner, Mari, Photoshop, Mudbox, Topogun, xnormal, ... .

Omid Moradi's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Lead Character Artist - Diablo IV @ Blizzard
Omid Moradi Work Experience Details
  • Blizzard Entertainment
    Lead Character Artist - Diablo Iv
    Blizzard Entertainment Dec 2023 - Present
    Irvine, Ca, Us
  • Ninja Theory
    Senior Character Artist
    Ninja Theory Apr 2023 - Oct 2023
    Cambridge, Gb
    Making monsters for Senua's Saga: Hellblade II
  • Moving Picture Company
    Key Character/Creature Artist
    Moving Picture Company May 2022 - Mar 2023
    London, Gb
  • Goodbye Kansas Studios
    Senior Creature Artist
    Goodbye Kansas Studios Aug 2022 - Oct 2022
    Stockholm, Stockholm, Se
    Modeling, texturing, and surfacing a couple of creatures for the "Forspoken" teaser trailer.
  • Axis Studios
    Lead Character Artist
    Axis Studios Oct 2020 - Apr 2022
    Glasgow / Bristol / London, Gb
  • Keos Masons
    Senior/Lead 3D Character Artist
    Keos Masons May 2018 - Sep 2020
    Modeling and texturing characters and creatures for many AAA and big videogames, such as:Riot games' "Valorant", Ubisoft's "hyperscape", Tripwire's "Killing Floor 2" and "ManEater", as well as so many unannounced projects
  • Ifa Tasvir
    Art Team Leader
    Ifa Tasvir Mar 2017 - Nov 2017
    “Javanmardan” animated TV series• Created character and environment art pipeline for a 2000 minutes animated TV series rendered in UnrealEngine4.• Leading Character and environment team.• Close collaboration with Art director, Concept art team, rigging team, Shader artists, Level designers, the Houdini artist, Physic & Dynamic team, the Lighting artist and also Screenplay writers, Director, Project manager and Scrum master ensuting everything goes in the right direction and to be sure project has all it needs.• Mentoring junior members of the team.
  • Iran Game Development Institute
    Instructor
    Iran Game Development Institute Jan 2014 - Jan 2017
    Tehran, Ir
    Tutored students at beginner and advanced levels inZBrush Tools and Sculpting, resurfacing, UV-mapping and texture baking and texturing.
  • Gameloft
    Senior Character Artist
    Gameloft Oct 2016 - Dec 2016
    Paris, Paris, Fr
    Modern Combat VS
  • Ras Games
    Senior 3D Character Artist
    Ras Games May 2015 - Jan 2016
    Tehran, Tehran, Ir
    "Ario" video-game Project.HighPoly Character Modeling, Sculpting, Retopo, UVmapping and Texture Painting.
  • Plastic Wax Studios
    Freelance Character Artist/Texture Artist
    Plastic Wax Studios Aug 2014 - Oct 2015
    Sydney, Nsw, Au
    HardSurface and Organic Modeling, Sculpting, Retopo, UVmapping and Texture Painting.
  • Inverse School
    "Advance In-Game 3D Modeling/Texturing" Instractor
    Inverse School Sep 2014 - Jun 2015
    California, Ca, Us
    Included:Basic and Advance ZBrush Tools and Sculpting.Basic and Advance 3DModeling and Retopo for Game-Production.Basic and Advance UVmapping and Texturing for Game-Production.
  • Pixologic
    Zbrush 4R7 Beta Tester
    Pixologic Jan 2014 - Jan 2015
  • Dead Mage
    Freelance 3D Character Artist
    Dead Mage Sep 2014 - Oct 2014
    HighPoly Character Modeling, Sculpting, Retopology to in-game version, UVmapping, Texture Painting,for "Shadow Blade" video game
  • Allegorithmic
    Substance-Painter Beta Tester
    Allegorithmic Dec 2013 - Mar 2014
    San Jose, California, Us
    Substance-Painter Beta Tester
  • Clockwork Visual Effects
    Freelance Character Artist
    Clockwork Visual Effects Mar 2013 - Dec 2013
    HighPoly Character Modeling, Sculpting, UVmapping.Hard surface Modeling, Sculpting, UVmapping.http://www.clockworkvfx.com/live/
  • Ras Games
    Senior Character Artist
    Ras Games Feb 2010 - Oct 2012
    Tehran, Tehran, Ir
    "Thrateon" Action role-playing Video Game."Resonance" Action Adventure, Platforming VideoGame.HighPoly Character Modeling, Sculpting, Retopo, UVmapping and Texture Painting.Helped Environment Artists to making assets for environment, such as Sculptures, Statues, specific Rocks, etc.also created pipeline related to Character Modeling/ Texturing, Sculpting.
  • Dead Mage
    Freelance 3D Character Artist
    Dead Mage Feb 2012 - May 2012
    "Garshasp2" VideoGame
  • Beatle Studio
    3D Artist
    Beatle Studio Apr 2010 - Aug 2010
    "the muddy handed" short film.www.themuddyhanded.com
  • Rbsstudio
    3D Character Artist
    Rbsstudio Oct 2008 - Jan 2009

Omid Moradi Skills

Texturing Maya Zbrush Game Art Digital Sculpting Low Poly Modeling 3d Modeling Teaching And Mentoring Leadership

Frequently Asked Questions about Omid Moradi

What company does Omid Moradi work for?

Omid Moradi works for Blizzard Entertainment

What is Omid Moradi's role at the current company?

Omid Moradi's current role is Lead Character Artist - Diablo IV @ Blizzard.

What is Omid Moradi's email address?

Omid Moradi's email address is om****@****ail.com

What are some of Omid Moradi's interests?

Omid Moradi has interest in Arts And Culture.

What skills is Omid Moradi known for?

Omid Moradi has skills like Texturing, Maya, Zbrush, Game Art, Digital Sculpting, Low Poly Modeling, 3d Modeling, Teaching And Mentoring, Leadership.

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