Nicholas Kline Email & Phone Number
Who is Nicholas Kline? Overview
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Nicholas Kline is listed as Cinematic Technical Designer at That's No Moon, a company with 369 employees, based in Escondido, California, United States. AeroLeads shows a matched LinkedIn profile for Nicholas Kline.
Nicholas Kline previously worked as Technical Animator at Skydance Interactive and Technical Animator at High Moon Studios. Nicholas Kline holds Game Art And Animation, Animation, Interactive Technology, Video Graphics And Special Effects from Champlain College.
Email format at That's No Moon
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About Nicholas Kline
I’m a passionate Technical Artist and Animator with 6 years of experience in the game industry, having contributed to the successful launch of three AAA titles in the Call of Duty franchise. My expertise spans technical art, animation, rigging, and scripting, gained from collaborating with teams of all sizes, from intimate groups of 5 to large-scale teams of 400.I specialize in crafting scripts that streamline pipelines, reduce asset management risks, and boost productivity. My goal is to enhance product cohesiveness by ensuring seamless integration of assets throughout production, ultimately contributing to the creation of polished and immersive gaming experiences.
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Nicholas Kline work experience
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Technical Animator
- Developed a robust animation exporting tool, enhancing workflow efficiency by resolving integration issues between various platforms, including procedural systems.- Designed and optimized animation sequences and implemented procedural generation blueprints within Unreal Engine to streamline the creative process and improve performance.- Conducted.
Technical Animator
- Developed and maintained versatile rigging pipelines, focusing on cinematic scene creation with attention to detail in high and low-definition face rigs.- Pioneered the creation of an in-game rewind system, providing players with innovative tools to explore expansive virtual worlds.- Developed advanced procedural cloth dynamics for realistic and adaptive.
Associate Technical Animator
- Designed intricate tank rigs, customizing them for the El Alamein level to enhance realism and gameplay engagement.- Implemented a procedural generation tool to efficiently populate assets, vehicles, and characters with gear and weapons.
Lead Artist
- Led and coordinated a remote team of artists throughout the pandemic, resulting in the successful release on Steam.- Developed a procedural generation tool in Unity for strategic placement of foliage in specified locations.
Technical Animator
- Contributed to the development of the environment, characters, enemies, and interactive crowds, ensuring a seamless and dynamic experience for players and spectators alike.
Nicholas Kline education
Frequently asked questions about Nicholas Kline
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What company does Nicholas Kline work for?
Nicholas Kline works for That's No Moon.
What is Nicholas Kline's role at That's No Moon?
Nicholas Kline is listed as Cinematic Technical Designer at That's No Moon.
Where is Nicholas Kline based?
Nicholas Kline is based in Escondido, California, United States while working with That's No Moon.
What companies has Nicholas Kline worked for?
Nicholas Kline has worked for That'S No Moon, Skydance Interactive, High Moon Studios, No Scope Studios, and Early O'Clock Productions.
How can I contact Nicholas Kline?
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What schools did Nicholas Kline attend?
Nicholas Kline holds Game Art And Animation, Animation, Interactive Technology, Video Graphics And Special Effects from Champlain College.
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