Assistant Performance Director
CurrentPrototyping in Unreal and sketching (as usual) to help materialise the team vision for an exiting narrative game to be!
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@eidosmontreal.com
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Pascal Laquerre is listed as Cinematic Artist at Compulsion Games, a company with 61 employees, based in Greater Montreal Metropolitan Area, Canada, Canada. AeroLeads shows a work email signal at eidosmontreal.com and a matched LinkedIn profile for Pascal Laquerre.
Pascal Laquerre previously worked as Assistant Performance Director at Compulsion Games and Assistant Cinematic Director - " Unannounced Project 17 " at Eidos-Montréal. Pascal Laquerre holds Bachelor Of Arts (B.A.), Film Animation, A from Concordia University.
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With over 10 years of experience in storyboarding and cinematic design for AAA games, I am all about bringing stories to life through immersive and engaging visuals.I can flesh out ideas from early story beats and drive them through final cinematic integration. Doing so, I keep an eye on the big picture to push the efficiency as a whole : - Get the story to the screen early- Communicate intentions with other departements- Lead prototyping and tooling.- ...In the end, I'm a team player that can quickly adapt his skillset to support any project the best I can.
Listed skills include Animation, Character Animation, Photoshop, After Effects, and 8 others.
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Montreal, Quebec, Canada
Prototyping in Unreal and sketching (as usual) to help materialise the team vision for an exiting narrative game to be!
Working in direct collaboration with Game Directors to produce various prototypes including an "Interactive Illustrated Blueprint" detailing all branches of this non-linear narrative game.Using experience gained on previous project to design automation pipeline for narrative asset generation.Project was cancelled as I was gearing up to become Cinematic.
Leading a small team of storyboard artist to produce an illustrated montage of the complete story arc for the game. I then moved closer to the in-engine team to design the tools required to automate generation of narrative assets ( cinematic conversation system) in Unreal.
I assisted the Cinematics and Narrative team in every way I could to implement story as early as possible through in-game interactive storyboards. I also provided scene blocking for the mocap shoots and helped coordinate the need of the scenes in "post" ( VFX, environments, props).Won "Narrative Game of the Year" - Game Awards 2021
Working in direct collaboration with Creative & Narrative Directors on the production of the "illustrated Blueprint", visualizing every beat that would provide a roadmap for the narrative game experience to be.
Focused and learning so much on how to be a better Story Artist under the leadership of David Hubert and highly experienced team from the animated feature film industry.
In charge of all cinematics and conversation designs for this DLC. Very cool project with a small but incredibly talented team.
Storyboards, 3D previs, mocap, motion-graphics design, cinematic design for in-game conversations...I took on anything that came my way and had a blast doing it.
Other employees you can reach at compulsiongames.com. View company contacts for 61 employees →
Cyriel De Jonghe
Colleague at Compulsion GamesKuurne, Flemish Region, Belgium, Belgium
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JB
Jorge Bobadilla, Mba
Colleague at Compulsion GamesAzusa, California, United States, United States
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Eugen Balan
Colleague at Compulsion GamesMontreal, Quebec, Canada, Canada
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VG
Valentin Garret
Colleague at Compulsion GamesCanada, Canada
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Christopher Fox
Colleague at Compulsion GamesMontreal, Quebec, Canada, Canada
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HW
Hayden Wilkinson
Colleague at Compulsion GamesMontreal, Quebec, Canada, Canada
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AB
Alexandre Béland-Bernard
Colleague at Compulsion GamesMontreal, Quebec, Canada, Canada
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Nick B.
Colleague at Compulsion GamesCanada, Canada
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Lucy Zini
Colleague at Compulsion GamesUnited Kingdom, United Kingdom
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CP
Camila Paiva
Colleague at Compulsion GamesCanada, Canada
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* De Sève award for excellent work & professionalism
Quick answers generated from the profile data available on this page.
Pascal Laquerre works for Compulsion Games.
Pascal Laquerre is listed as Cinematic Artist at Compulsion Games.
AeroLeads has found 2 work email signals at @eidosmontreal.com for Pascal Laquerre at Compulsion Games.
Pascal Laquerre is based in Greater Montreal Metropolitan Area, Canada, Canada while working with Compulsion Games.
Pascal Laquerre has worked for Compulsion Games and Eidos-Montréal.
Pascal Laquerre's colleagues at Compulsion Games include Cyriel De Jonghe, Jorge Bobadilla, Mba, Eugen Balan, Valentin Garret, and Christopher Fox.
You can use AeroLeads to view verified contact signals for Pascal Laquerre at Compulsion Games, including work email, phone, and LinkedIn data when available.
Pascal Laquerre holds Bachelor Of Arts (B.A.), Film Animation, A from Concordia University.
Pascal Laquerre is listed with skills including Animation, Character Animation, Photoshop, After Effects, Premiere, Zbrush, Flash Animation, and Tvpaint.
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