Nicholas Kline
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Nicholas Kline Email & Phone Number

Cinematic Technical Designer at That's No Moon
Location: Escondido, California, United States 6 work roles 1 school
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Current company
Role
Cinematic Technical Designer
Location
Escondido, California, United States
Company size

Who is Nicholas Kline? Overview

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Quick answer

Nicholas Kline is listed as Cinematic Technical Designer at That's No Moon, a company with 369 employees, based in Escondido, California, United States. AeroLeads shows a matched LinkedIn profile for Nicholas Kline.

Nicholas Kline previously worked as Technical Animator at Skydance Interactive and Technical Animator at High Moon Studios. Nicholas Kline holds Game Art And Animation, Animation, Interactive Technology, Video Graphics And Special Effects from Champlain College.

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That's No Moon

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Profile bio

About Nicholas Kline

I’m a passionate Technical Artist and Animator with 6 years of experience in the game industry, having contributed to the successful launch of three AAA titles in the Call of Duty franchise. My expertise spans technical art, animation, rigging, and scripting, gained from collaborating with teams of all sizes, from intimate groups of 5 to large-scale teams of 400.I specialize in crafting scripts that streamline pipelines, reduce asset management risks, and boost productivity. My goal is to enhance product cohesiveness by ensuring seamless integration of assets throughout production, ultimately contributing to the creation of polished and immersive gaming experiences.

Current workplace

Nicholas Kline's current company

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That's No Moon
That'S No Moon
Cinematic Technical Designer
Escondido, CA, US
Website
Employees
369
AeroLeads page
6 roles

Nicholas Kline work experience

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Technical Animator

- Developed a robust animation exporting tool, enhancing workflow efficiency by resolving integration issues between various platforms, including procedural systems.- Designed and optimized animation sequences and implemented procedural generation blueprints within Unreal Engine to streamline the creative process and improve performance.- Conducted.

Mar 2024 - Aug 2024

Technical Animator

Carlsbad, California, United States

- Developed and maintained versatile rigging pipelines, focusing on cinematic scene creation with attention to detail in high and low-definition face rigs.- Pioneered the creation of an in-game rewind system, providing players with innovative tools to explore expansive virtual worlds.- Developed advanced procedural cloth dynamics for realistic and adaptive.

Dec 2021 - Mar 2024

Associate Technical Animator

Carlsbad, California, United States

- Designed intricate tank rigs, customizing them for the El Alamein level to enhance realism and gameplay engagement.- Implemented a procedural generation tool to efficiently populate assets, vehicles, and characters with gear and weapons.

Oct 2020 - Dec 2021

Lead Artist

Burlington, Vermont, United States

- Led and coordinated a remote team of artists throughout the pandemic, resulting in the successful release on Steam.- Developed a procedural generation tool in Unity for strategic placement of foliage in specified locations.

Jan 2019 - Aug 2020

Technical Animator

Early O'Clock Productions

Montreal, Quebec, Canada

- Contributed to the development of the environment, characters, enemies, and interactive crowds, ensuring a seamless and dynamic experience for players and spectators alike.

Jan 2018 - May 2018
1 education record

Nicholas Kline education

  • Champlain College
    Animation, Interactive Technology, Video Graphics And Special Effects
FAQ

Frequently asked questions about Nicholas Kline

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What company does Nicholas Kline work for?

Nicholas Kline works for That's No Moon.

What is Nicholas Kline's role at That's No Moon?

Nicholas Kline is listed as Cinematic Technical Designer at That's No Moon.

Where is Nicholas Kline based?

Nicholas Kline is based in Escondido, California, United States while working with That's No Moon.

What companies has Nicholas Kline worked for?

Nicholas Kline has worked for That'S No Moon, Skydance Interactive, High Moon Studios, No Scope Studios, and Early O'Clock Productions.

How can I contact Nicholas Kline?

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What schools did Nicholas Kline attend?

Nicholas Kline holds Game Art And Animation, Animation, Interactive Technology, Video Graphics And Special Effects from Champlain College.

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