Pablo Gimenez work email
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Pablo Gimenez personal email
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TD with special interest in procedural workflows in the 3D production process.Specialized in particles systems, deformations and shaders.My field of interest goes from crazy and strange geometry deformations and particles dynamics using patterns to the creation of character rigs and effects systems for characters, muscles, fur, clothes; and the integration of these into the animation process.Another field of interest , following with the procedural workflow is the crowd simulations effects.Credits:- Venom- Star Trek Beyond- Interstellar - Transcendence- The Hunger Games: Catching Fire- Fast And Furious 6- Man Of Steel- Skyfall- Snow White and the Huntsman- Captain America: The First Avenger- Sorcerer´s Apprentice- Iron Man 2- Prince Of Persia- GIJOE: Rise Of Cobra- Mortadelo y Filemon 2: Salvar la Tierra- Several comercials
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Co-FounderRohtau Nov 2020 - PresentLondon, England, United KingdomAs one of the founders of the company I lead the design and development of the pipeline and the implementation of the studio infrastructure in the cloud (AWS).- Create a family of tools that automate the deployment of all the resources needed for a project in AWS.- Integrating all our services under Okta and Active Directory to solve employees onboarding and Identities management.- Automate deployment of workstations and render nodes in both Windows and Linux environments- Connect our resources in AWS with our project/studio management system (NIM)- Create virtual environments in Windows and Linux to run independent pipelines based on projects settings.- Design of an asset management system based on NIM and integrated into our main DCC apps, Houdini, Nuke, Flame ...- Integration of Deadline Render Farm manager into our pipeline, custom submission scripts (Houdini, Nuke, Redshift, Arnold ...), tight integration with review system in NIM, custom events to convert media, do cleanups, data management operations. Custom apps bootstrap using our modified Rez package system and a novel system to used a hybrid licensing model using local and on demand licensing for our Spot rendering nodes (AWS).Apart from designing, implementing overseeing all related to systems and pipeline I have also been busy with projects executing most of the FX work, working mainly in fluids and procedural modelling. -
Senior Cg Technical DirectorImportant Looking Pirates Vfx Jan 2023 - PresentBenalmádena, Andalusia, Spain -
Lead Fx TdDouble Negative 2011 - Nov 2020Alternating Production with RnD.In RnD developed most of the Destruction pipeline used across all Dneg studios and lots of different tools that set the foundation of the FX department in the company.In Production, keep doing challenging fx setups. -
Senior Fx TdDouble Negative Mar 2009 - 2011Fixing any kind of FX stuff -
Houdini Course Developer And MentorTd-College 2008 - 2011Develop all learning material, like documentation both in text as PDF documents and video tutorials for e-learning.Teach student during remote class sessions.
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Senior Fx TdMpc Sep 2008 - Feb 2009Senior FX TD doing particles simulations and rendering for GiJoe: Rise Of CobraI also implemented part of the Maya FX pipeline for the show. -
Senior Effects TdRealise Studio Mar 2008 - Jul 2008Procedural effects and motion graphics for commercials -
Senior TdThe Mill Dec 2007 - Feb 2008I helped The Mill in the development of several water effects for an commercial project.It was a Houdini based project and I worked as the main TD developing most of the FX and the pipeline.Also I developed several tools to integrate Houdini at The Mill's pipeline. -
Effects ArtistFuria Digital Jul 2007 - Dec 2007Freelance Effects Artist in several commercials and in the "Mortadelo y Filemon 2" feature film.
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Product ManagerAula Tematica 2005 - Jun 2007Houdini and RenderMan Product Manager at Aula Tematica. My main responsibility was to create a training plan and infrastructure to support and introduce these tools in the spanish industries, from demos at studios to training professional at the training center facilities
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DeveloperNext Limit Technologies 2004 - Sep 2005I did the first integration of the Maxwell renderer into Maya and Rhino
Pablo Gimenez Skills
Pablo Gimenez Education Details
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Bachelor Of Computer Science -
Side Effects SoftwareHoudini 3D Animation Tools
Frequently Asked Questions about Pablo Gimenez
What company does Pablo Gimenez work for?
Pablo Gimenez works for Rohtau
What is Pablo Gimenez's role at the current company?
Pablo Gimenez's current role is CG Technical Everything / Co-Founder at rohtau.
What is Pablo Gimenez's email address?
Pablo Gimenez's email address is pa****@****vfx.com
What schools did Pablo Gimenez attend?
Pablo Gimenez attended Universidad Autónoma De Madrid, Side Effects Software.
What are some of Pablo Gimenez's interests?
Pablo Gimenez has interest in Children, Rigging, Vfx Rigging Houdini Unix And Beers, Education, Unix, Poverty Alleviation, Vfx, Houdini, Beers, Vfxrigginghoudiniunixand Beers.
What skills is Pablo Gimenez known for?
Pablo Gimenez has skills like Renderman, Houdini, Linux, Python, C++, Bash, Fx, Pipeline Development, C, Mel, Unix, Nuke.
Not the Pablo Gimenez you were looking for?
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5hotmail.com, gmail.com, gmail.com, accenture.com, commvault.com
1 (732) 7XXXXXXX
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Pablo Gimenez
Sustainable Development || Social Impact || Data Analytics & Bi || International Senior Programme Manager ||Madrid1unicef.org -
4velaenergy.com, vela-energy.com, iese.net, qualitasequity.com
2 +349142XXXXX
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