Pablo González Martínez

Pablo González Martínez Email and Phone Number

Software Developer | 6+ years of professional Unity experience | Simulation, Videogame Technology, Virtual, Augmented and Mixed Reality | Gaming, Industrial and Military applications | FCAS/NGWS. @ PixelsHub
gijon, asturias, spain
Pablo González Martínez's Location
Gijón, Principality of Asturias, Spain, Spain
About Pablo González Martínez

*Currently working on confidential FCAS/NGWS software project as subcontractors of Indra (FCAS Simulation, Pillar 5)Software development for simulation, Virtual/Augmented/Mixed Reality realtime software applications using game engines.6+ years of professional experience primarily in the military and industrial sectors, as well as projects for gaming, healthcare, traffic, tourism or interior design, having demonstrated capability to handle all tasks of a software project's lifecycle with a multitude of successfully completed B2B software projects.10+ years of Unity, C#, .NET. experience.Software architecture, design and programming. Software engineering management, requirements and technical specifications.UX/UI design and development.

Pablo González Martínez's Current Company Details
PixelsHub

Pixelshub

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Software Developer | 6+ years of professional Unity experience | Simulation, Videogame Technology, Virtual, Augmented and Mixed Reality | Gaming, Industrial and Military applications | FCAS/NGWS.
gijon, asturias, spain
Website:
pixelshub.com
Employees:
5
Pablo González Martínez Work Experience Details
  • Pixelshub
    Senior Software Developer
    Pixelshub Feb 2024 - Present
    Gijón, Principality Of Asturias, Spain
    Simulation and Extended Reality (XR) software development for industrial and military applications using game engine technologies.In charge of internal Technical & Creative Development of undisclosed FCAS/NGWS project (as subcontractors of Indra SimLab, FCAS Pilar 5).Unity, C#, .NET. Experience with full game/app creation pipeline workflow.Software architecture, design and programming. Software engineering management, requirements and technical specifications.Networking for realtime applications (Mirror, Unity Netcode).Basic shader authoring and graphics programming tasks.UX/UI Design & Development for realtime simulation and XR applications.
  • Pixelshub
    Software Developer
    Pixelshub Feb 2022 - Feb 2024
    Gijón, Principality Of Asturias, Spain
  • Pixelshub
    Junior Software Developer
    Pixelshub Feb 2018 - Feb 2022
    Gijón, Principality Of Asturias, Spain
  • Milkstone Studios
    Game Programmer Intern
    Milkstone Studios Jun 2017 - Aug 2017
    Oviedo Area, Spain
    Farm Together (PC, XBoxOne, PS4)Unity3D - C#Assistance in the development of: Game systems/logic, UI programming, Editor/Tools.
  • Milkstone Studios
    3D Artist Intern
    Milkstone Studios Mar 2015 - Jun 2015
    Oviedo Area, Spain
    3D Artist - Shipped title 'Pharaonic' (PC, XboxOne, PS4)Unity3D - 3D Max / 3D Coat / PhotoshopAssistance in:Concept, 3D Modelling, texturing, asset implementation, UI art.

Pablo González Martínez Education Details

Frequently Asked Questions about Pablo González Martínez

What company does Pablo González Martínez work for?

Pablo González Martínez works for Pixelshub

What is Pablo González Martínez's role at the current company?

Pablo González Martínez's current role is Software Developer | 6+ years of professional Unity experience | Simulation, Videogame Technology, Virtual, Augmented and Mixed Reality | Gaming, Industrial and Military applications | FCAS/NGWS..

What schools did Pablo González Martínez attend?

Pablo González Martínez attended Universidad Internacional De La Rioja (Unir), Universidad Camilo José Cela.

Who are Pablo González Martínez's colleagues?

Pablo González Martínez's colleagues are Daniel Requejo, Antonio José Parra García, Abeera Irshad, Yishar Sánchez Rodríguez.

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