Felipe Silva (Pancho)

Felipe Silva (Pancho) Email and Phone Number

Product Owner @ State of Pernambuco, Brazil
State of Pernambuco, Brazil
Felipe Silva (Pancho)'s Location
Jaboatão dos Guararapes, Pernambuco, Brazil, Brazil
Felipe Silva (Pancho)'s Contact Details

Felipe Silva (Pancho) personal email

About Felipe Silva (Pancho)

With more than 20 years in the market, I am a CSP-POcertified Product Manager specialist in agile management of digital products, project management, business, strategic planning and relationships.What do I do:- analysis of the competitive scenario;- stakeholder management;- organization and strategic planning;- leadership of multidisciplinary teams;- optimization of Waterfall, Lean, Scrum (LESS, S@S and Nexus) and Kanban processes.- product and project management;- Roadmap and backlog management (Jira, Trello, Asana, Monday, ClickUp, etc.);My mission is to drive success through communication, processes and discipline.

Felipe Silva (Pancho)'s Current Company Details
PANCHO PRODUÇÕES LTDA

Pancho Produções Ltda

Product Owner
State of Pernambuco, Brazil
Felipe Silva (Pancho) Work Experience Details
  • Pancho Produções Ltda
    Product Owner
    Pancho Produções Ltda
    State Of Pernambuco, Brazil
  • Autônomo
    Product Owner
    Autônomo May 2021 - Present
    • As a Product Owner, helped companies such as ARVORE VR, IMMERSIVA, Proz Educação, and Joy Street to adopt Agile Methodologies, develop Strategic Thinking, realize Product Management by applying a new management model and focus on KPIs, by organizing workshops, meetings, and research. • Conducted Discovery and Interviews with end users to draw Personas, Empathy Map, and User Journeys, build Business and Product Vision Canvas, established priority levels to manage the backlog, and wrote User Story Mapping. • Coordinated the efforts of small cross-functional teams to build the right thing on time by implementing Scrum, increasing efficiency by 1200% over twelve months. • Reduced the risk backlog by 75% by implementing a refinement meeting to ensure alignment and update all stakeholders on new risks mapped, treated, controlled, and resolved. • Created and deployed new processes to increase the number of release cycles from one every 6 months to one every 2 weeks, and to increase the number of deployments from one per week to one per hour. • Facilitated User Story Mapping, Lean Inception, and Design Thinking workshops, reducing product backlogs by >30% and increasing team throughput by >20%.
  • Puga Studios
    Senior Producer
    Puga Studios Dec 2020 - May 2021
    • Cut production time by 10% by implementing a new process to gather the requirements for the art team within existing operations. • Improved art team efficiency and quality by implementing new processes that reduced production time by 35% and increased efficiency and quality by 50%, resulting in client satisfaction and repeat business. • Improved the Production Process through Agile Metrics, OKR, and a Production Schedule, which increased projects delivered on time by 20%.
  • Kokku
    Senior Producer
    Kokku Jul 2020 - Dec 2020
    Recife, Pernambuco, Brazil
    Procuce 2 Maps for expansion.
  • Kokku
    Program Manager
    Kokku Feb 2018 - Jun 2020
    Recife Area, Brazil
    • Created and implemented a new communication process using a R.A.C.I matrix to streamline project risks and issues, reducing 10 hours of meetings per week. • Analyzed the requirements of multiple cross-functional teams to reduce defects and increase approved deliveries, by holding brief and regular alignment meetings to ensure consistency in progress until defining standards that the team can maintain with little or no supervision increasing efficiency by 400%. • Filled tech debt for the Production teams by organizing training to reduce defects by 10% and turnover by 34% by delegating repetitive tasks to a new team member.
  • Kokku
    Lead Character Artist
    Kokku May 2014 - Jan 2018
    My responsabilities inclue Draw the game, do Concept Art, 3D Modeling, Texturing, Rigging\Skinning, Animation, UI\UX, Marketing Art and build, train, supervising, support and QA the art team.
  • Unibratec
    Art Teacher
    Unibratec Aug 2013 - Aug 2014
    Modeling and Animation 3D class
  • Jynx Playware
    Lead Artist
    Jynx Playware Dec 2012 - Aug 2013
    Create and concept the Plinks character and enviroment, for the new JoyStreet plataforma.Make games 2D and 3D for Jynx Costumers and draw propouses for new ventures.
  • Whitefly Game Studio
    Game Design\Artist
    Whitefly Game Studio Mar 2009 - Nov 2011
    Working ideas for games, your looks 2D and 3D.
  • Cesar
    Freelancer
    Cesar Apr 2008 - Feb 2009
    Art Director, Concept Artist, 3D Model\Animator and 3D Model Texture in Docomo Mascot V3 and V4.
  • Cesar - Instituto De Inovação
    Game Artist 3D
    Cesar - Instituto De Inovação 2008 - 2009
    Art DirectorConcept Artist3D Model, Texture and Animator in Docomo Mascot V3
  • Jynx Playware
    Game Artist
    Jynx Playware Apr 2007 - Sep 2008
    Concept Art, 3D Model\Animator, 3D Model Texture, Vetor Design, 2D Animator.
  • Preloud Entretenimento Brasil
    Art Director\ Concept Artist\ 2D Artist\Gui Artist
    Preloud Entretenimento Brasil 2004 - 2007
    Art DirectorConcept Artist2D artistGUI Artist

Felipe Silva (Pancho) Skills

Character Animation Game Design Texturing Video Games Game Art Concept Design Modeling Digital Illustration Maya Conceptual Art Drawing Casual Games Computer Games Character Design Zbrush Unity3d Photoshop Uv Mapping Character Modeling 3d Studio Max Digital Painting Mudbox Digital Sculpting Unreal User Interface Design 3d Animation Max Props Texture Painting Hard Surface Modeling Texture Artist Low Poly Modeling Character Texture Texture Creation Visual Development Level Design Animation Mental Ray Illustration Flash Animation Sculpture Unreal Engine 3 2d Storyboarding Flash Matte Painting Digital Art Traditional Animation Agile Leadership Agile Environment Agile Project Management Agile And Waterfall Methodologies Scaled Agile Framework Product Owner Scrum Agile Methodologies Leadership Communication Teamwork

Felipe Silva (Pancho) Education Details

Frequently Asked Questions about Felipe Silva (Pancho)

What company does Felipe Silva (Pancho) work for?

Felipe Silva (Pancho) works for Pancho Produções Ltda

What is Felipe Silva (Pancho)'s role at the current company?

Felipe Silva (Pancho)'s current role is Product Owner.

What is Felipe Silva (Pancho)'s email address?

Felipe Silva (Pancho)'s email address is pa****@****ail.com

What schools did Felipe Silva (Pancho) attend?

Felipe Silva (Pancho) attended Universidade Católica De Pernambuco, Cna, Saga.

What are some of Felipe Silva (Pancho)'s interests?

Felipe Silva (Pancho) has interest in Tattoo And Piercing Shop, Assassin's Creed, Dotemu, Stanley Kubrick, Agência Lbz, Moving Supply Store, Bigboss Gamestudio, Salesim, Gauntlet, Community.

What skills is Felipe Silva (Pancho) known for?

Felipe Silva (Pancho) has skills like Character Animation, Game Design, Texturing, Video Games, Game Art, Concept Design, Modeling, Digital Illustration, Maya, Conceptual Art, Drawing, Casual Games.

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