Felipe Silva (Pancho) personal email
- Valid
With more than 20 years in the market, I am a CSP-POcertified Product Manager specialist in agile management of digital products, project management, business, strategic planning and relationships.What do I do:- analysis of the competitive scenario;- stakeholder management;- organization and strategic planning;- leadership of multidisciplinary teams;- optimization of Waterfall, Lean, Scrum (LESS, S@S and Nexus) and Kanban processes.- product and project management;- Roadmap and backlog management (Jira, Trello, Asana, Monday, ClickUp, etc.);My mission is to drive success through communication, processes and discipline.
Pancho Produções Ltda
-
Product OwnerPancho Produções LtdaState Of Pernambuco, Brazil
-
Product OwnerAutônomo May 2021 - Present• As a Product Owner, helped companies such as ARVORE VR, IMMERSIVA, Proz Educação, and Joy Street to adopt Agile Methodologies, develop Strategic Thinking, realize Product Management by applying a new management model and focus on KPIs, by organizing workshops, meetings, and research. • Conducted Discovery and Interviews with end users to draw Personas, Empathy Map, and User Journeys, build Business and Product Vision Canvas, established priority levels to manage the backlog, and wrote User Story Mapping. • Coordinated the efforts of small cross-functional teams to build the right thing on time by implementing Scrum, increasing efficiency by 1200% over twelve months. • Reduced the risk backlog by 75% by implementing a refinement meeting to ensure alignment and update all stakeholders on new risks mapped, treated, controlled, and resolved. • Created and deployed new processes to increase the number of release cycles from one every 6 months to one every 2 weeks, and to increase the number of deployments from one per week to one per hour. • Facilitated User Story Mapping, Lean Inception, and Design Thinking workshops, reducing product backlogs by >30% and increasing team throughput by >20%.
-
Senior ProducerPuga Studios Dec 2020 - May 2021• Cut production time by 10% by implementing a new process to gather the requirements for the art team within existing operations. • Improved art team efficiency and quality by implementing new processes that reduced production time by 35% and increased efficiency and quality by 50%, resulting in client satisfaction and repeat business. • Improved the Production Process through Agile Metrics, OKR, and a Production Schedule, which increased projects delivered on time by 20%. -
Senior ProducerKokku Jul 2020 - Dec 2020Recife, Pernambuco, BrazilProcuce 2 Maps for expansion. -
Program ManagerKokku Feb 2018 - Jun 2020Recife Area, Brazil• Created and implemented a new communication process using a R.A.C.I matrix to streamline project risks and issues, reducing 10 hours of meetings per week. • Analyzed the requirements of multiple cross-functional teams to reduce defects and increase approved deliveries, by holding brief and regular alignment meetings to ensure consistency in progress until defining standards that the team can maintain with little or no supervision increasing efficiency by 400%. • Filled tech debt for the Production teams by organizing training to reduce defects by 10% and turnover by 34% by delegating repetitive tasks to a new team member. -
Lead Character ArtistKokku May 2014 - Jan 2018My responsabilities inclue Draw the game, do Concept Art, 3D Modeling, Texturing, Rigging\Skinning, Animation, UI\UX, Marketing Art and build, train, supervising, support and QA the art team. -
Art TeacherUnibratec Aug 2013 - Aug 2014Modeling and Animation 3D class -
Lead ArtistJynx Playware Dec 2012 - Aug 2013Create and concept the Plinks character and enviroment, for the new JoyStreet plataforma.Make games 2D and 3D for Jynx Costumers and draw propouses for new ventures. -
Game Design\ArtistWhitefly Game Studio Mar 2009 - Nov 2011Working ideas for games, your looks 2D and 3D.
-
FreelancerCesar Apr 2008 - Feb 2009Art Director, Concept Artist, 3D Model\Animator and 3D Model Texture in Docomo Mascot V3 and V4. -
Game Artist 3DCesar - Instituto De Inovação 2008 - 2009Art DirectorConcept Artist3D Model, Texture and Animator in Docomo Mascot V3 -
Game ArtistJynx Playware Apr 2007 - Sep 2008Concept Art, 3D Model\Animator, 3D Model Texture, Vetor Design, 2D Animator. -
Art Director\ Concept Artist\ 2D Artist\Gui ArtistPreloud Entretenimento Brasil 2004 - 2007Art DirectorConcept Artist2D artistGUI Artist
Felipe Silva (Pancho) Skills
Felipe Silva (Pancho) Education Details
-
Philosophy -
CnaAdvanced English -
Saga3D Cgi
Frequently Asked Questions about Felipe Silva (Pancho)
What company does Felipe Silva (Pancho) work for?
Felipe Silva (Pancho) works for Pancho Produções Ltda
What is Felipe Silva (Pancho)'s role at the current company?
Felipe Silva (Pancho)'s current role is Product Owner.
What is Felipe Silva (Pancho)'s email address?
Felipe Silva (Pancho)'s email address is pa****@****ail.com
What schools did Felipe Silva (Pancho) attend?
Felipe Silva (Pancho) attended Universidade Católica De Pernambuco, Cna, Saga.
What are some of Felipe Silva (Pancho)'s interests?
Felipe Silva (Pancho) has interest in Tattoo And Piercing Shop, Assassin's Creed, Dotemu, Stanley Kubrick, Agência Lbz, Moving Supply Store, Bigboss Gamestudio, Salesim, Gauntlet, Community.
What skills is Felipe Silva (Pancho) known for?
Felipe Silva (Pancho) has skills like Character Animation, Game Design, Texturing, Video Games, Game Art, Concept Design, Modeling, Digital Illustration, Maya, Conceptual Art, Drawing, Casual Games.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial