Oleksandr Protasienia

Oleksandr Protasienia Email and Phone Number

Unity Developer @ Burny Games
Ukraine
Oleksandr Protasienia's Location
Ukraine, Ukraine
About Oleksandr Protasienia

I am a Unity developer, whose work benefits greatly from 12 years of game design and business experience. I feel that, all my career, it was all coming to this combo. After all, the best, most precise and functional design document is code. I like naming things, learning how things are built, and bringing new things to be. I am an enthusiast for trying new things, weird food combos and specialty coffee.Hit me up if you're working on something you're excited about.

Oleksandr Protasienia's Current Company Details
Burny Games

Burny Games

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Unity Developer
Ukraine
Website:
burny.games
Employees:
98
Oleksandr Protasienia Work Experience Details
  • Burny Games
    Unity Developer
    Burny Games
    Ukraine
  • Protascenery
    Founder, Ceo, Lead Game Designer
    Protascenery Jul 2017 - Jan 2024
    Dnipro, Dnipropetrovsk, Ukraine
    I have successfully led this nimble team to create our own niche (game design as external services) and deliver 60+ projects to 40+ clients over the span of 6+ years. Yet, this journey has come to an end.As the studio's lead game designer and prototypist I have personally contributed to a wild variety of games: a tabletop dungeon crawler, a mobile arcade shooter, and an immersive dream-like VR puzzle, to name a few. I have been:🔹 designing gameplay and systems;🔹 prototyping features (FlowCanvas, C#, Unity3D, paper prototypes);🔹 developing data structures;🔹 setting up state machines, event chains, algorithms, etc.I have always been learning quickly from the engineers I've worked with. During my work on these projects, I've gained experience with:🔸 OOP principles, implementations, and several coding patterns;🔸 Unity Engine systems (components, scriptable objects, input management, UI layout, animations, XR interactions);🔸 version control systems (git, via Fork client).
  • Freelance
    Game & Narrative Designer, Prototypist
    Freelance Jun 2015 - Jul 2017
    Dnipro, Dnipropetrovsk, Ukraine
    While freelancing, I have contributed to several projects including Phantom Trigger, Tribal Pass, Long Reach — and another couple of interesting things that sadly never lived to see the light of release.My contributions included (non-exhaustively):🔹 requirements and idea legacy management;🔹 rapid prototyping (Unity3D or paper);🔹 game design: core to meta;🔹 gameplay fine-tuning for a better "gamefeel";🔹 narrative design, world building, game text writing;🔹 levels and complexity design;🔹 LOTS of build testing and reporting;These were fun times. 😊
  • Missingames Ou
    Game Designer, Unity Developer
    Missingames Ou Aug 2014 - Apr 2015
    Dnipro, Dnipropetrovsk, Ukraine
    Worked as a hands-on designer/developer on two projects for the Windows Phone platform. I've used Unity Engine a lot here, working with the level scenes, managing game assets and programming in C#. Notable experience:🔸 designed, prototyped and iterated on a core mechanic for a brand-new mobile project;🔸 programmed several systems for said core mechanic;🔸 designed and co-developed a procedural level generation system (and a few others);🔸 transformed (and developed) the existing game design for a new business model;🔸 maintained the design documentation, experimenting for the best form of it.
  • Smart Project
    Game Designer, Creative Writer, Product Manager
    Smart Project Aug 2012 - Jul 2014
    Dnipro, Dnipropetrovsk, Ukraine
    As a game designer, I have worked on several social gaming projects here, ultimately producing a crosswords game app for mobiles and even doing my own experimental prototype project.🕹️ On free-to-play social games I have:– designed the overall gameplay and project workflow, sometimes adapting the legacy mechanics for the social online platform or the teams' creative vision;– designed over a dozen mini-games differing in mechanics and setting, aimed at “min user input – max output” principle;– worked on user interface: created the wireframes, worked with the UI artists;– designed a statistical metrics framework for the analysis of performance, monetization and – foremost – players’ experience and game design upgrade opportunities;📱 "Scanword of the Day" appFull production and management cycle:- initial legacy idea development, detailed design, monetization and ads management;- team management, marketing, writing;- successful launch on iOS App Store;- post-launch progress: customer support, optimization, updates.🧩 "The Last Possible Match-3 Variation" prototype– game design, documentation maintenance, prototyping;– detailed production planning, management;
  • Freelance
    Game Designer, Level Designer, Prototypist
    Freelance Dec 2012 - Jun 2014
    Dnipro, Dnipropetrovsk, Ukraine
    This was a fun mobile arcade project called “Popping Rush” – arcade tapper for mobile devices. I have designed the core gameplay and prototyped it in Stencyl game engine. Then, with the development on the go, I've designed and documented everything gameplay-related: systems, obstacles, levels, balance, and tutorial. This was the first game that the clients' team tried to create, so I also served as their navigator through the whole game production and development cycle.
  • Hooligans Entertainment Llp
    Game Designer, Level Designer, Writer
    Hooligans Entertainment Llp Nov 2011 - Jul 2012
    Dnipro, Dnipropetrovsk, Ukraine
    3 projects complete + 2 finished conceptsActivities: – Drafting, development and support of concept and design documents, requirements development for programmers, artists and sound-designers;– Original game mechanics’ creation, as well as existing non-complete conceptions’ development and enhancement– Level design for games of various genres, their complexity balancing, game balance adjustment– User interface development with account of the device’s particularity
  • Archer Software
    Hr-Marketing Manager, Copywriter
    Archer Software Jun 2008 - Sep 2011
    50+ posted vacancies, 6 corporate videos, corporate website structure and text content.Activities:– online promotion for companies’ vacancies, maintenance and evolvement of the companies’ positive employer image;– creation of all the textual content for corporate needs: vacancies’ promo, web-content, inner announcements, articles, etc.;– participation in the corporate video series creation, online video distribution– supervision for company’s collaboration with recruitment portals– various corporate events organization and execution– brief experience of project management (CRM-system implementation and corporate website redesign)– supervision for company’s participation in “Ukraine’s IT-companies rating 2010” held by Developers.Org.Ua– interviews, hiring and dismissal procedures– participation in corporate motivational system creation
  • Deir Translation Agency
    Freelance Editor
    Deir Translation Agency Sep 2009 - Apr 2010
    Dnipro, Dnipropetrovsk, Ukraine
    Activities: – editing and correction for Russian translation texts– rectification of stylistic, orthographical, grammar and punctuation errors– active usage of TRADOS, Multitran, ABBYY Lingvo
  • Aiesec In Dnipropetrovsk
    Member
    Aiesec In Dnipropetrovsk Mar 2005 - Aug 2007
    Dnipro, Dnipropetrovsk, Ukraine
    Activities:– social projects organization and execution– local and national conferences organization– active participation in organization’s HR-activities

Oleksandr Protasienia Education Details

Frequently Asked Questions about Oleksandr Protasienia

What company does Oleksandr Protasienia work for?

Oleksandr Protasienia works for Burny Games

What is Oleksandr Protasienia's role at the current company?

Oleksandr Protasienia's current role is Unity Developer.

What schools did Oleksandr Protasienia attend?

Oleksandr Protasienia attended Dnipropetrovs'kij Nacional'nij Universitet.

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