Game Developer / Lead Gameplay Programmer
CurrentAs Lead Gameplay Programmer for a mobile title sequel, I lead the development of core gameplay features, UI, and data-driven tools (such as tutorials, scene loading and memory management using the Addressable System) along with third-party integrations, all using Unity3D and C#. I guide the programming team to ensure high technical quality while collaborating closely with designers and developers in daily standups.I prioritize writing flexible, maintainable code, manage task prioritization, and resolve bugs through Jira, while overseeing source control using Git and Azure to ensure smooth team coordination.My goal is to deliver a polished and immersive game experience, consistently upholding the highest technical standards.