Parker A. Davis

Parker A. Davis Email and Phone Number

Accomplished senior/executive game producer with extensive game design and AAA experience. @ Skilcap
Parker A. Davis's Location
Sandown, New Hampshire, United States, United States
Parker A. Davis's Contact Details

Parker A. Davis work email

Parker A. Davis personal email

n/a
About Parker A. Davis

Executive Producer with a successful track record shipping high profile, quality games and “AAA” titles over 25 years. Exceptional leadership, strong creative skills and broad management expertise. Specialties include Game design, Creative/Game direction, Team Building, Production and Project management.• Held key roles at top companies from Richard Branson’s Virgin Games, Stephen Spielberg’s DreamWorks Interactive and James Cameron’s Digital Domain to Activision, Rockstar and Eidos.• High profile and AAA game credits spanning multiple platforms (PC/Console) and diverse genres from 1st and 3rd person Platform and Action Adventure games to RTS/Turn Based Strategy games, Shooters and Space Combat.• Deep Production experience managing internal/external teams, studio relationships, staffing, risk mitigation, project scoping, milestones, schedules, budgets/P&L, QA/production testing, console certification and release.• Built and managed teams exceeding 60 developers; gained special expertise driving multiple "high risk" projects and major components in concurrent development on complex cross-studio developments of major AAA titles.• Uniquely qualified to establish/maintain overall creative vision, supervise design and provide game direction.• Extensive Business Development experience developing new IP and pitching concepts/projects; unique background managing contract negotiations and expectations from both sides of the developer/publisher relationship.• Expert in varied production methodologies (Waterfall/Agile) and tools (MS Project/Hansoft/Jira/Trello, etc.).

Parker A. Davis's Current Company Details
Skilcap

Skilcap

View
Accomplished senior/executive game producer with extensive game design and AAA experience.
Parker A. Davis Work Experience Details
  • Skilcap
    Executive Producer/Founding Partner
    Skilcap Dec 2023 - Present
    Greater Boston
    Founding Partner in game studio startup pioneering an innovative World of Warcraft style competitive PVP Arena Battler in Unreal Engine 5 for PC (Steam/Epic) and other TBD platforms. Collaborating on concept/vision/game design while building team of over 30 people and coordinating production, strategy and business development.
  • Red Hot Jupiter, Inc.
    Managing Partner
    Red Hot Jupiter, Inc. Feb 2010 - Present
    Greater Boston Area
    Production, Development and Talent acquisition consultancy targeting a wide range of disciplines in computer and video games, social casino gaming, mobile, high-tech, interactive media and electronic entertainment.
  • Benn~Burry - New England Outfitters
    Ecommerce Business Owner
    Benn~Burry - New England Outfitters Feb 2019 - Present
    Sandown, New Hampshire, United States
    New England based Ecommerce entrepreneur and retailer (www.bennburry.com) specializing in outdoor apparel, outerwear, footwear, accessories and gear.
  • Otherside Entertainment
    Executive Producer
    Otherside Entertainment Jun 2017 - Nov 2018
    Concord, Ma
    Managed production, publisher relationship, staffing, budgets and schedules during development.
  • Protobird Games
    President & Executive Producer
    Protobird Games Apr 2013 - May 2017
    Greater Boston Area
    Protobird Games is an independent video game studio focused on the emerging market for digital Collectible Trading Games. Protobird is bringing The Dreamland Chronicles mobile CCG to tablets for kids and evolving a digital Collectible Trading Game platform that will facilitate currency migration and a completely new way of addressing the ever increasing costs of user acquisition for mobile games.
  • Curriculum Associates
    Executive Producer
    Curriculum Associates Apr 2015 - May 2016
    North Billerica, Ma
    Development of research-based mobile and online games to provide educators and parents with flexible resources that deliver meaningful assessments and data-driven, practice for students.
  • Eidos Montreal
    Senior Producer
    Eidos Montreal Sep 2010 - Aug 2012
    Montreal, Canada Area
    Built and managed development team (~50 developers) with special expertise for cross-studio development of the blockbuster hit Tomb Raider. Established original vision and feature sets for significant components, and managed inter-studio relationships, staffing plans, production schedules and budgets.• Tomb Raider for Xbox 360 / PS3 (Square Enix) – Senior Producer.
  • Electrotank, Inc.
    Senior Producer
    Electrotank, Inc. May 2009 - Aug 2010
    Managed team in development of ImagineTown Online Virtual World/MMO for Ubisoft. Handled contract negotiations and manage publisher relationship; maintained product vision and led game design efforts; responsible for project scoping, staffing plans, schedules and budget.
  • Rockstar Games
    Senior Producer
    Rockstar Games Jan 2008 - Mar 2009
    Andover, Ma
    Managed New England teams in development of major AAA titles. Oversaw "high risk" projects and multiple strike teams driving major components (e.g. AI, Animation, Environments, Graphics, Multiplayer, etc.) of top franchises in development; managed risk, scope, schedules, studio staffing plans and budgets while emphasizing quality. Titles include:• Max Payne 3 for Xbox 360 / PS3 – Senior Producer• Red Dead Redemption for Xbox 360 / PS3 – Senior Producer
  • Mad Doc Software
    Producer
    Mad Doc Software Nov 2005 - Dec 2007
    Andover, Ma
    Led multiple projects and large teams (50-65 developers); provided creative direction; maintained project vision, milestones, schedules, budgets and focus on quality; managed publisher relationships and studio staffing plans; responsible for project scoping and facilitating studio business development. Titles include:• Star Trek: Legacy for Xbox 360 / PC (Bethesda) - Producer/Co-Project Lead.• Empire Earth III for PC (Vivendi) – Led internal team as Producer from Alpha to Gold Master.• Bully Scholarship Edition for Xbox360 (Rockstar) - Project planning & setup.• Brothers in Arms: Hell’s Highway PS3/Xbox360/ PC (Gearbox/Ubisoft) - Multiplayer Producer.
  • The Collective
    Producer
    The Collective Oct 2004 - Sep 2005
    Irvine, California Area
    Built and managed internal team in the development of Dirty Harry prototype for high profile multi-platform development. Prototype led to project green light with Warner Bros. Interactive.
  • Amaze Entertainment
    Producer
    Amaze Entertainment Aug 2003 - Jul 2004
    Kirkland, Wa
    Developed game concepts and proposals for Japanese and American markets; supervised prototyping for next generation consoles. Titles included: • Lemony Snicket’s A Series of Unfortunate Events for PC (Activision) – Co-Producer.
  • Primordial Games
    Founder & Executive Producer
    Primordial Games May 2002 - Jul 2003
    Greater Los Angeles Area
    Built team of over 30 people, developed game concepts, conducted business development and supervised demo production to establish an independent game development studio. Established key technology and asset production partnerships with Criterion Software and DragonLight Productions for prototype development. Conducted trademark searches, copyright registrations and legal preparations in the formation of the company. Pitched angel investors and major financier/publisher. Established company as an officially-registered Xbox Developer.
  • Activision
    Senior Producer
    Activision Nov 1999 - May 2002
    Santa Monica, Ca
    Managed internal and external teams (25+ people) in development of high profile PC titles; multiple resources reporting. Interfaced with licensor (Paramount) and managed external contractors. Supervised design; defined and tracked project schedules and milestones. Responsible for project budgets, staffing and P&L participation. Titles include:• Star Trek: Bridge Commander for PC CD-ROM (Totally Games) – Managed external development as Senior Producer. Instrumental in focusing the design and development team. • Call to Power 2 for PC – Managed internal development team as Senior Producer.
  • Digital Domain
    Producer
    Digital Domain Feb 1999 - Nov 1999
    Venice Beach, Ca
    Managed 20 person development team in production of major brand children’s title. Interfaced with publisher and external contractors; defined and tracked project schedules, milestones & budgets. Responsible for staffing with multiple resources reporting. Titles:• Barbie Digital Makeover for PC CD-ROM (Mattel) – Managed internal team as Producer.
  • Dreamworks Interactive Llc
    Senior Game Designer
    Dreamworks Interactive Llc Oct 1996 - Oct 1998
    Los Angeles, Ca
    Led team of 25 in design and production of major Universal Studios and Amblin Entertainment licensed titles. Originated game concepts for new IP; developed design specifications; conducted and supervised game and level design. Titles included:• Small Soldiers for PlayStation (Electronic Arts) – Design Project Lead.• The Lost World: Jurassic Park for PlayStation (Electronic Arts) – Level Designer.
  • Rocket Science Games
    Game Designer
    Rocket Science Games Jun 1994 - May 1996
    San Francisco Bay Area
    Originated game concepts and comprehensive design specifications emphasizing diverse gameplay, sophisticated A.I. and intuitive interaction. Led 20 person teams and supervised conceptualization, design, prototyping, scheduling and production for various projects including Ganymede, in collaboration with Silicon Graphics and Hollywood production designer Ron Cobb, and Rocket Boy.
  • Virgin Interactive Entertainment
    Game Designer
    Virgin Interactive Entertainment Dec 1992 - May 1994
    Irvine, Ca
    Managed and directed internal team (+15 people) in the development of classic side-scrolling platform game. Innovated level design and production processes; formalized design documentation standards; introduced milestone production methodology and supervised its implementation. Worked personally with Clive Barker in the development of Ectosphere. Evaluated game concept submissions. Titles:• Walt Disney's The Jungle Book for Super NES – Lead Designer. • RoboCop Vs The Terminator for Sega Genesis - Design Development & additional level design.
  • Ascii Entertainment Software
    Marketing Coordinator
    Ascii Entertainment Software Nov 1991 - Oct 1992
    Foster City, Ca
    Coordinated promotions and PR campaigns. Primary copywriter for press releases, sales collateral, packaging, advertising, and other press materials. Extensive end user interaction as "Game Counselor". Wrote and/or edited manuals and guidebooks for the following titles:• Spindizzy Worlds for Super NES - Explorer's Guide Writer/Editor.• SpellCraft: Aspects of Valor for PC CD-ROM / Super NES - Magic Instructions Editor.• Wizardry II: Knight of Diamonds for NES - Guidebook Editor.

Parker A. Davis Education Details

Frequently Asked Questions about Parker A. Davis

What company does Parker A. Davis work for?

Parker A. Davis works for Skilcap

What is Parker A. Davis's role at the current company?

Parker A. Davis's current role is Accomplished senior/executive game producer with extensive game design and AAA experience..

What is Parker A. Davis's email address?

Parker A. Davis's email address is pa****@****mes.com

What schools did Parker A. Davis attend?

Parker A. Davis attended University Of Pennsylvania, Burr & Burton Seminary.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.