Owen Cooper

Owen Cooper Email and Phone Number

Supervising Technical Sound Designer at Hexany Audio @ Hexany Audio
bell gardens, california, united states
Owen Cooper's Location
Cypress, California, United States, United States
Owen Cooper's Contact Details
About Owen Cooper

Supervising Technical Sound Designer at Hexany AudioFormer Producer and Sound Designer at Gamejam Co.Former QA Tester for Activision and Treyarch.Specialties:- Game Audio Implementation- Scripting, coding- Game Development- Sound Design, Mixing, Editing- Quality Assurance (QA) testing- File and task managementYOUTUBE: https://youtube.com/@owencoopersfxITCH.IO: https://owencoopersfx.itch.io/Shipped Game projects:- New World (Support technical sound design)- Rumbleverse (Technical sound design)- The Red Lantern (Lead Technical Sound Designer)- Dark Pictures: Little Hope (support technical sound design)- Splitgate: Arena Warfare (Technical Sound Designer)- Reel Stakes Casino (Technical Sound Designer)- Poker Stars VR (Technical Sound Designer)- Pulsar: Lost Colony (Technical Sound Designer)- Elloveo (Technical Sound Designer)- League Of Legends (Champion skin audio implementation)- Isles of Yore (Sound design)- Brain Puzzle: 99 Games (Producer, Sound Designer)- Brain Puzzle: IQ Challenge (Producer, Sound Designer)- Draw Puzzle! (Producer, Sound Designer)- Bottle Up & Pop! (Producer, Sound Designer)- Marshmello Music Dance (Sound Designer, level design)- Call Of Duty: Black Ops III (QA Tester)- Call Of Duty: Advanced Warfare (QA Tester)- Skylanders: Trap Team (QA Tester)- Wipeout 2 (QA Tester)- Skylanders: Lost Islands (QA Tester)- Call Of Duty: Heroes (QA Tester)- Duck Dynasty: Duck Defense (QA Tester)WEBSITE: http://www.OwenCooperSound.comINSTAGRAM: @OwenCooperSFX

Owen Cooper's Current Company Details
Hexany Audio

Hexany Audio

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Supervising Technical Sound Designer at Hexany Audio
bell gardens, california, united states
Website:
hexanyaudio.com
Employees:
16
Owen Cooper Work Experience Details
  • Hexany Audio
    Supervising Technical Sound Designer
    Hexany Audio Mar 2024 - Present
    Bell Gardens, California, United States
    Supervising and providing direction for technical sound design team. Game audio implementation, design, scripting and coding. Tools development
  • Hexany Audio
    Senior Technical Sound Designer
    Hexany Audio Mar 2022 - Mar 2024
    Bell Gardens, California, United States
    Game audio implementation, design, scripting and coding. Tools development.
  • Hexany Audio
    Technical Sound Designer
    Hexany Audio Mar 2020 - Mar 2022
    Bell Gardens, California
    Audio implementation and scripting:- Unreal and C++- Unity and C#Occasional creative sound design.
  • Dark Dojo Studios
    Sound Designer (Remote)
    Dark Dojo Studios Jan 2019 - Jun 2020
    Dallas, Texas
    Creative and technical sound design. - Created SFX assets for weapons, Foley, vehicles and ambience.- Implemented using FMOD and Unreal Blueprints.- Built dynamic music systems with FMOD.- Audio editing, mixing and mastering for trailers.https://www.darkdojostudios.com/
  • Gamejam
    Producer / Sound Designer
    Gamejam Sep 2019 - Dec 2019
    Ho Chi Minh City, Vietnam
    Provided project management for mobile games development.- Daily updates to multiple top games on both iOS and Android.- Fast development processes from prototype, to limited testing, to production release.- File organization and naming conventions.Guided Scrum rituals to help continuously improve the development process.Creative sound design -- created unique SFX assets with implementation instructions to developers on the team and assisted with SFX and music implementation in Unity.
  • Gamejam
    Sound Designer (Remote)
    Gamejam Jun 2019 - Sep 2019
    Ho Chi Minh City, Vietnam
    Created SFX assets for:- Marshmello Music Dance- Bottle Up & Pop- Draw Story- Numerous prototypesProvided solutions for level-building in Marshmello Music Dance app.
  • Great Ape Games
    Sound Designer (Remote)
    Great Ape Games Jun 2018 - Dec 2019
    Brighton, United Kingdom
    Creative and technical sound design. - Created SFX assets for dinosaurs, Foley and environments.- Implemented audio using Sound Cues and Blueprints in Unreal.https://www.thelostwild.co/
  • Virtual Guest
    Sound Designer, Sound Editor (Remote)
    Virtual Guest Sep 2016 - Aug 2017
    Perth, Australia
    Sound design and editing, ambisonic spatialization for linear VR/360 film.https://virtualguest360.com/
  • Volt Workforce Solutions
    Qa Tester At Treyarch Studios
    Volt Workforce Solutions Feb 2015 - Dec 2015
    Santa Monica, Ca
    Game QA Tester on site at Treyarch game development studio in Santa Monica.Provided functionality and stability testing for Call of Duty: Black Ops III, specializing in Multiplayer.
  • Volt Workforce Solutions
    Qa Tester At Activision Qa
    Volt Workforce Solutions Jun 2014 - Nov 2014
    El Segundo, Ca
    Game QA Tester on site at Activision QA, El Segundo.Tested for first party technical requirements for submission to Nintendo, Apple, Google, Amazon.Technical requirements testing: - Skylanders: Trap Team- Skylanders: Lost Islands- Call Of Duty: Heroes- Wipeout 2- Duck Commander: Duck DefenseProvided functionality QA testing on Call of Duty: Advanced Warfare.
  • Palomar College
    Assistant Publicity Coordinator
    Palomar College Jan 2011 - Jun 2011
    San Marcos, Ca
    Assisted Performing Arts department publicity coordinator, Randy Hoffman, in coordinating with talent, preparing performance areas, and creating performance programs for weekly concerts and semester plays and concerts. Additional duties on the job were creating graphical promotional posters for upcoming events, setup and live-recording of concerts, and attending the computer music lab as a stand-in proctor.
  • Megadeth, Inc.
    Production Assistant
    Megadeth, Inc. Oct 2009 - Mar 2010
    San Marcos, California, Usa
    Managed studio (working title Vic's Garage) - cleaned and tuned guitars regularly, handled phone calls and appointments, band assistant, some video capture and audio engineering, monitoring Megadeth Radio playlists, personal assistant to front man Dave Mustaine.

Owen Cooper Skills

Microsoft Office Audio Engineering Pro Tools Audio Editing Studio Recording Reaper Recording Studio Live Audio Photoshop Guitarist Computer Music Jira Devtrack Wwise Unity3d Audio Mastering

Owen Cooper Education Details

Frequently Asked Questions about Owen Cooper

What company does Owen Cooper work for?

Owen Cooper works for Hexany Audio

What is Owen Cooper's role at the current company?

Owen Cooper's current role is Supervising Technical Sound Designer at Hexany Audio.

What is Owen Cooper's email address?

Owen Cooper's email address is ow****@****ail.com

What is Owen Cooper's direct phone number?

Owen Cooper's direct phone number is +176042*****

What schools did Owen Cooper attend?

Owen Cooper attended Berklee College Of Music, School Of Video Game Audio, California State University-Long Beach, Kcp International Japanese Language School, Palomar College, Palomar College, Palomar College.

What are some of Owen Cooper's interests?

Owen Cooper has interest in Guitar, Children, Recording, Economic Empowerment, Mastering, Education, Music Composition, Mixing, Editing, Science And Technology.

What skills is Owen Cooper known for?

Owen Cooper has skills like Microsoft Office, Audio Engineering, Pro Tools, Audio Editing, Studio Recording, Reaper, Recording Studio, Live Audio, Photoshop, Guitarist, Computer Music, Jira.

Who are Owen Cooper's colleagues?

Owen Cooper's colleagues are Bernardo Passarinho, Rachel Hinshaw, Calvin Chiang, Doug Walters, Harrison Kurtz, Matthew Carl Earl, David Lin.

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