Bachelor of Arts - Game DesignWoodbury University BurbankNew to the world of Game Design while continuing to learn better ways to design and create a fun and lasting experience. I have experience in working with Unreal Engine 4 and Unity using blueprint and C# to bring an idea from ideation to prototyping. I am currently freelancing as a consultant, debugger, and prototype creator. My clients are mainly Unreal Indie Developers who need help with the blueprint system. I advise on how to make blueprint more efficient, work with programmers to find and fix bugs, and prototype desired features. I am also a content creator for Unreal Engine with a focus on tutorialization of the blueprint system and its multiplayer aspect. My goal is a permanent job where I can further my knowledge about the workflow of creating games and passing it back to prospective game designers.