Parker A. Davis
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Parker A. Davis Email & Phone Number

Accomplished senior/executive game producer with extensive game design and AAA experience. at Skilcap
Location: Sandown, New Hampshire, United States 19 work roles 2 schools
1 work email found @protobirdgames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

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Current company
Role
Accomplished senior/executive game producer with extensive game design and AAA experience.
Location
Sandown, New Hampshire, United States

Who is Parker A. Davis? Overview

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Quick answer

Parker A. Davis is listed as Accomplished senior/executive game producer with extensive game design and AAA experience. at Skilcap, based in Sandown, New Hampshire, United States. AeroLeads shows a work email signal at protobirdgames.com and a matched LinkedIn profile for Parker A. Davis.

Parker A. Davis previously worked as Executive Producer/Founding Partner at Skilcap and Managing Partner at Red Hot Jupiter, Inc.. Parker A. Davis holds Bachelor Of Arts (B.A.), American History from University Of Pennsylvania.

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Email format at Skilcap

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*@protobirdgames.com
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Profile bio

About Parker A. Davis

Executive Producer with a successful track record shipping high profile, quality games and “AAA” titles over 25 years. Exceptional leadership, strong creative skills and broad management expertise. Specialties include Game design, Creative/Game direction, Team Building, Production and Project management.• Held key roles at top companies from Richard Branson’s Virgin Games, Stephen Spielberg’s DreamWorks Interactive and James Cameron’s Digital Domain to Activision, Rockstar and Eidos.• High profile and AAA game credits spanning multiple platforms (PC/Console) and diverse genres from 1st and 3rd person Platform and Action Adventure games to RTS/Turn Based Strategy games, Shooters and Space Combat.• Deep Production experience managing internal/external teams, studio relationships, staffing, risk mitigation, project scoping, milestones, schedules, budgets/P&L, QA/production testing, console certification and release.• Built and managed teams exceeding 60 developers; gained special expertise driving multiple "high risk" projects and major components in concurrent development on complex cross-studio developments of major AAA titles.• Uniquely qualified to establish/maintain overall creative vision, supervise design and provide game direction.• Extensive Business Development experience developing new IP and pitching concepts/projects; unique background managing contract negotiations and expectations from both sides of the developer/publisher relationship.• Expert in varied production methodologies (Waterfall/Agile) and tools (MS Project/Hansoft/Jira/Trello, etc.).

Current workplace

Parker A. Davis's current company

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Skilcap
Skilcap
Accomplished senior/executive game producer with extensive game design and AAA experience.
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19 roles

Parker A. Davis work experience

A career timeline built from the work history available for this profile.

Executive Producer/Founding Partner

Current

Greater Boston

Founding Partner in game studio startup pioneering an innovative World of Warcraft style competitive PVP Arena Battler in Unreal Engine 5 for PC (Steam/Epic) and other TBD platforms. Collaborating on concept/vision/game design while building team of over 30 people and coordinating production, strategy and business development.

Dec 2023 - Present

Managing Partner

Current

Greater Boston Area

Production, Development and Talent acquisition consultancy targeting a wide range of disciplines in computer and video games, social casino gaming, mobile, high-tech, interactive media and electronic entertainment.

Feb 2010 - Present

Ecommerce Business Owner

Current
Benn~Burry - New England Outfitters

Sandown, New Hampshire, United States

New England based Ecommerce entrepreneur and retailer (www.bennburry.com) specializing in outdoor apparel, outerwear, footwear, accessories and gear.

Feb 2019 - Present

Executive Producer

Concord, MA

Managed production, publisher relationship, staffing, budgets and schedules during development.

Jun 2017 - Nov 2018

President & Executive Producer

Greater Boston Area

Protobird Games is an independent video game studio focused on the emerging market for digital Collectible Trading Games. Protobird is bringing The Dreamland Chronicles mobile CCG to tablets for kids and evolving a digital Collectible Trading Game platform that will facilitate currency migration and a completely new way of addressing the ever increasing.

Apr 2013 - May 2017

Executive Producer

North Billerica, MA

Development of research-based mobile and online games to provide educators and parents with flexible resources that deliver meaningful assessments and data-driven, practice for students.

Apr 2015 - May 2016

Senior Producer

Montreal, Canada Area

  • Built and managed development team (~50 developers) with special expertise for cross-studio development of the blockbuster hit Tomb Raider. Established original vision and feature sets for significant components, and.
  • Tomb Raider for Xbox 360 / PS3 (Square Enix) – Senior Producer.
Sep 2010 - Aug 2012

Senior Producer

Managed team in development of ImagineTown Online Virtual World/MMO for Ubisoft. Handled contract negotiations and manage publisher relationship; maintained product vision and led game design efforts; responsible for project scoping, staffing plans, schedules and budget.

May 2009 - Aug 2010

Senior Producer

Andover, MA

  • Managed New England teams in development of major AAA titles. Oversaw "high risk" projects and multiple strike teams driving major components (e.g. AI, Animation, Environments, Graphics, Multiplayer, etc.) of top.
  • Max Payne 3 for Xbox 360 / PS3 – Senior Producer
  • Red Dead Redemption for Xbox 360 / PS3 – Senior Producer
Jan 2008 - Mar 2009

Producer

Andover, MA

  • Led multiple projects and large teams (50-65 developers); provided creative direction; maintained project vision, milestones, schedules, budgets and focus on quality; managed publisher relationships and studio staffing.
  • Star Trek: Legacy for Xbox 360 / PC (Bethesda) - Producer/Co-Project Lead.
  • Empire Earth III for PC (Vivendi) – Led internal team as Producer from Alpha to Gold Master.
  • Bully Scholarship Edition for Xbox360 (Rockstar) - Project planning & setup.
  • Brothers in Arms: Hell’s Highway PS3/Xbox360/ PC (Gearbox/Ubisoft) - Multiplayer Producer.
Nov 2005 - Dec 2007

Producer

The Collective

Irvine, California Area

Built and managed internal team in the development of Dirty Harry prototype for high profile multi-platform development. Prototype led to project green light with Warner Bros. Interactive.

Oct 2004 - Sep 2005

Producer

Kirkland, WA

  • Developed game concepts and proposals for Japanese and American markets; supervised prototyping for next generation consoles. Titles included:
  • Lemony Snicket’s A Series of Unfortunate Events for PC (Activision) – Co-Producer.
Aug 2003 - Jul 2004

Founder & Executive Producer

Primordial Games

Greater Los Angeles Area

Built team of over 30 people, developed game concepts, conducted business development and supervised demo production to establish an independent game development studio. Established key technology and asset production partnerships with Criterion Software and DragonLight Productions for prototype development. Conducted trademark searches, copyright.

May 2002 - Jul 2003

Senior Producer

Santa Monica, CA

  • Managed internal and external teams (25+ people) in development of high profile PC titles; multiple resources reporting. Interfaced with licensor (Paramount) and managed external contractors. Supervised design; defined.
  • Star Trek: Bridge Commander for PC CD-ROM (Totally Games) – Managed external development as Senior Producer. Instrumental in focusing the design and development team.
  • Call to Power 2 for PC – Managed internal development team as Senior Producer.
Nov 1999 - May 2002

Producer

Venice Beach, CA

  • Managed 20 person development team in production of major brand children’s title. Interfaced with publisher and external contractors; defined and tracked project schedules, milestones & budgets. Responsible for.
  • Barbie Digital Makeover for PC CD-ROM (Mattel) – Managed internal team as Producer.
Feb 1999 - Nov 1999

Senior Game Designer

Los Angeles, CA

  • Led team of 25 in design and production of major Universal Studios and Amblin Entertainment licensed titles. Originated game concepts for new IP; developed design specifications; conducted and supervised game and level.
  • Small Soldiers for PlayStation (Electronic Arts) – Design Project Lead.
  • The Lost World: Jurassic Park for PlayStation (Electronic Arts) – Level Designer.
Oct 1996 - Oct 1998

Game Designer

Rocket Science Games

San Francisco Bay Area

Originated game concepts and comprehensive design specifications emphasizing diverse gameplay, sophisticated A.I. and intuitive interaction. Led 20 person teams and supervised conceptualization, design, prototyping, scheduling and production for various projects including Ganymede, in collaboration with Silicon Graphics and Hollywood production designer.

Jun 1994 - May 1996

Game Designer

Irvine, CA

  • Managed and directed internal team (+15 people) in the development of classic side-scrolling platform game. Innovated level design and production processes; formalized design documentation standards; introduced.
  • Walt Disney's The Jungle Book for Super NES – Lead Designer.
  • RoboCop Vs The Terminator for Sega Genesis - Design Development & additional level design.
Dec 1992 - May 1994

Marketing Coordinator

Foster City, CA

  • Coordinated promotions and PR campaigns. Primary copywriter for press releases, sales collateral, packaging, advertising, and other press materials. Extensive end user interaction as "Game Counselor". Wrote and/or.
  • Spindizzy Worlds for Super NES - Explorer's Guide Writer/Editor.
  • SpellCraft: Aspects of Valor for PC CD-ROM / Super NES - Magic Instructions Editor.
  • Wizardry II: Knight of Diamonds for NES - Guidebook Editor.
Nov 1991 - Oct 1992
2 education records

Parker A. Davis education

Bachelor Of Arts (B.A.), American History

Activities and Societies: Phi Delta Theta Fraternity, Penn Band saxophonist, Rugby team.Daily Pennsylvanian columnist; Phi Delta Theta.

High School Diploma, Advanced Placement., 12

Burr & Burton Seminary

Activities and Societies: Soccer, Ski and Tennis teams; Jazz and HS Band Saxophonist.Salutatorian.

FAQ

Frequently asked questions about Parker A. Davis

Quick answers generated from the profile data available on this page.

What company does Parker A. Davis work for?

Parker A. Davis works for Skilcap.

What is Parker A. Davis's role at Skilcap?

Parker A. Davis is listed as Accomplished senior/executive game producer with extensive game design and AAA experience. at Skilcap.

What is Parker A. Davis's email address?

AeroLeads has found 1 work email signal at @protobirdgames.com for Parker A. Davis at Skilcap.

Where is Parker A. Davis based?

Parker A. Davis is based in Sandown, New Hampshire, United States while working with Skilcap.

What companies has Parker A. Davis worked for?

Parker A. Davis has worked for Skilcap, Red Hot Jupiter, Inc., Benn~Burry - New England Outfitters, Otherside Entertainment, and Protobird Games.

How can I contact Parker A. Davis?

You can use AeroLeads to view verified contact signals for Parker A. Davis at Skilcap, including work email, phone, and LinkedIn data when available.

What schools did Parker A. Davis attend?

Parker A. Davis holds Bachelor Of Arts (B.A.), American History from University Of Pennsylvania.

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