Supervising Technical Sound Designer
CurrentSupervising and providing direction for technical sound design team. Game audio implementation, design, scripting and coding. Tools development
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@hexanyaudio.com
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5 phones found area 760, 347, and 212
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Owen Cooper is listed as Supervising Technical Sound Designer at Hexany Audio, a with 16 employees, based in Cypress, California, United States. AeroLeads shows a work email signal at hexanyaudio.com, phone signal with area code 760, 347, 212, and a matched LinkedIn profile for Owen Cooper.
Owen Cooper previously worked as Senior Technical Sound Designer at Hexany Audio and Technical Sound Designer at Hexany Audio. Owen Cooper holds Game Audio Design And Production Professional Certificate from Berklee College Of Music.
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AeroLeads found 1 current-domain work email signal for Owen Cooper. Compare company email patterns before reaching out.
Supervising Technical Sound Designer at Hexany AudioFormer Producer and Sound Designer at Gamejam Co.Former QA Tester for Activision and Treyarch.Specialties:- Game Audio Implementation- Scripting, coding- Game Development- Sound Design, Mixing, Editing- Quality Assurance (QA) testing- File and task managementYOUTUBE: https://youtube.com/@owencoopersfxITCH.IO: https://owencoopersfx.itch.io/Shipped Game projects:- New World (Support technical sound design)- Rumbleverse (Technical sound design)- The Red Lantern (Lead Technical Sound Designer)- Dark Pictures: Little Hope (support technical sound design)- Splitgate: Arena Warfare (Technical Sound Designer)- Reel Stakes Casino (Technical Sound Designer)- Poker Stars VR (Technical Sound Designer)- Pulsar: Lost Colony (Technical Sound Designer)- Elloveo (Technical Sound Designer)- League Of Legends (Champion skin audio implementation)- Isles of Yore (Sound design)- Brain Puzzle: 99 Games (Producer, Sound Designer)- Brain Puzzle: IQ Challenge (Producer, Sound Designer)- Draw Puzzle! (Producer, Sound Designer)- Bottle Up & Pop! (Producer, Sound Designer)- Marshmello Music Dance (Sound Designer, level design)- Call Of Duty: Black Ops III (QA Tester)- Call Of Duty: Advanced Warfare (QA Tester)- Skylanders: Trap Team (QA Tester)- Wipeout 2 (QA Tester)- Skylanders: Lost Islands (QA Tester)- Call Of Duty: Heroes (QA Tester)- Duck Dynasty: Duck Defense (QA Tester)WEBSITE: http://www.OwenCooperSound.comINSTAGRAM: @OwenCooperSFX
Listed skills include Microsoft Office, Audio Engineering, Pro Tools, Audio Editing, and 12 others.
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Bell Gardens, California, United States
Supervising and providing direction for technical sound design team. Game audio implementation, design, scripting and coding. Tools development
Bell Gardens, California, United States
Game audio implementation, design, scripting and coding. Tools development.
Bell Gardens, California
Audio implementation and scripting:- Unreal and C++- Unity and C#Occasional creative sound design.
Dallas, Texas
Creative and technical sound design. - Created SFX assets for weapons, Foley, vehicles and ambience.- Implemented using FMOD and Unreal Blueprints.- Built dynamic music systems with FMOD.- Audio editing, mixing and mastering for trailers.https://www.darkdojostudios.com/
Ho Chi Minh City, Vietnam
Provided project management for mobile games development.- Daily updates to multiple top games on both iOS and Android.- Fast development processes from prototype, to limited testing, to production release.- File organization and naming conventions.Guided Scrum rituals to help continuously improve the development process.Creative sound design -- created unique SFX assets with implementation instructions to developers on the team and assisted with SFX and music implementation in Unity.
Ho Chi Minh City, Vietnam
Created SFX assets for:- Marshmello Music Dance- Bottle Up & Pop- Draw Story- Numerous prototypesProvided solutions for level-building in Marshmello Music Dance app.
Brighton, United Kingdom
Creative and technical sound design. - Created SFX assets for dinosaurs, Foley and environments.- Implemented audio using Sound Cues and Blueprints in Unreal.https://www.thelostwild.co/
Perth, Australia
Sound design and editing, ambisonic spatialization for linear VR/360 film.https://virtualguest360.com/
Santa Monica, Ca
Game QA Tester on site at Treyarch game development studio in Santa Monica.Provided functionality and stability testing for Call of Duty: Black Ops III, specializing in Multiplayer.
El Segundo, Ca
Game QA Tester on site at Activision QA, El Segundo.Tested for first party technical requirements for submission to Nintendo, Apple, Google, Amazon.Technical requirements testing: - Skylanders: Trap Team- Skylanders: Lost Islands- Call Of Duty: Heroes- Wipeout 2- Duck Commander: Duck DefenseProvided functionality QA testing on Call of Duty: Advanced Warfare.
San Marcos, Ca
Assisted Performing Arts department publicity coordinator, Randy Hoffman, in coordinating with talent, preparing performance areas, and creating performance programs for weekly concerts and semester plays and concerts. Additional duties on the job were creating graphical promotional posters for upcoming events, setup and live-recording of concerts, and attending the computer music lab as a stand-in proctor.
San Marcos, California, Usa
Managed studio (working title Vic's Garage) - cleaned and tuned guitars regularly, handled phone calls and appointments, band assistant, some video capture and audio engineering, monitoring Megadeth Radio playlists, personal assistant to front man Dave Mustaine.
Other employees you can reach at hexanyaudio.com. View company contacts for 16 employees →
Robert Wolf
Colleague at Hexany AudioLos Angeles, California, United States
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Erik Castro
Colleague at Hexany AudioLos Angeles, California, United States
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Matthew Carl Earl
Colleague at Hexany AudioHuntington Beach, California, United States
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Harrison Kurtz
Colleague at Hexany AudioLos Angeles, California, United States
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Alma Pinto, Mba
Colleague at Hexany AudioLos Angeles, California, United States
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KF
Kellen Fenton
Colleague at Hexany AudioBell Gardens, California, United States
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Tyler Judkins
Colleague at Hexany AudioNorwalk, California, United States
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Rachel Hinshaw
Colleague at Hexany AudioFullerton, California, United States
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Steven Grove
Colleague at Hexany AudioLos Angeles, California, United States
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Ryan Buss
Colleague at Hexany AudioLos Angeles, California, United States
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Game Audio Design and Implementation
Activities and Societies: Federal Open Market Committee University Symposium, Nikkei Student Union, Japan Club
Activities and Societies: Kaiwa Class (Beginner and Intermediate)Intensive immersion Japanese language course in Tokyo, Japan. Classes.
Activities and Societies: Electronic Ensemble, Chamber Singers, Honor's Performance Ensemble, Jazz Band, Summer Stage Band
Quick answers generated from the profile data available on this page.
Owen Cooper works for Hexany Audio.
Owen Cooper is listed as Supervising Technical Sound Designer at Hexany Audio.
AeroLeads has found 1 work email signal at @hexanyaudio.com for Owen Cooper at Hexany Audio.
AeroLeads has found 5 phone signal(s) with area code 760, 347, 212 for Owen Cooper at Hexany Audio.
Owen Cooper is based in Cypress, California, United States while working with Hexany Audio.
Owen Cooper has worked for Hexany Audio, Dark Dojo Studios, Gamejam, Great Ape Games, and Virtual Guest.
Owen Cooper's colleagues at Hexany Audio include Robert Wolf, Erik Castro, Matthew Carl Earl, Harrison Kurtz, and Alma Pinto, Mba.
You can use AeroLeads to view verified contact signals for Owen Cooper at Hexany Audio, including work email, phone, and LinkedIn data when available.
Owen Cooper holds Game Audio Design And Production Professional Certificate from Berklee College Of Music.
Owen Cooper is listed with skills including Microsoft Office, Audio Engineering, Pro Tools, Audio Editing, Studio Recording, Reaper, Recording Studio, and Live Audio.
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