Panagiotis Peikidis
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Panagiotis Peikidis Email & Phone Number

Unity3D Consultant at Human Readable
Location: Queens County, New York, United States 9 work roles 1 school
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✓ Verified July 2026 3 data sources Profile completeness 100%

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Current company
Role
Unity3D Consultant
Location
Queens County, New York, United States
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Who is Panagiotis Peikidis? Overview

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Quick answer

Panagiotis Peikidis is listed as Unity3D Consultant at Human Readable, a with 1 employees, based in Queens County, New York, United States. AeroLeads shows a matched LinkedIn profile for Panagiotis Peikidis.

Panagiotis Peikidis previously worked as Founder at Retina Studios and Founder at Human Readable. Panagiotis Peikidis holds Bsc (Hons), Computer Science from City College (International Faculty Of The University Of Sheffield).

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Email format at Human Readable

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Human Readable

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Profile bio

About Panagiotis Peikidis

Recruiters: I'm only interested in **remote** contract work. Thank you.I'm a passionate developer who constantly evolves. I try to learn as much as I can and never limit myself in one programming language or technology. My motto has always been:

Listed skills include Game Development, C#, Unity3D, Oop, and 38 others.

Current workplace

Panagiotis Peikidis's current company

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Human Readable
Human Readable
Unity3D Consultant
New York, NY, US
Employees
1
AeroLeads page
9 roles

Panagiotis Peikidis work experience

A career timeline built from the work history available for this profile.

Founder

Retina Studios

New York, Ny, Us

Unity3D Consultant

Remote

Spatial.is- Investigated ways for incorporating a web browser in a VR environment- Developed a prototype Chromium browser compiled from sourceTURBO Studios- Extended AI system to introduce new, more expressive behaviors- Implemented a set of new game mechanics

Founder

Greater New York City Area

I write and run Morning Cup of Coding, a daily newsletter featuring technical articles of all fields of software engineering: https://www.humanreadablemag.com/morningcupofcoding- Developed backend from scratch in Ruby using the Ruby on Rails framework- Backend uses data from Feedly API, Reddit API, and MailChimp API to organize and publish issues- Backend is run on Heroku Production and Test instances with Sidekiq, Redis and PostgreSQL- Market and grow a dedicated readership, currently at 3.7k- Coordinate with authors to provide exclusive content- Offer additional value to readers that support the newsletter through Patreon- Read and research about 200 articles per day and write summaries of a select few- Listen and action on feedback

Apr 2018 - Dec 2020

Business Owner

New York, United States

Owned and operated a small production company.- Rented equipment and studio- Operated a small team that would shoot weddings- Did production on various YouTube and TikTok videos- Started a project to help small local bands to get discovered- Organized workshops- Partnered with clothing company for catalog shooting

Oct 2022 - Dec 2023

Business Owner

Greater New York City Area

Boulis Cafe is a small family-run cafe in Astoria that captures the essence of a Greek cafe: friendly laid-back environment, authentic Greek goods, and affordable prices without compromising on quality.- Took over the business that was failing and managed to bring it around in one year- Maintain a growth of 50% year over year- Maintain a friendly working environment, manage hiring process, payroll, etc- Marketing and advertising through Facebook, Instagram, Yelp, Google, Website- Developed a relationship with the neighborhood by providing the best quality of Greek breakfast goods and maintain an average rating of 4.7 on all major platforms including Yelp, Facebook, and Google- Control inventory of food on a weekly basis - Deal with accounting and all financial responsibilities- And many, many, many, many more...

Jul 2016 - Apr 2023

Game Engineer

Greater New York City Area

I was a Game Engineer for TURBO Studios, a mobile F2P eSports game company started with major investments from Softbank, Nexon, McKinsey and GungHo as our publisher.My expert contribution focused on Unity3D client development, external designer tools and artificial intelligence in concert to support and drive my team to success under aggressive time, budget and resource constraints. I architected, built and supported the core gameplay system in C#. The engine was built from the ground up to support standalone execution (outside of Unity engine) for client-to-server communication, AI simulations and more. Additionally, I build from scratch the artificial intelligence system, named Spark, which supported incremental development of new sub-systems, the freedom to use different AI techniques (utility system, influence maps, etc) that could cross-communicate and all that could be executed external to Unity engine, thus supporting simulations, server or client side, for testing/training/etc. A custom in-Unity editor was created that allowed designers to tweak every aspect of the system and author changes without needing a client update.Finally, I built an editor tool inspired by Starcraft's Trigger Editor to allow our designers to script tutorials, test custom mechanics and author new content all without having to edit code or make a new build. The architecture allowed engineers to extend the editor's capabilities trivially while the UI was intuitive and used actual sentences (as opposed to a node-based visual editor) to make building scripts as easy and as understandable as possible.The result was my team being able to rapidly test new mechanics, robustly implement them into the core engine and deploy them on our servers with minimal effort. We were honored by Apple as Best New Mobile Game App in 2016 and featured as Editor's Choice on the Apple Store in North America in April 2017, reaching #5 most popular app across all categories.

Nov 2013 - Jul 2016

Senior Software Engineer

New York, Ny

I joined Large Animal Games when the company was going through an incredibly growth rate. I was lucky enough to be put in a team of highly skilled engineers and artists that got me up to speed with the project I got assigned. As time went by, I grew from a junior engineer on a WMS Slot Machines project to a lead engineer on a USA Network Card Game project.I was an evangelist of Unity3D and built an in-house build system that helped reduce time and money spent on a manual process that multiple teams used at the time. I also helped educate colleagues with the software, investigated tools that increased productivity,

Oct 2011 - Nov 2013

Web Developer

Ourplace.Gr

Drama, Greece

Worked as an intern during the summer of 1999. I was responsible for developing and designing small websites for local hotels and businesses.

Jun 1999 - Sep 1999
1 education record

Panagiotis Peikidis education

  • City College (International Faculty Of The University Of Sheffield)
    City College (International Faculty Of The University Of Sheffield)
    Computer Science
FAQ

Frequently asked questions about Panagiotis Peikidis

Quick answers generated from the profile data available on this page.

What company does Panagiotis Peikidis work for?

Panagiotis Peikidis works for Human Readable.

What is Panagiotis Peikidis's role at Human Readable?

Panagiotis Peikidis is listed as Unity3D Consultant at Human Readable.

Where is Panagiotis Peikidis based?

Panagiotis Peikidis is based in Queens County, New York, United States while working with Human Readable.

What companies has Panagiotis Peikidis worked for?

Panagiotis Peikidis has worked for Human Readable, Retina Studios, Crescent Studios Nyc, Boulis Cafe, and Turbo Studios.

How can I contact Panagiotis Peikidis?

You can use AeroLeads to view verified contact signals for Panagiotis Peikidis at Human Readable, including work email, phone, and LinkedIn data when available.

What schools did Panagiotis Peikidis attend?

Panagiotis Peikidis holds Bsc (Hons), Computer Science from City College (International Faculty Of The University Of Sheffield).

What skills is Panagiotis Peikidis known for?

Panagiotis Peikidis is listed with skills including Game Development, C#, Unity3D, Oop, Java, Programming, Subversion, and Actionscript.

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