Parker A. Davis Email and Phone Number
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Executive Producer with a successful track record shipping high profile, quality games and “AAA” titles over 25 years. Exceptional leadership, strong creative skills and broad management expertise. Specialties include Game design, Creative/Game direction, Team Building, Production and Project management.• Held key roles at top companies from Richard Branson’s Virgin Games, Stephen Spielberg’s DreamWorks Interactive and James Cameron’s Digital Domain to Activision, Rockstar and Eidos.• High profile and AAA game credits spanning multiple platforms (PC/Console) and diverse genres from 1st and 3rd person Platform and Action Adventure games to RTS/Turn Based Strategy games, Shooters and Space Combat.• Deep Production experience managing internal/external teams, studio relationships, staffing, risk mitigation, project scoping, milestones, schedules, budgets/P&L, QA/production testing, console certification and release.• Built and managed teams exceeding 60 developers; gained special expertise driving multiple "high risk" projects and major components in concurrent development on complex cross-studio developments of major AAA titles.• Uniquely qualified to establish/maintain overall creative vision, supervise design and provide game direction.• Extensive Business Development experience developing new IP and pitching concepts/projects; unique background managing contract negotiations and expectations from both sides of the developer/publisher relationship.• Expert in varied production methodologies (Waterfall/Agile) and tools (MS Project/Hansoft/Jira/Trello, etc.).
Skilcap
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Executive Producer/Founding PartnerSkilcap Dec 2023 - PresentGreater BostonFounding Partner in game studio startup pioneering an innovative World of Warcraft style competitive PVP Arena Battler in Unreal Engine 5 for PC (Steam/Epic) and other TBD platforms. Collaborating on concept/vision/game design while building team of over 30 people and coordinating production, strategy and business development. -
Managing PartnerRed Hot Jupiter, Inc. Feb 2010 - PresentGreater Boston AreaProduction, Development and Talent acquisition consultancy targeting a wide range of disciplines in computer and video games, social casino gaming, mobile, high-tech, interactive media and electronic entertainment. -
Ecommerce Business OwnerBenn~Burry - New England Outfitters Feb 2019 - PresentSandown, New Hampshire, United StatesNew England based Ecommerce entrepreneur and retailer (www.bennburry.com) specializing in outdoor apparel, outerwear, footwear, accessories and gear.
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Executive ProducerOtherside Entertainment Jun 2017 - Nov 2018Concord, MaManaged production, publisher relationship, staffing, budgets and schedules during development. -
President & Executive ProducerProtobird Games Apr 2013 - May 2017Greater Boston AreaProtobird Games is an independent video game studio focused on the emerging market for digital Collectible Trading Games. Protobird is bringing The Dreamland Chronicles mobile CCG to tablets for kids and evolving a digital Collectible Trading Game platform that will facilitate currency migration and a completely new way of addressing the ever increasing costs of user acquisition for mobile games. -
Executive ProducerCurriculum Associates Apr 2015 - May 2016North Billerica, MaDevelopment of research-based mobile and online games to provide educators and parents with flexible resources that deliver meaningful assessments and data-driven, practice for students. -
Senior ProducerEidos Montreal Sep 2010 - Aug 2012Montreal, Canada AreaBuilt and managed development team (~50 developers) with special expertise for cross-studio development of the blockbuster hit Tomb Raider. Established original vision and feature sets for significant components, and managed inter-studio relationships, staffing plans, production schedules and budgets.• Tomb Raider for Xbox 360 / PS3 (Square Enix) – Senior Producer. -
Senior ProducerElectrotank, Inc. May 2009 - Aug 2010Managed team in development of ImagineTown Online Virtual World/MMO for Ubisoft. Handled contract negotiations and manage publisher relationship; maintained product vision and led game design efforts; responsible for project scoping, staffing plans, schedules and budget. -
Senior ProducerRockstar Games Jan 2008 - Mar 2009Andover, MaManaged New England teams in development of major AAA titles. Oversaw "high risk" projects and multiple strike teams driving major components (e.g. AI, Animation, Environments, Graphics, Multiplayer, etc.) of top franchises in development; managed risk, scope, schedules, studio staffing plans and budgets while emphasizing quality. Titles include:• Max Payne 3 for Xbox 360 / PS3 – Senior Producer• Red Dead Redemption for Xbox 360 / PS3 – Senior Producer -
ProducerMad Doc Software Nov 2005 - Dec 2007Andover, MaLed multiple projects and large teams (50-65 developers); provided creative direction; maintained project vision, milestones, schedules, budgets and focus on quality; managed publisher relationships and studio staffing plans; responsible for project scoping and facilitating studio business development. Titles include:• Star Trek: Legacy for Xbox 360 / PC (Bethesda) - Producer/Co-Project Lead.• Empire Earth III for PC (Vivendi) – Led internal team as Producer from Alpha to Gold Master.• Bully Scholarship Edition for Xbox360 (Rockstar) - Project planning & setup.• Brothers in Arms: Hell’s Highway PS3/Xbox360/ PC (Gearbox/Ubisoft) - Multiplayer Producer. -
ProducerThe Collective Oct 2004 - Sep 2005Irvine, California AreaBuilt and managed internal team in the development of Dirty Harry prototype for high profile multi-platform development. Prototype led to project green light with Warner Bros. Interactive.
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ProducerAmaze Entertainment Aug 2003 - Jul 2004Kirkland, WaDeveloped game concepts and proposals for Japanese and American markets; supervised prototyping for next generation consoles. Titles included: • Lemony Snicket’s A Series of Unfortunate Events for PC (Activision) – Co-Producer. -
Founder & Executive ProducerPrimordial Games May 2002 - Jul 2003Greater Los Angeles AreaBuilt team of over 30 people, developed game concepts, conducted business development and supervised demo production to establish an independent game development studio. Established key technology and asset production partnerships with Criterion Software and DragonLight Productions for prototype development. Conducted trademark searches, copyright registrations and legal preparations in the formation of the company. Pitched angel investors and major financier/publisher. Established company as an officially-registered Xbox Developer.
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Senior ProducerActivision Nov 1999 - May 2002Santa Monica, CaManaged internal and external teams (25+ people) in development of high profile PC titles; multiple resources reporting. Interfaced with licensor (Paramount) and managed external contractors. Supervised design; defined and tracked project schedules and milestones. Responsible for project budgets, staffing and P&L participation. Titles include:• Star Trek: Bridge Commander for PC CD-ROM (Totally Games) – Managed external development as Senior Producer. Instrumental in focusing the design and development team. • Call to Power 2 for PC – Managed internal development team as Senior Producer. -
ProducerDigital Domain Feb 1999 - Nov 1999Venice Beach, CaManaged 20 person development team in production of major brand children’s title. Interfaced with publisher and external contractors; defined and tracked project schedules, milestones & budgets. Responsible for staffing with multiple resources reporting. Titles:• Barbie Digital Makeover for PC CD-ROM (Mattel) – Managed internal team as Producer. -
Senior Game DesignerDreamworks Interactive Llc Oct 1996 - Oct 1998Los Angeles, CaLed team of 25 in design and production of major Universal Studios and Amblin Entertainment licensed titles. Originated game concepts for new IP; developed design specifications; conducted and supervised game and level design. Titles included:• Small Soldiers for PlayStation (Electronic Arts) – Design Project Lead.• The Lost World: Jurassic Park for PlayStation (Electronic Arts) – Level Designer. -
Game DesignerRocket Science Games Jun 1994 - May 1996San Francisco Bay AreaOriginated game concepts and comprehensive design specifications emphasizing diverse gameplay, sophisticated A.I. and intuitive interaction. Led 20 person teams and supervised conceptualization, design, prototyping, scheduling and production for various projects including Ganymede, in collaboration with Silicon Graphics and Hollywood production designer Ron Cobb, and Rocket Boy.
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Game DesignerVirgin Interactive Entertainment Dec 1992 - May 1994Irvine, CaManaged and directed internal team (+15 people) in the development of classic side-scrolling platform game. Innovated level design and production processes; formalized design documentation standards; introduced milestone production methodology and supervised its implementation. Worked personally with Clive Barker in the development of Ectosphere. Evaluated game concept submissions. Titles:• Walt Disney's The Jungle Book for Super NES – Lead Designer. • RoboCop Vs The Terminator for Sega Genesis - Design Development & additional level design. -
Marketing CoordinatorAscii Entertainment Software Nov 1991 - Oct 1992Foster City, CaCoordinated promotions and PR campaigns. Primary copywriter for press releases, sales collateral, packaging, advertising, and other press materials. Extensive end user interaction as "Game Counselor". Wrote and/or edited manuals and guidebooks for the following titles:• Spindizzy Worlds for Super NES - Explorer's Guide Writer/Editor.• SpellCraft: Aspects of Valor for PC CD-ROM / Super NES - Magic Instructions Editor.• Wizardry II: Knight of Diamonds for NES - Guidebook Editor.
Parker A. Davis Education Details
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American History -
Burr & Burton Seminary12
Frequently Asked Questions about Parker A. Davis
What company does Parker A. Davis work for?
Parker A. Davis works for Skilcap
What is Parker A. Davis's role at the current company?
Parker A. Davis's current role is Accomplished senior/executive game producer with extensive game design and AAA experience..
What is Parker A. Davis's email address?
Parker A. Davis's email address is pa****@****mes.com
What schools did Parker A. Davis attend?
Parker A. Davis attended University Of Pennsylvania, Burr & Burton Seminary.
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