Onur Balci
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Onur Balci Email & Phone Number

Principal Engineer | Mobile Games, Unity3D, C# at Playabit
Location: London, England, United Kingdom 7 work roles 3 schools
1 work email found @gamegos.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email o****@gamegos.com
LinkedIn Profile matched
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Current company
Role
Principal Engineer | Mobile Games, Unity3D, C#
Location
London, England, United Kingdom

Who is Onur Balci? Overview

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Quick answer

Onur Balci is listed as Principal Engineer | Mobile Games, Unity3D, C# at Playabit, based in London, England, United Kingdom. AeroLeads shows a work email signal at gamegos.com and a matched LinkedIn profile for Onur Balci.

Onur Balci previously worked as Principal Engineer at Playabit and Principal Engineer at Wildlife Studios. Onur Balci holds Master Of Science (M.Sc.), Computer Engineering, 3.86 (Dropped) from Yeditepe University.

Company email context

Email format at Playabit

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{first}@gamegos.com
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AeroLeads found 1 current-domain work email signal for Onur Balci. Compare company email patterns before reaching out.

Profile bio

About Onur Balci

Onur Balci is a Principal Engineer | Mobile Games, Unity3D, C# at Playabit. He possess expertise in c#, unity3d, git, javascript, php and 17 more skills. He is proficient in English.

Listed skills include C#, Unity3D, Git, Javascript, and 18 others.

Current workplace

Onur Balci's current company

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Playabit
Playabit
Principal Engineer | Mobile Games, Unity3D, C#
AeroLeads page
7 roles

Onur Balci work experience

A career timeline built from the work history available for this profile.

Principal Engineer

Current

London Area, United Kingdom

- Headed the development of Time Blast, guiding the project from concept through to completion.- Architected and developed a comprehensive blast/match engine and editor, integrating various game mechanics.- Led and implemented crucial systems such as save functionality, asset delivery, cloud synchronization and liveops.- Achieved blazzing fast game loading times and reduced app size for both Android and iOS platforms.- Optimized performance to ensure a stable 60 FPS on lower-end devices.- Proactively monitored live systems to swiftly identify and address critical bugs, ensuring a seamless user experience.- Improved the build pipeline and introduced automation to streamline the development process and reduce human error.- Reviewed technical design documents and conducted code reviews to provide constructive feedback to other engineers.

Aug 2022 - Present

Principal Engineer

- Provided feedback on the game production pipeline, including offering technical requirements/design for the development of core libraries, integrating the resulting products, and delivering further feedback.- Facilitated bidirectional communication between the studio and the company, playing a critical role in clarifying and resolving technical requests and issues from both sides.

Aug 2022 - Oct 2024

Lead Game Developer

Istanbul, Turkey

I was actively involved in the technical development of the game. I also took charge of training newly joined team members and guiding them in their tasks. Additionally, I provided technical training sessions company-wide.

Aug 2020 - Jul 2022

Game Developer

Istanbul, Turkey

I have worked on various game projects, taking on tasks that spanned across infrastructure and visual effects. On the infrastructure side, my responsibilities included working on crucial areas such as payment systems, content distribution systems, backend/client communication, cheat prevention, data saving, and analytic services.

Apr 2015 - Aug 2020

Application And Service Development Intern

Istanbul, Turkey

I implemented a two-factor authentication system with SMS and was responsible for developing UX improvements and integrating a new UI into an existing project.

Jun 2013 - Sep 2013

Student Assistant

Istanbul, Turkey

I was attending to OOP practice lectures to help other students.

Feb 2013 - May 2013

Web Developer

Istanbul, Turkey

I was responsible to develop patches, implement UI. I also develop an online ticket sale system for one of the biggest game expo - GameX.

Jun 2012 - Feb 2013
3 education records

Onur Balci education

Master Of Science (M.Sc.), Computer Engineering, 3.86 (Dropped)

I completed all the courses, and dropped out at the thesis. My main focus was AI/Machine Learning besides that I took image processing.

Bachelor'S Degree, Computer Engineering, 3.09

Graduated with Honor Degree.

FAQ

Frequently asked questions about Onur Balci

Quick answers generated from the profile data available on this page.

What company does Onur Balci work for?

Onur Balci works for Playabit.

What is Onur Balci's role at Playabit?

Onur Balci is listed as Principal Engineer | Mobile Games, Unity3D, C# at Playabit.

What is Onur Balci's email address?

AeroLeads has found 1 work email signal at @gamegos.com for Onur Balci at Playabit.

Where is Onur Balci based?

Onur Balci is based in London, England, United Kingdom while working with Playabit.

What companies has Onur Balci worked for?

Onur Balci has worked for Playabit, Wildlife Studios, Gamegos, Kartaca, and Yeditepe University.

How can I contact Onur Balci?

You can use AeroLeads to view verified contact signals for Onur Balci at Playabit, including work email, phone, and LinkedIn data when available.

What schools did Onur Balci attend?

Onur Balci holds Master Of Science (M.Sc.), Computer Engineering, 3.86 (Dropped) from Yeditepe University.

What skills is Onur Balci known for?

Onur Balci is listed with skills including C#, Unity3D, Git, Javascript, Php, Mysql, Jquery, and Css.

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