Paul Fazio Email & Phone Number
@imprivata.com
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Who is Paul Fazio? Overview
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Paul Fazio is listed as Release Manager at SCIENTIFIC GAMES, based in South Foster, Rhode Island, United States. AeroLeads shows a work email signal at imprivata.com and a matched LinkedIn profile for Paul Fazio.
Paul Fazio previously worked as Founder at Code Academy and Principal Release Engineer at Imprivata. Paul Fazio holds B.A., Computer Science from Rhode Island College.
Email format at SCIENTIFIC GAMES
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AeroLeads found 1 current-domain work email signal for Paul Fazio. Compare company email patterns before reaching out.
About Paul Fazio
Experienced principal build/release engineer skilled in using automation to grow small scale build infrastructures to full-scale, proven record of effectively and efficiently supporting multiple software product lines through the entire development lifecycle.
Listed skills include Software Engineering, Testing, Perl, Linux, and 42 others.
Paul Fazio's current company
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Paul Fazio work experience
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Founder
Current
Principal Release Engineer
• Initiated migration of CI/CD and version control systems to cloud to cut costs and align with industry standards.• Coordinated with company procurement team to maintain licenses of company-wide version control, CI/CD and installer authoring tools, as well as team-wide diagnostic and development tools.• Owned full administrative rights to version control, CI/CD and security scanning tools. Responsible for providing appropriate levels of access to engineers across the company.• Participated in release planning activities• Acted as liaison with security scanning application provider. Attended regular meetings to discuss issues and provide roadmap input.• Provided on-boarding support to newly acquired product teams, assisted with migration efforts to a common toolset.• Recognized potential for security vulnerabilities in the cloud-based build system. Created a plan to scan build system and mitigate any vulnerabilities found. Worked with SecOps team to implement the plan across all product teams.• Mentored junior release engineers• Established bi-weekly meetings for all release/build engineers to share knowledge and assist with issues. Worked with IT to create shared credential store for all release/build engineers.• Collaborated with department heads to create Lunch & Learn program to provide holistic view of software industry to all student employees.
Senior Release Engineer
• Designed, implemented and maintained Windows-based build infrastructure to support multiple products through the development lifecycle, including build, test, and deployment. • Evaluated and selected tools and processes for use in the build infrastructure. • Implemented CI/CD pipelines to handle all aspects of build and deployment. Worked with QA team to integrate automated testing into the build pipeline. • Maintained version control system, branching strategy and code review process• Published apps to Google and Apple stores• Introduced configuration management tool to assist with maintenance of build infrastructure and aid in disaster recovery. • Created documentation and trained engineers on new tools and processes. • Monitored build system for build breaks and performance/security issues, and made adjustments as necessary to ensure optimal performance.• Provided cross-team backup support for release engineers. Prioritized work across teams to ensure timely completion of deliverables.• Managed between 1-3 engineering interns/co-ops at a time. Responsible for co-op recruitment on campus, hiring, selection of projects, timesheet, weekly 1:1 meetings, and guidance of final presentation. • Co-hosted multiple hackathon events.
Senior Build Programmer
• Acted as subject matter expert for Continuous Integration build system. • Maintained the backend build systems that support Unreal Engine 4 and the games built upon UE4. • Investigated tools and provided guidance to make the build process more efficient.• Generated build failure reports. • Developed documentation of the build/release process.
Software Engineer
• Worked on a mobile enterprise-level app to deliver secure content to a user’s device for BYOD scenarios using C# with Xamarin to target iOS, Android and Windows Phone platforms. • Responsible for writing unit and functional tests in addition to the product code.
Build Engineer 2
• Improved build system efficiency to allow scaling from a single product line to multiple product lines.• Automated manual processes, created and configured scripts and tools to be used across product lines.• Acted as consultant to other teams implementing similar technologies.• Supported multiple development teams around the world.• Acted as liaison to localization team.• Analyzed hardware needs and requested hardware purchases for build lab.• Documented processes and presented instructional seminars to facilitate training of colleagues.
Software Engineer
• Created entire automated build environment from the ground up.• Instituted quality improvement policies and processes such as source control, unit tests and automated GUI testing.• Automated entire build process, including continuous integration, unit testing, source code documentation generation, and final release to software production.• Improved team productivity and communications by researching and implementing tools including a wiki server, allowing team members to share information.
Paul Fazio education
B.A., Computer Science
Education record
Frequently asked questions about Paul Fazio
Quick answers generated from the profile data available on this page.
What company does Paul Fazio work for?
Paul Fazio works for SCIENTIFIC GAMES.
What is Paul Fazio's role at SCIENTIFIC GAMES?
Paul Fazio is listed as Release Manager at SCIENTIFIC GAMES.
What is Paul Fazio's email address?
AeroLeads has found 1 work email signal at @imprivata.com for Paul Fazio at SCIENTIFIC GAMES.
Where is Paul Fazio based?
Paul Fazio is based in South Foster, Rhode Island, United States while working with SCIENTIFIC GAMES.
What companies has Paul Fazio worked for?
Paul Fazio has worked for Scientific Games, Code Academy, Imprivata, Epic Games, and Microsoft.
How can I contact Paul Fazio?
You can use AeroLeads to view verified contact signals for Paul Fazio at SCIENTIFIC GAMES, including work email, phone, and LinkedIn data when available.
What schools did Paul Fazio attend?
Paul Fazio holds B.A., Computer Science from Rhode Island College.
What skills is Paul Fazio known for?
Paul Fazio is listed with skills including Software Engineering, Testing, Perl, Linux, Software Design, Continuous Integration, Build Automation, and Msbuild.
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