Özgüncan Gümrah personal email
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As the founder and Creative Director of Elos Games and Arts, I bring over 15+ years of experience in the creative industry.My diverse roles have included Art Director, Game Artist, UX/UI Designer, Animator, Concept Designer, and Game Designer. I’ve contributed to projects achieving over 250 million downloads and earning App Store Editor's Choice awards, as well as developing one of Turkey’s largest YouTube channels with over 3 million subscribers.In addition to my industry experience, I have served as an academician at various universities, teaching the fundamentals of game and animation disciplines.
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Chief Executive OfficerElos Games & ArtAnkara, Turkey -
Chief Executive OfficerElos Games & Art Nov 2023 - PresentAustin, Texas, United StatesElos Games & Arts, under my leadership, is an established game studio dedicated to the development of computer games. Our studio is exclusively focused on action RPG games, currently in the process of developing the game 'Lumin.'Our studio is committed to a vision that prioritizes artistic and aesthetic considerations, delivering deep and enjoyable gameplay while combining various game dynamics to provide players with the most unforgettable experiences. In the games we create, our primary focus is not just on crafting a game but on offering players an alternative universe, going beyond the typical gaming experience. -
Art DirectorUpgrade Entertainment Oct 2023 - May 2024Istanbul, TurkeyUpgrade Entertainment is currently developing a game named "Concubine" that blends Ottoman and Turkish motifs with a unique gaming language and concept. I am working on this game project as the art director and concept artist. The game is currently in the prototype stage, and my role involves defining its visual language to ensure a high-quality and unforgettable gaming experience, with a particular focus on aesthetic and artistic considerations. -
Art DirectorFugo Bilişim Teknolojileri Dec 2018 - Mar 2022Istanbul, TurkeyFugo Games is the esteemed game studio behind the global sensation "Words Of Wonders," boasting an impressive 250 million downloads and 8 million daily active users. In my first year at Fugo Games, I single-handedly crafted the entire visual design for "Words Of Wonders," helping it become the most downloaded word game globally with over than 50 million downloads. I built an art team that contributed to the success of "Words Of Wonders" and led the development of additional word game projects. After 3.5 years, game reached over than 200 million download with 8 million daily active users. With similar success in titles like "WoW Guru" and "WoW Search," I expanded and refined the art team, nurturing junior artists and interns. -
University Lecturerİstinye Üniversitesi Sep 2020 - Feb 2022Istanbul, TurkeyAt Istinye University, I taught courses on "Game Design," "2D Animation For Games," and "2D Design For Games," bridging the gap between industry practices and education. My goal was to impart animation principles and design fundamentals to future creative professionals. -
Art DirectorRedelsoft Jul 2017 - May 2019Ankara, TurkeyAs an Art Director at Redelsoft, I contributed to the development of puzzle games like "Cubesc" and "Dream Of Mira." Responsibilities included overseeing a team of artists and actively participating in concept creation and design.Both of game enter globally Editor's Choice in App Store and also published Today's App as well -
Art DirectorMindea.Inc Aug 2017 - Jan 2019Ankara, TurkeyI played a pivotal role in "Pan's Cube," "Bubble Ninja," and "The Bangle," contributing to art direction, creative direction, game art, UI/UX design, animation, concept art, illustration, and marketing materials. I led an art team while contributing to concept creation, illustrations, UI design, and even sound design in the game project. -
Art DirectorHopes | Global Mobile Marketing Agency Sep 2014 - Nov 2018Ankara, TürkiyeI led the Games & Animation department, where we developed children's games and YouTube animations. Within a year, our YouTube channel "Alpi Ve Arkadaşları" reached over 1 million subscribers and 200 million views. We leveraged the channel's success to create children's games, significantly increasing our brand value. I managed a team of animators, 2D artists, and a technical artist. -
Co-Founder - Lead DesignerMobilegion Artworks & Software Ltd. Co. Jun 2016 - Oct 2018Ankara, TurkeyWe established Mobilegion to develop personal application projects and offer solutions to customers. Company services included designing and developing high-quality applications. The couple of applications we developed for our customers received Editor’s Choice recognition multiple times in the App Store.I played a pivotal role in project management, creative direction, and UI/UX design. -
University LecturerBaskent University Sep 2014 - Feb 2015Ankara, TürkiyeAt Başkent University, I taught animation principles and 2D animation techniques for 2D games. Students studied animation principles and created animations using cut-out and cell animation techniques. I also taught Adobe Photoshop, Adobe After Effects, Toon Boom, and Spine animation programs. -
AnimatorStudio Galaktik May 2014 - Sep 2014Ankara, TürkiyeI worked as a 2D animator and character designer on the "Ibi" project for TRT Cocuk, contributing to the first season and designing characters. The series continues to be popular on national TV and YouTube. -
Co-Founder - Sr Game ArtistAesis Game Studios Jun 2013 - May 2014Ankara, TürkiyeWe established Aesis Game Studio, publishing two games in one year and achieving widespread recognition. I was actively involved in art direction, creative direction, game art, UI/UX design, animation, concept art, illustration, and marketing materials. The experience allowed me to gain expertise in various aspects of game production and publishing. -
Game ArtistUgr Technologies May 2012 - Jan 2013İstanbulI joined as a 2D game artist and worked on my first mobile game project which genre is 2D runner platformer; "I'm Jack." The development team consisted of just three people, two software developers, and myself as a designer. This required me to create all game visuals, including backgrounds, objects, characters, UI, animations, cinematics, and more, as well as all commercial visuals like banners, ad videos, and end cards. I was also involved in story and level design, character design, and even music direction.The game achieved great success on the App Store and Google Play worldwide, with downloads surpassing 2 million. It entered the top 10 lists on the App Stores of Turkey, Azerbaijan, India, and Brazil, as well as the "top 100 lists" in other countries.
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Game ArtistAtom - Odtu Teknokent Dec 2007 - Oct 2011Ankara, TürkiyeAt METUTECH - ATOM, I worked as a 2D artist, contributing to multiple indie game and animation projects. While many of these projects remained unfinished due to financial constraints, the experience allowed me to take part in numerous game projects, offering valuable insights into different aspects of game development.
Özgüncan Gümrah Skills
Özgüncan Gümrah Education Details
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Frequently Asked Questions about Özgüncan Gümrah
What company does Özgüncan Gümrah work for?
Özgüncan Gümrah works for Elos Games & Art
What is Özgüncan Gümrah's role at the current company?
Özgüncan Gümrah's current role is Chief Executive Officer.
What is Özgüncan Gümrah's email address?
Özgüncan Gümrah's email address is oz****@****ail.com
What schools did Özgüncan Gümrah attend?
Özgüncan Gümrah attended Gazi Üniversitesi.
What are some of Özgüncan Gümrah's interests?
Özgüncan Gümrah has interest in Civil Rights And Social Action, Education, Environment, Arts, Science And Technology, Music, Martial Arts, Sports, Mythology, Human Rights.
What skills is Özgüncan Gümrah known for?
Özgüncan Gümrah has skills like Visual Arts, Photoshop, Concept Design, Conceptual Art, Game Design, User Interface Design, Project Management, After Effects, Traditional Animation, Unity3d, Art Direction, Martial Arts.
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