Principal Engineer
Current- Headed the development of Time Blast, guiding the project from concept through to completion.- Architected and developed a comprehensive blast/match engine and editor, integrating various game mechanics.- Led and implemented crucial systems such as save functionality, asset delivery, cloud synchronization and liveops.- Achieved blazzing fast game loading times and reduced app size for both Android and iOS platforms.- Optimized performance to ensure a stable 60 FPS on lower-end devices.- Proactively monitored live systems to swiftly identify and address critical bugs, ensuring a seamless user experience.- Improved the build pipeline and introduced automation to streamline the development process and reduce human error.- Reviewed technical design documents and conducted code reviews to provide constructive feedback to other engineers.