Osiris Pérez Email and Phone Number
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Creative technology leader and problem solver with 18 years of experience in video games, AR, feature animation and film visual effects. Adept at running creative and deeply technical teams. Workflow and process architect. Thrives in cross-functional and multidisciplinary environments.
Netflix
View- Website:
- netflix.com
- Employees:
- 17330
-
NetflixLos Angeles, Ca, Us -
Lead, Transmedia Innovation R&D LabNetflix May 2024 - PresentLos Gatos, Ca, Us -
Engineering DirectorSingularity 6 Sep 2022 - Apr 2024Los Angeles, Ca, UsI lead and support group of software engineers working across various teams and initiatives, ranging from platform to engine & gameplay.Hiring, coaching, and career development. -
Graphics Engineer / Tech Lead Manager, Vision ProApple Nov 2020 - Sep 2022Cupertino, California, UsLed and managed the graphics/display/color pipeline team in RealityKit. Architected significant changes in the rendering and display pipeline for the Vision Pro AR headset.Drove alignment, prototyping, and development across multiple teams and organizations, including camera modules, human vision research, display technologies, and system software. -
Visual Effects & Technical SupervisorWalt Disney Animation Studios Jun 2019 - Aug 2020Burbank, Ca, UsDual role creating and leading a team of artists, technical directors, and department supervisors.Successfully transitioned team from on-site to remote work.Developed new motion capture and review workflow. -
Workflow SupervisorWalt Disney Animation Studios Jul 2017 - May 2019Burbank, Ca, UsFocused on long term, studio-wide pipeline strategy and vision. Enabled transformative change by formulating core philosophies, goals and principles for workflow across departments. Provided guidance and through line for teams, projects and R&D. -
Technical SupervisorWalt Disney Animation Studios Feb 2016 - Jul 2017Burbank, Ca, UsResponsible for all technical aspects of production, including R&D, workflow, image/asset quality, optimization, pipeline development, and resource planning.Leading and mentoring other technical directors. Film: Olaf's Frozen Adventure. -
Associate Technical SupervisorWalt Disney Animation Studios Nov 2013 - Jan 2016Burbank, Ca, UsLed a team of technical directors and partnered with department supervisors in developing tools andworkflows for environments, layout, effects, lighting, and stereo. Revamped studio color pipeline and spearheaded the transition to delivering films in HDR. -
General Technical DirectorWalt Disney Animation Studios Jul 2013 - Nov 2013Burbank, Ca, UsContributed multiple features to the new in-house renderer Hyperion, including a multi-camerastereoscopic rendering mode, material modifiers, color management, and related tools. Lighting tools product owner. -
Lighting & Rendering SupervisorDneg Sep 2012 - Jun 2013Fitzrovia, London, GbResponsible for look & lighting standards.Developed Renderman shaders, OpenVDB plugins, material libraries and calibrated light rigs.Created a new procedural look and preview framework using C++, Python and SeExpr. Credits: Thor: The Dark World. -
Senior Technical DirectorDneg Mar 2011 - Dec 2012Fitzrovia, London, GbShot look development and lighting. Developed artist tools and custom shaders. Credits: Man of Steel, Total Recall, John Carter. -
Lighting & Look Development Technical DirectorWalt Disney Animation Studios Dec 2009 - Mar 2011Burbank, Ca, UsPipeline development, shaders, shot lighting and compositing for Tangled and Mars Needs Moms. -
Look Development/R&D Technical DirectorDigital Domain Jun 2008 - Dec 2009Los Angeles, Ca, UsReal-time GPU programming, look development and lighting for Thundercats CG test.Designed and implemented new asset pipeline for complex city destruction shots for the film 2012. Shader writing.Look development and key lighting for Tron: Legacy. -
Engine & Tools ProgrammerRockstar Games Jan 2008 - May 2008New York, New York, UsPipeline tools and 3d engine programming for Midnight Club: L.A. Remix (PlayStation Portable). -
R&D EngineerMpc Nov 2006 - Dec 2007London, GbCore frameworks for data, geometry manipulation, scene description and rendering across all shows. OpenGL and Rendeman programming. Particle FX tools. -
Engine ProgrammerNinja Theory Sep 2005 - Nov 2006Cambridge, GbDesigned and implemented a scalable facial animation system for gameplay and cinematics on Heavenly Sword (PlayStation 3). Shaders and water surface simulation tool.
Osiris Pérez Skills
Osiris Pérez Education Details
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Bournemouth UniversityComputer Animation And Visual Effects -
Universidad Simón BolívarComputer Science And Software Engineering
Frequently Asked Questions about Osiris Pérez
What company does Osiris Pérez work for?
Osiris Pérez works for Netflix
What is Osiris Pérez's role at the current company?
Osiris Pérez's current role is Technical Leadership | Computer Graphics, Creative Pipelines.
What is Osiris Pérez's email address?
Osiris Pérez's email address is os****@****ail.com
What is Osiris Pérez's direct phone number?
Osiris Pérez's direct phone number is (800) 723*****
What schools did Osiris Pérez attend?
Osiris Pérez attended Bournemouth University, Universidad Simón Bolívar.
What skills is Osiris Pérez known for?
Osiris Pérez has skills like Animation, Shading, Maya, Look Development, Lighting, Renderman, Nuke, Mel, Visual Effects, Computer Graphics, Shaders, Compositing.
Who are Osiris Pérez's colleagues?
Osiris Pérez's colleagues are Mohammad Mousavi, Dharmin Shah, Pablo Guerrero, Sebastian Iglesias, Gloria Vincent, Andreina Sequera, Ja K.
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