Software Developer
CurrentDevelop front-end and back-end of a web application for restaurant business management
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Andrey Ordynsky is listed as Software Developer at Auphan Software corp., a with 22 employees, based in Surrey, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Andrey Ordynsky.
Andrey Ordynsky previously worked as Back End Developer at Deus Craft and Software Developer at Deus Craft. Andrey Ordynsky holds Bachelor Degree, Electromechanical Automation Systems And Electric Drive, 75,622 Of 100 from Admiral Makarov National University Of Shipbuilding.
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- A software engineer with eight years of experience in developing applications using C#, .NET, and Unity and over four released projects. - Developed and released a game that has over 20 million installs and was ranked in the top 10 Google Play and top 5 App Store in its category. - Experienced in designing architectural solutions for features, development of game logic, UI, multiplayer systems, content delivery systems, debugging, building performance reports and optimizing solutions, conducting code reviews, and providing feedback for developers. - Some experience in backend development using .NET web API, Nakama and Golang, Docker, GameSparks, and JavaScript. - Basic knowledge of front-end web development with HTML/CSS, JavaScript, jQuery, Ajax, React, and Angular.
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Vancouver, British Columbia, Canada
Develop front-end and back-end of a web application for restaurant business management
- Developed a game server logic for Grand Hotel Mania (a mobile casual game) using the Nakama framework and Golang: configuration system, authorization system, clans' system - Deployed the game server with Docker
Project: "Grand Hotel Mania", a free-to-play game for IOS and Android. Link: https://play.google.com/store/apps/details?id=com.deuscraft.TurboTeam - Developed a bot that plays the game and finds bugs such as locked screens and inconsistent balance. The bot significantly increased the testing speed for the QA team. - Developed a new Save/Load system that supports more optimal file formats and multithreading. The new system decreased the saving process time by ~80% and the profile file size by ~60%, improved user experience, and reduced support costs - Developed a configuration system based on Google Spreadsheets. It increased the performance of the Game Design team - Reduced application startup time by 45% by optimizing resource dependencies, and file formats, and using multithreading - Developed a remote configuration system that improved application flexibility, control, and user experience by adding an opportunity to change configuration files without a release and to conduct A/B testing. - Build a gRPC wrapper and a Protobuf files builder + CI. The system increased dev team productivity allowing them to easily add new services without care about building proto files, authentication, authorization, timeouts, repeating requests, analytics, and common error handling - Developed a resource dependency analyzer that reduced bundle set size by 70%, decreased memory consumption, and increased the overall productivity of the app by preventing building it with duplicated resources - Designed architecture and implemented features that increased DAU, retention, and ROI, and kept the reliability and flexibility of the code base at the same time - Made performance reports and optimized the application using the Unity profiler. That increased the overall performance of the game and allowed our app to work on low-end devices. Conducted code reviews and provided feedback to keep the code base clean and help developers improve their skills.
Project: "Battle Instinct", a battle royale isometric online shooter for Android. Link: https://play.google.com/store/apps/details?id=com.Deuscraft.BattleInstinct (The server is down) https://www.youtube.com/results?search_query=battle+instinct - Developed UI, HUD system, game logic, character controller, and character animation controller - Developed net code for both client-side and server-side, lobby, and real-time. Performed UDP traffic optimizations. We used GameSparks and JavaScript for the backend.
Novosibirsk, Russia
Project: "Deathpool Online", an FPS online shooter for Unity Web Player and Android Link: https://play.google.com/store/apps/details?id=com.Deuscraft.Deathpool (the server is down) https://www.youtube.com/watch?v=76ImyGshT2Q - Android Developed all UI in the game, implemented analytics logic, and received first experience in client-server communications.
Novosibirsk, Russia
Project: "Fear for Sale 9: The Dusk Wanderer" Link: https://www.bigfishgames.com/games/11583/fear-for-sale-the-dusk-wanderer-ce/ Developed a HOPA game using Deus Craft’s game engine. We used Lua for scripting and XML for markup.
Novosibirsk, Russia
Developed about 10 small musical applications: relaxing apps, drum machines, microphones, guitar and piano learning apps, and "Guitar Hero" like apps.
Other employees you can reach at auphansoftware.com. View company contacts for 22 employees →
Jia Quan Wee
Colleague at Auphan Software Corp.Burnaby, British Columbia, Canada
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Andrew Ould
Colleague at Auphan Software Corp.Greater Vancouver Metropolitan Area, Canada
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陆伟婷
Colleague at Auphan Software Corp.Guangzhou, Guangdong, China
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Duy Chau
Colleague at Auphan Software Corp.An Lạc, Ho Chi Minh City, Vietnam, Viet Nam
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Hanley Chan
Colleague at Auphan Software Corp.Vancouver, British Columbia, Canada
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Duy Chau Nguyen
Colleague at Auphan Software Corp.Ho Chi Minh City, Vietnam, Viet Nam
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Kean Tung
Colleague at Auphan Software Corp.Guangzhou, Guangdong, China
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Activities and Societies: Cycling, boxing, football.
Activities and Societies: Cycling, light athletics, football.
Quick answers generated from the profile data available on this page.
Andrey Ordynsky works for Auphan Software corp..
Andrey Ordynsky is listed as Software Developer at Auphan Software corp..
Andrey Ordynsky is based in Surrey, British Columbia, Canada while working with Auphan Software corp..
Andrey Ordynsky has worked for Auphan Software Corp., Deus Craft, and Academmedia.
Andrey Ordynsky's colleagues at Auphan Software corp. include Jia Quan Wee, Andrew Ould, 陆伟婷, Duy Chau, and Hanley Chan.
You can use AeroLeads to view verified contact signals for Andrey Ordynsky at Auphan Software corp., including work email, phone, and LinkedIn data when available.
Andrey Ordynsky holds Bachelor Degree, Electromechanical Automation Systems And Electric Drive, 75,622 Of 100 from Admiral Makarov National University Of Shipbuilding.
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