Pasi Piispa
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Pasi Piispa Email & Phone Number

Senior Producer at Ubisoft RedLynx
Location: Helsinki, Uusimaa, Finland 10 work roles 1 school
1 work email found @redlynx.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email p****@redlynx.com
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Current company
Role
Senior Producer
Location
Helsinki, Uusimaa, Finland
Company size

Who is Pasi Piispa? Overview

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Quick answer

Pasi Piispa is listed as Senior Producer at Ubisoft RedLynx, a with 106 employees, based in Helsinki, Uusimaa, Finland. AeroLeads shows a work email signal at redlynx.com and a matched LinkedIn profile for Pasi Piispa.

Pasi Piispa previously worked as Studio Production Director at Ubisoft Redlynx and Producer at Redlynx, A Ubisoft Studio. Pasi Piispa holds Master'S Degree, Ethnomusicology, Hypermedia from Tampereen Yliopisto.

Company email context

Email format at Ubisoft RedLynx

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{first}.{last}@redlynx.com
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AeroLeads found 1 current-domain work email signal for Pasi Piispa. Compare company email patterns before reaching out.

Profile bio

About Pasi Piispa

A passionate digiphile and gamer. An experienced project & product manager used to working with diverse, multi-disciplined teams both on and off location with background in managing development of online & social services.

Listed skills include Product Management, Video Games, Scrum, Digital Media, and 17 others.

Current workplace

Pasi Piispa's current company

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Ubisoft RedLynx
Ubisoft Redlynx
Senior Producer
Helsinki, FI
Website
Employees
106
AeroLeads page
10 roles

Pasi Piispa work experience

A career timeline built from the work history available for this profile.

Studio Production Director

Current

Helsinki, Uusimaa, Finland

Supporting all studio’s projects on production and resourcing related topics. Coordinating studio level resourcing and managing shared production teams (Build, QA/QC, Audio). Working closely with other Ubisoft studios to build and maintain successful collaborations. Clarifying and structuring production processes, ways of working and production roles and responsibilities on studio level. Encouraging and creating opportunities for knowledge sharing within production management job family. Acting… Show more Supporting all studio’s projects on production and resourcing related topics. Coordinating studio level resourcing and managing shared production teams (Build, QA/QC, Audio). Working closely with other Ubisoft studios to build and maintain successful collaborations. Clarifying and structuring production processes, ways of working and production roles and responsibilities on studio level. Encouraging and creating opportunities for knowledge sharing within production management job family. Acting as a temporary/replacement producer and managing several projects during recruitment or transition periods. Being part of studio's leadership team. Show less

May 2021 - Present

Producer

Having full ownership and responsibility of game projects (both delivery and results) from start to finish. Owning project and product strategy, implementation (planning & roadmap), resourcing and budget, as well as project’s P&L in studio’s own projects, and being fully responsible for the delivery of our agreed mandates in collaboration projects. Building, leading and ensuring the health of full project team and managing key people. Acting as the main point of contact towards studio… Show more Having full ownership and responsibility of game projects (both delivery and results) from start to finish. Owning project and product strategy, implementation (planning & roadmap), resourcing and budget, as well as project’s P&L in studio’s own projects, and being fully responsible for the delivery of our agreed mandates in collaboration projects. Building, leading and ensuring the health of full project team and managing key people. Acting as the main point of contact towards studio management, Ubisoft HQ, support teams, partner studios and 1st and 3rd parties.Worked as a producer on:Unannounced project 2020-2021Tom Clancy's The Division 2 (Stadia) 2020Unannounced project 2015-2019 Show less

May 2015 - May 2021

Associate Producer / Live Producer

Responsible for day-to-day project management of game projects. Coordinating planning, setting up and running production processes, following-up and reporting on implementation, ensuring delivery of milestones and mitigating risks. Hiring and managing team members. Acting as a point of contact between different stakeholders within the studio, on Ubisoft level (HQ, different support teams and partner studios) as well as 1st and 3rd parties.Worked as an associate producer on following… Show more Responsible for day-to-day project management of game projects. Coordinating planning, setting up and running production processes, following-up and reporting on implementation, ensuring delivery of milestones and mitigating risks. Hiring and managing team members. Acting as a point of contact between different stakeholders within the studio, on Ubisoft level (HQ, different support teams and partner studios) as well as 1st and 3rd parties.Worked as an associate producer on following game projects:Trials Frontier (iOS, Android) 2014Trials Evolution: Gold Edition (PC) 2013Trials Evolution: Riders of Doom DLC (XBLA) 2012Trials Evolution: Origin of Pain DLC (XBLA) 2012---Having full ownership and responsibility of project’s live phase. Building and leading project’s live team. Acting as a product owner and coordinating the creation of project’s live strategy and roadmap together with all relevant stakeholders. Setting goals and business targets and following-up on their completion. Monitoring player satisfaction and triaging feedback and reported issues. Coordinating work and ensuring proper visibility and alignment between different stakeholders, support teams and project’s production team.Worked as a live producer on:Trials Frontier (iOS, Android) 2014Trials Fusion (X360, X1, PS4, PC) 2014 Show less

Apr 2012 - Apr 2015

Product Director

Creating and maintaining product strategy and roadmap. Acting as a product owner in Suomi24’s scrum team and prioritizing development of services, features and bug fixes. Coordinating the work of both inhouse designers and developers as well as third party vendors. Scouting possible partnership opportunities with third parties and coordinating actualized partnerships. Reqruiting team members. Participating in Suomi24’s management group.

Apr 2010 - Apr 2012

Product Manager

Looking over Suomi24‘s product design. Coordinating concept design and implementation. Acting as a product owner in Suomi24’s scrum team and prioritizing development of services, features and bug fixes. Coordinating the work of both inhouse designers and developers as well as third party vendors.

May 2009 - Apr 2010

Service Specialist

Monitoring and moderating Suomi24.fi (discussions, chats, communities). Acting as a team leader for inhouse moderators and managing, guiding and supporting a community of voluntary moderators. Coordinating cooperation with third parties (such as SPR and PeLa) in various pro bono projects. Participating in service design and application testing from admin perspective.

Aug 2007 - May 2009

Freelance Journalist

Alasin Media Oy

Writing game news, reviews and articles for Peliplaneetta.net and V2.fi.

Jun 2006 - Mar 2009

Service Coordinator

Monitoring and moderating Suomi24.fi (discussions, chats, communities).

Jan 2007 - Aug 2007

Sound Designer

Aukio Group Oy

Designing sound effects and composing music for a mobile game project.

Apr 2006 - Jul 2006
Team & coworkers

Colleagues at Ubisoft RedLynx

Other employees you can reach at redlynx.com. View company contacts for 106 employees →

1 education record

Pasi Piispa education

FAQ

Frequently asked questions about Pasi Piispa

Quick answers generated from the profile data available on this page.

What company does Pasi Piispa work for?

Pasi Piispa works for Ubisoft RedLynx.

What is Pasi Piispa's role at Ubisoft RedLynx?

Pasi Piispa is listed as Senior Producer at Ubisoft RedLynx.

What is Pasi Piispa's email address?

AeroLeads has found 1 work email signal at @redlynx.com for Pasi Piispa at Ubisoft RedLynx.

Where is Pasi Piispa based?

Pasi Piispa is based in Helsinki, Uusimaa, Finland while working with Ubisoft RedLynx.

What companies has Pasi Piispa worked for?

Pasi Piispa has worked for Ubisoft Redlynx, Redlynx, A Ubisoft Studio, Suomi24, Alasin Media Oy, and Eniro.

Who are Pasi Piispa's colleagues at Ubisoft RedLynx?

Pasi Piispa's colleagues at Ubisoft RedLynx include Henri Kutvonen, Henri Häkkinen, Tejaswini Joglekar, Pekka Suutari, and Panu Siitonen.

How can I contact Pasi Piispa?

You can use AeroLeads to view verified contact signals for Pasi Piispa at Ubisoft RedLynx, including work email, phone, and LinkedIn data when available.

What schools did Pasi Piispa attend?

Pasi Piispa holds Master'S Degree, Ethnomusicology, Hypermedia from Tampereen Yliopisto.

What skills is Pasi Piispa known for?

Pasi Piispa is listed with skills including Product Management, Video Games, Scrum, Digital Media, Mobile Devices, User Experience, Game Development, and Social Media.

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