Pasha Sol Email & Phone Number
Who is Pasha Sol? Overview
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Pasha Sol is listed as Motion Capture Supervisor at Electronic Arts (EA), a with 34905 employees, based in Oceanside, California, United States. AeroLeads shows a matched LinkedIn profile for Pasha Sol.
Pasha Sol previously worked as Motion Capture Technician at Rockstar Games and Motion Capture & Voice Over Actor at A3 Artists Agency. Pasha Sol holds Laser And Optical Engineering from Moscow Institute Of Physics And Technology.
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About Pasha Sol
Most of my MoCap technical work is listed on this page.For some Performing fun please check here:MoCaphttps://vimeo.com/452302725https://vimeo.com/677144438https://vimeo.com/452302463Live Actionwww.imdb.me/pashasol
Listed skills include Writing, Acting, Horse Riding, Voice Acting, and 7 others.
Pasha Sol's current company
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Pasha Sol work experience
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Motion Capture Technician
Motion Capture & Voice Over Actor
Mocap Technical Animator
• Made a number of vital changes to how the studio handles Motion Capture improving the quality of Production and rebuilding the pipeline for the Post• Established grounds for growing trust between the Animation team and the MoCap team• Introduced Vicon Shogun Post to the studio with its tracking and solving advantages and established a reliable pipeline around it. Educated the team on how to handle the processes• Automated the Solving process for the MoCap team, wrote custom tools for Solving (Vicon Shogun, HSL) and Retargeting (Autodesk Maya, Python)• Introduced High-Resolution Finger Tracking/Solving and laid the foundation for the Hi-Res Finger pipeline for the Cinematic shoots• Introduced Creature MoCap method to the studio and laid foundation for the future pipeline• Built the Retargeting pipeline with emphasis on MotionBuilder (followed by transferring to Maya assets). Helped create the tools for the pipeline. Trained the team on how to handle the pipeline• Reconfigured camera setup in the MoCap volume for more robust and accurate coverage• Scouted new and emerging Motion Capture solutions for the studio to acquire• Shot, post-processed, and delivered a variety of projects for the game. Supervised Retargeting for the Post• Provided ideas on reconfiguring the stage for better accommodation of stunt shoots and Cinematics
Motion Capture Technical Artist
• Working on high-profile projects in a very busy, fast-paced, and quality-demanding environment• Ongoing care and upkeep of MoCap systems• Setting up the volume, witness cameras, remote streaming to client• Calibrating the volume• Markering talent (Body and Face) and objects. Recording ROMs. Adjusting talent marker sets throughout the production• Setting up and running Real-Time (MotionBuilder, Unreal)• Capture Operating. Ensuring high-quality data capture during production• HMC operating (DynamiXYZ, FaceWare, Technoprops)• Capturing Finger Motion (StretchSense, Shogun Low-Res, and High-Res setup)• Tracking/Cleaning marker data (Vicon Shogun, Blade)• Solving marker data (Vicon Shogun, Blade)• Retargeting (MotionBuilder, Maya)• Tracking Facial data (DynamiXYZ, FaceWare)• Retargeting Facial data (DynamiXYZ, FaceWare)• Scene assembly• Motion Capture Animation Polish (MotionBuilder)• Maintaining a safe and clean production environment
Motion Capture Technician
Virtual Production Stage Technician
• Operating Qualisys mocap systems. Setting up, adjusting and calibrating cameras. Setting up markers, creating aim models and rigid bodies. Leading ROMs. Recording, cleaning and live streaming the data. • Operating Faceware and DynamiXYZ facial capturing systems. Creating tracking and retargeting profiles, blueprints. Recording, cleaning and live streaming the data. • Taking ongoing care and upkeep of virtual production and mocap systems including machines, cameras and tracking objects.
Writer, Creator
Voiceover Talent
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Yolanda Scruggs
Colleague at Electronic Arts (Ea)Peru, Indiana, United States
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Anna Myers
Colleague at Electronic Arts (Ea)Portland, Oregon, United States
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Anahwa Edez
Colleague at Electronic Arts (Ea)Rabat, Rabat-Salé-Kénitra, Morocco
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Ahmed Hussain
Colleague at Electronic Arts (Ea)United Arab Emirates
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David Brady
Colleague at Electronic Arts (Ea)Ireland
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Ignacio Mititieri
Colleague at Electronic Arts (Ea)Argentina
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Company Kitamoozplus
Colleague at Electronic Arts (Ea)Iran, Islamic Republic Of
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Nifjab Offa
Colleague at Electronic Arts (Ea)Greater Philadelphia, United States
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Amir Azami
Colleague at Electronic Arts (Ea)Iran, Islamic Republic Of
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Burke Delia
Colleague at Electronic Arts (Ea)Los Angeles, California, United States
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Pasha Sol education
Laser And Optical Engineering
Animal/Creature Acting, Arm Extensions
Motion Capture / Performance Capture / Stunts
Live Action Acting
Live Action Acting
Bachelor Of Arts (B.A.), Acting
Frequently asked questions about Pasha Sol
Quick answers generated from the profile data available on this page.
What company does Pasha Sol work for?
Pasha Sol works for Electronic Arts (EA).
What is Pasha Sol's role at Electronic Arts (EA)?
Pasha Sol is listed as Motion Capture Supervisor at Electronic Arts (EA).
Where is Pasha Sol based?
Pasha Sol is based in Oceanside, California, United States while working with Electronic Arts (EA).
What companies has Pasha Sol worked for?
Pasha Sol has worked for Electronic Arts (Ea), Rockstar Games, A3 Artists Agency, 343 Industries, and Rouge Mocap.
Who are Pasha Sol's colleagues at Electronic Arts (EA)?
Pasha Sol's colleagues at Electronic Arts (EA) include Yolanda Scruggs, Anna Myers, Anahwa Edez, Ahmed Hussain, and David Brady.
How can I contact Pasha Sol?
You can use AeroLeads to view verified contact signals for Pasha Sol at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Pasha Sol attend?
Pasha Sol holds Laser And Optical Engineering from Moscow Institute Of Physics And Technology.
What skills is Pasha Sol known for?
Pasha Sol is listed with skills including Writing, Acting, Horse Riding, Voice Acting, Scriptwriting, Video Games, Feature Films, and Television.
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